HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
#418060 by Joel16
Fri Apr 28, 2017 3:46 am
Ultimate VSH menu is a plugin that was originally developed for the PSP by Total_Noob as a replacement VSH menu with better functionality. This tai-hen plugin aims to do the same. As of now there isn't much it can do, but it'll surely be updated to do more. I created this not only for nostalgic feeling of the beloved PSP scene <3 but also to make use of Tai-hen since there aren't many plugins compared to the PSP.

Current Version: v1.1



- Control CPU/GPU clock separately.
- Save CPU/GPU clock state onto config.
- Battery percent toggle.
- VSH Menu colours for minor customization.
- Quick launch Settings or VitaShell.
- Reboot/Shutdown/Suspend device in game.

Recovery Menu:
- Reload tai config.
- Back up PSN activation files.
- Rebuild/Update database.
- Swap enter button (X / O)


Please download and install the vsh_recovery.vpk if you want to use the recovery functions.
Place vsh.suprx in the ux0:/tai folder.
In your config.txt add:

If you want this running in all titles:
Code: Select all*ALL

or if you want it running under a specific title:
Code: Select all# titleid for your application

Button combo to bring up the plugin: (L + R + Start) - Smoke's suggestion.


Last edited by Joel16 on Sat Nov 18, 2017 7:08 am, edited 5 times in total.
#418061 by Joel16
Fri Apr 28, 2017 3:52 am
Actually, before some random guy completely steals my idea and claims he made it first, here's an actual test build that you can try. It doesn't do much as of now, but it works and does its job correctly. Also to be accurate theFlow actually made the first VSH menu for VITA but that's on an ePSP so that doesn't count :p

https://github.com/joel16/Ultimate-VSH- ... s/tag/0.00

The test build does not contain oclock stuff ATM.
#418078 by Joel16
Sat Apr 29, 2017 6:21 am
Okay so if everything goes well I may just be able to implement the recovery menu along with it as well. For now, I got the basic menu navigation bits working. I just need to get the actual recovery menu functions working, cause they're a bit messed up :P

Here's a screenshot with an example of what you'd find in a recovery menu.

Circle is not my enter button btw, like I said earlier the functions are messed up.

I'll probably get back to this in like a week or so, I'm currently busy with school and finals.
#418082 by Joel16
Sat Apr 29, 2017 3:21 pm
Nope, at least not now but it's a planned feature. I'll need some help from the molecule team for that one.
#418101 by Joel16
Sun Apr 30, 2017 8:05 pm
Also to anyone who may be viewing this, please don't use *ALL for this plugin, for some reason causes issues when loading any type of homebrew according to one user.

Of course if you do get into this situation, reinstall henkaku and hold R so that it may reset the config.txt. I have finals next week so I can't really work on this until after.
#418940 by Joel16
Wed Jun 28, 2017 9:24 pm
Gringo466 wrote:there is a ID for the live area..

IIRC I was told we can't draw on SceShell, unless we used some sort of shared app framebuffer or something along those lines.

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