OperationNT wrote:Ok, I will try on this controller tonight.
FYI, DS3 controllers gyroscope is less precise than the DS4 one (it only gives angular velocity on yaw axis, not on pitch and roll axis).
I also have DS4 but i dont like it too much. I have tried it and sensibility/stability is even better but the axis are still "inverted" so i guess that is the normal behaviour of the game. I have never tried Gravity Rush in my Vita (i barely use it) so IDK.
After collecting all the data from the gamepad, both DS3/DS4, is there any possiblity to invert the axis? Any kind of "wrapper" to do so between the data from the gamepad, the plugin and the game itself? That could be great.
Anyway, i got use to the axis and i finished Gravity Rush without any problems.
nightwishfan1 wrote:Ok I'm gonna hate admitting this since I'm new to plugins, but I am not even remotely sure what to do when I look at my tai config file in molecular shell. Like I open it, and it shows me 25 lines, and this ????? line you mention doesn't exist in it so that I can properly edit what I need there. There's 2 places where kernel is mentioned. Once at line 0001, and again at line 0015. Where, and which lines should I edit between, and or add to?
I'm sure it's easy for someone who knows, but for me as I mentioned above I am new to this. I don't use plugins for cheats, or translations, or anything else others use, but this will actually help play games like Uncharted, which is mainly what I'm about. Playing the game of my choice. Anyways a little guidance is all I need since I'm a bit confused with this. Also no offense when I say this, but your example of ux0:tai is obsolete since everything uses ur0:tai I believe which are the lines I'm seeing mentioned from line 0019 down.
Thanks again for this plugin, and sorry for the questions, but when I see 2 kernel references in the file to edit between I'm just not sure where your edits are appropriate.
The best thing you can do is activate the FTP on molecularShell and edit the config.txt inside tai folder through an FTP client (Filezilla) and notepad (Windows notepad or Notepad++).
I dont know why you have two KERNEL lines, one is enought (tho two could work fine) so delete one of them and move the plugins from that KERNEL section to the other. Keep only one.
There must be only three sections:
- KERNEL for kernel plugins, like adrenaline or dsmotion.
- main for HENKAKU.
- And the user mode plugins under the ID of the game. You can assign one section for each game (the *TITLEID00 OperationNT mentioned) or you can just put a *ALL section and those plugins will work on every application you run on your Playstation TV.
So, your config file should look like this:
ux0:adrenaline/adrenaline.skprx (if you are using adrenaline)
*NPXS10015 (HENkaku stuff to modifiy the firmware version, dont touch it)
*NPXS10016 (HENkaku stuff to modifiy the firmware version, dont touch it)
*TITLEID (this is the section for the exploitable game for Adrenaline).
This is the skeleton config file for HENkaku + Adrenaline + DSMotion, nothing more. If you want more plugins, obviously, you need to put them in his own TITLE ID or in *ALL section.
You need both dsmotion files, one does some kernel stuff and the other does some user stuff. The user file (SUPRX) is the one that have been updated in later post.
I hope its clear, english is not my native language