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Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Sun Jun 04, 2017 10:13 am
by Rinnegatamante
Yoyogames28 wrote:Framcounter isn't loading for Danganronpa: Ultra Despair Girls on either a cartridge of a 233z2.Ex Maidump of it. Is there any chance of this being fixed?
Don't get what could actually stop it from working.
Are you using other plugins together with Framecounter?
If not, can you actually try some other plugins and check if they correctly start? (Like VITAbattery, oclockvita)

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Sun Jun 04, 2017 10:43 am
by Yoyogames28
Rinnegatamante wrote: Don't get what could actually stop it from working.
Are you using other plugins together with Framecounter?
If not, can you actually try some other plugins and check if they correctly start? (Like VITAbattery, oclockvita)
The game crashes when VitaBattery, oclockvita, and Framecounter are loaded individually, but it works when only Better Amphetamin is loaded, which is placed in ux0:plugins

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Sun Jun 04, 2017 11:55 pm
by joseph_tn
Rinnegatamante wrote:Description

Started learning how taiHen works yesterday, so expect a lot of these little plugins release in the next days during my learning period :P
As the title says, this is a little plugin that works as an FPS counter. It will show an FPS counter on the top left side of your screen.

Links

Download: http://vitadb.rinnegatamante.it/#/info/231
Source: https://github.com/Rinnegatamante/Framecounter

Credits

A huge thanks to everyone who helped me getting into taiHen on #vitasdk.
how i add another plugin?

i have batter % plugin but when i add it plugin don't work!

my string (is wrong? or i use a key combination to active it?) when string is wrong how i add it to get it work?

# henkaku.skprx is hard-coded to load and is not listed here
*main
ux0:tai/batp.suprx
ux0:tai/frps.suprx
# main is a special titleid for SceShell

(batp is battery% and frps is fps calculator)

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Mon Jun 05, 2017 8:21 am
by Rinnegatamante
FrameCounter doesn't support SceShell. You must use it under *ALL or under *TITLEID where TITLEID is a specific game titleid where you want to use it on

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Tue Jun 06, 2017 1:55 am
by joseph_tn
Rinnegatamante wrote:FrameCounter doesn't support SceShell. You must use it under *ALL or under *TITLEID where TITLEID is a specific game titleid where you want to use it on
ah ok! And how do I install it? (If possible on all titles automatically and not one title at a time)
ah, another question plugins manager support it?


so much thanks :)

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Tue Jun 06, 2017 1:43 pm
by joseph_tn
Rinnegatamante wrote:FrameCounter doesn't support SceShell. You must use it under *ALL or under *TITLEID where TITLEID is a specific game titleid where you want to use it on
I FIX IT! this plugin is supported on vitaPLUGINSmanager (0.6) after i enable it the fps counter work :)

thanks rinnegatamente staff :D

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Tue Jul 10, 2018 11:52 pm
by Rinnegatamante
Micro update that adds the possibility to hide framerate by holding for 3 seconds Start since i got asked for such a feature multiple times:

http://vitadb.rinnegatamante.it/#/info/231

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Sat Jul 14, 2018 7:03 am
by dmaskell92
Don't hate me (<3 your work) but would it be super hard to hide the FPS by default until you hold the start button?

I love the new toggle feature but I am constantly having to hide the FPS when I open VitaShell.

If this is annoying forget it, didn't want to bother you on Discord.