dmaskell92 wrote:If you need some help porting Chapter 5 let me know, I have a fully configured preset file (tips and everything). The game loads but I have been modifying each day script by hand to progress in the story without crashing.
I got voices and HD images working, but there are a few SD wallpapers here and there I'm working on removing for myself.
I don't know, I replaced some of the images in the CG folder so my scripts would require me to upload the SE and CG folders for them to work, you probably are smarter and know a better way to automate things, but I am making progress for myself, I currently have up until day 10 finished.
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I should say 1-10 are finished, but I still want to compare them with the PC version with the mod installed. I have Day 1 basically 1:1 with the PC/PS3 version right now. It's totally unnecessary though you can still enjoy the full script. I might just replace all the SD wallpapers and call it a day.
I can't port the game because I haven't played it, as you know, so I can't really help you that much. If you do manage to port it though, I'd link your download in the OP and also add it to my auto-installer. Oh, and also love you.
If you're trying to port the PS3 Voices & Graphics patch also, I'd highly recommend using
v2.0.0 of the patch. This version can actually be converted with my script converter. The newer version introduces features that aren't in the vanilla version of the game, like flags the script uses that my program isn't configured to use.
If you want to go down this route, here's what you should do:
1. Install the PS3 patch normally
with the official auto installer. (The one 07th Mod made.)
2. Download v2.0.0 of the patch.
3. Extract it to the StreamingAssets directory. This should replace files.
4. Use my script converter on the StreamingAssets folder.
I'm confused about why you're seeing SD backgrounds. If you're porting the PS3 version of the scripts, no SD backgrounds should be loaded. Did you just convert the normal version of the game and then replace the backgrounds? Anyway, using v2.0.0 of the patch, as I described above, should fix this because you're actually using the PS3 version scripts, but you may need to restart your progress if things don't work well right after conversion, so you might not want to do that.
In hopes that it might aid you on your noble quest, I've released a
Windows build of this program. It works the same as the Vita version, so convert the files as if you were doing it for the Vita. You place the StreamingAssets folder next to the executable file (called a.exe). The Windows version is much more forgiving. It won't crash if an image file isn't found and will notify you in the command window when an unimplemented function was called.
Controls for Windows build:
Z is cross
X is circle
Dpad is dpad.
A is square
S is triangle
Escape is start.
E is select
B simulates the back button (used for Android build.)
To close the Windows version, click into the command prompt window and press CTRL+C.
If you end up needing to modify the CG and SE folders, that should be fine.
A large portion of the game would need to be uploaded, which isn't ideal.
If worst comes to worst, I could make a program that patches the files the user already has. Similar to what's done with rom hacks.
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