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Block me or move me to off topic, please
Posted: Sun Jun 25, 2017 9:42 pm
by Rinnegatamante
Just a random **** thread.
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Posted: Sun Jun 25, 2017 11:51 pm
by gnmmarechal
Great work!
Here's some footage of vitaQuakeII.
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Posted: Mon Jun 26, 2017 3:02 am
by grisha22
[spoiler]

[/spoiler]
If you try to make a resolution larger than 960x544 crash will happen.
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Posted: Mon Jun 26, 2017 6:39 am
by Dark Ronin
First of all, allow me to thank you for your hard work, all your homebrew games and apps makes scene pushing forward! Thank you! And not to mention that I've been dreaming of this port since you released VitaQuake.
One problem so far - crash upon entering sleep mode.
Good luck sir!
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Posted: Mon Jun 26, 2017 7:51 am
by Dark Ronin
Also crashes when you try to quit)
Sensivity options resets to default every time game launches.
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Posted: Mon Jun 26, 2017 8:03 am
by szczuru
Wooow! That's great!
What about support for mission packs?
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Posted: Mon Jun 26, 2017 12:38 pm
by Rinnegatamante
grisha22 wrote:[spoiler]

[/spoiler]
If you try to make a resolution larger than 960x544 crash will happen.
Rescaler should be used not during a game. Btw a fix for this is under progress.
szczuru wrote:Wooow! That's great!
What about support for mission packs?
I've never played mission packs but, if they're not counted as mods (so requiring some DLL files), they should be already supported.
Dark Ronin wrote:Also crashes when you try to quit)
Sensivity options resets to default every time game launches.
The crash on quit is under investigation.
As for sensitivity options, they're a bit broken too atm, they're under re-working.
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Posted: Mon Jun 26, 2017 9:48 pm
by szczuru
Rinnegatamante wrote:
I've never played mission packs but, if they're not counted as mods (so requiring some DLL files), they should be already supported.
Quake 2 files:
baseq2/
pak0.pak
gamex86.dll
video (dir)
players (dir)
Quake 2 Ground Zero
baseq2/
pak1.pak
pak2.pak
gamex86.dll
players (dir)
rogue/
pak0.pak
pak1.pak
pak2.pak
game.dll
video (dir)
Quake 2 The Reckoning
xatrix/
pak0.pak
gamex86.dll
Quake 2 Zaero
zaero/
pak0.pak
gamex86.dll
sprites (dir) (inside pcx and sp2 files)
video.dir
On pc to run mission pack i need to use parameter on quake2.exe file. Eg:
quake2.exe +set game rogue
quake2.exe +set game zaero
etc
Files list:
Quake 2 (without any mission pack)
https://pastebin.com/9zU1wik2
Quake 2 with MP1 The Reckoning
https://pastebin.com/5pgJsuHy
Quake 2 with MP1 and MP2 Ground Zero
https://pastebin.com/HnMbRsDr
Quake 2 with MP1, MP2 and MP3 Zaero
https://pastebin.com/V9iQ38vi
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Posted: Mon Jun 26, 2017 10:21 pm
by Rinnegatamante
Then yes they are considered mods. I'm planning to add support to mods via suprx since on original Quake 2, they were shipped via DLLs.
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Posted: Tue Jun 27, 2017 12:52 pm
by CountDuckula
Thanks Rinnegatamante

Thought I'd just test it last night and ended up playing for a couple of hours, feels nice and smooth/fluid and the default input settings work surprisingly well.
Expansion support would be awesome, I've got them on steam but never played either. When they first came out I was busy with quakeworld, but really play a lot more SP than MP these days.