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[Release] FakeCamera - Simulate camera answer on PS TV
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- Posts: 99
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Re: [Release] FakeCamera - Simulate camera answer on PS TV
would be cool if you could make it support a USB webcam
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- Posts: 161
- Joined: Sun Jul 12, 2015 1:15 pm
Re: [Release] FakeCamera - Simulate camera answer on PS TV
For the best standard compatibility, it should be based on UVC protocol. Unfortunatly, my only webcam is not UVC (and its protocol is under Logitech intellectual property ).
An other limitation (that I met in WipEout 2048) would be the memory size a such driver: some games won't allow enough memory for huge additional allocation.
An other limitation (that I met in WipEout 2048) would be the memory size a such driver: some games won't allow enough memory for huge additional allocation.
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- Posts: 161
- Joined: Sun Jul 12, 2015 1:15 pm
Re: [Release] FakeCamera - Simulate camera answer on PS TV
New version 1.2: New format support for BMP file load, kernel BMP file access and minor fix for camera state return
https://github.com/OperationNT414C/Fake ... es/tag/1.2
The main purpose of this release was to solve a lot of issues discovered with "Frobisher Says" game.
https://github.com/OperationNT414C/Fake ... es/tag/1.2
The main purpose of this release was to solve a lot of issues discovered with "Frobisher Says" game.
Re: [Release] FakeCamera - Simulate camera answer on PS TV
It would be all kinds of amazing if you could load a static image as camera "input". It would be possible to play AR games
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- Posts: 161
- Joined: Sun Jul 12, 2015 1:15 pm
Re: [Release] FakeCamera - Simulate camera answer on PS TV
This is already the purpuse of "fakecamerabmp" (you can look at the README.MD for further information about this feature).