Thanks for understanding.
vita2d_pgf_draw_text should, i know vita2d_draw_text does and with a mono-space font it works very well.
I haven't had a chance to go over the entire project. Which Discord API are you using?
Incoming images and user icon shouldn't be a problem if handled correctly, you have the right idea though.
If you couldn't be bothered handling memory, loading and unloading on the fly for a (potentially) large amount of sent image, i guess you could always mimic how the Vita Messenger App handles them, with a single 'image-attached
' icon on the message, so the user has to click the message to view the image.
For User Icons,
wait!... 10k+ user Icons??? holy ball bags!...
aah i would use the super secret libScePower function sceDrainPowerFromPlayersSoul();
and then just Load'em all, the Vita will handle the rest!!!
Actually don't, we're forbidden to use that function.
Is 10k+ servers very common? What's the max users per channel?