HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
#419882 by Rinnegatamante
Thu Sep 07, 2017 12:32 pm
OperationNT wrote:The main problem with configuration files is that they could require some additional rights (which could involve a kernel plugin) in order to be read when the application they target doesn't have enoigh rights.
I will take a look when I have time for a SceShell plugin.


It depends on how you want to manage configuration files.

If you are going to use an already created file and you place that file in ux0:data, you won't need extra stuffs to read/write on it.
If you're goint to use a file created by the plugin in ux0:data, you will need kuio safe build: https://github.com/Rinnegatamante/kuio
If you're going to use a file created or not in whatever place you want, you will need kuio unsafe build.
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#419889 by OperationNT
Thu Sep 07, 2017 10:51 pm
Ok, thank you for the details.
However, I noticed that plugins started from unsigned titles (like dumped games) could create new files on "ux0:data" (I used this when I was trying to understand sceCamera calls by outputing logs and I didn't know at the time the existance of "kuio" plugin).
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#419899 by Rinnegatamante
Fri Sep 08, 2017 9:48 am
OperationNT wrote:Ok, thank you for the details.
However, I noticed that plugins started from unsigned titles (like dumped games) could create new files on "ux0:data" (I used this when I was trying to understand sceCamera calls by outputing logs and I didn't know at the time the existance of "kuio" plugin).


That's cause dumpers fake it to be threaten like homebrews so they have the same privileges of homebrews (create privilege on ux0:/data too).

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