PlayStation TV driver for DualShock 3 and 4 controllers completly ignore their gyroscope and accelerometers values. Therefore, games which require some motion control cannot be played.
DSMotion plugins allow to fix this limitation. It is separated into a user and a kernel plugin.
In order to activate those plugins featues, you must edit your `ux0:tai/config.txt` file:
Code: Select all
*KERNEL ux0:tai/dsmotion.skprx *TITLEID00 ux0:tai/dsmotion.suprx
- If a DualShock 3 controller is used, it must not be directly plugged with USB on the PS TV (use an external charger).
- Computed orientation is wrong when the controller is turned upside down (it could happen in a game when you try to look too verticaly high).
- Some games could be perceived like they have inverted horizontal controls (specially during FPS and TPS viewpoints) but it is a wrong impression (on a real PS Vita, tilting the device on the left also makes the view goes to the right and vice versa): if you can, please check games behavior on a real PS Vita before reporting any issue on this subject.
Please read all other limitations in "README.MD" before reporting any issue!
https://github.com/OperationNT414C/DSMo ... es/tag/1.2