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Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Thu Apr 06, 2017 5:52 pm
by TheCristianplay
The plugin doesn't work

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Thu Apr 06, 2017 5:54 pm
by Rinnegatamante
Yoyogames28 wrote:
Rinnegatamante wrote:
Don't know what could be the problem. Framecounter basically shares the same code of oclockvita / VitaFlux and several other plugins in terms of functions hooking. Try to temporary use the config.txt i've put in the release pack and check if it works with it.
Using your config.txt didn't fix it (I restarted my Vita after replacing it)
Don't think i've messed with the files, however this is the current suprx that's running fine on my Vita.
Tested on Borderlands 2 and Digimon Cyber Sleuth dumps took with Vitamin.

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Thu Apr 06, 2017 6:01 pm
by defkyle
This last attachment works !! Thank you

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Thu Apr 06, 2017 6:19 pm
by Yoyogames28
Rinnegatamante wrote: Don't think i've messed with the files, however this is the current suprx that's running fine on my Vita.
Tested on Borderlands 2 and Digimon Cyber Sleuth dumps took with Vitamin.
That did it! Thank you!

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Thu Apr 06, 2017 6:27 pm
by Rinnegatamante
Updated the zip file on VitaDB with the working one.

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Thu Apr 06, 2017 8:45 pm
by viciuz
Rinnegatamante wrote:
Yoyogames28 wrote:
Rinnegatamante wrote:
Don't know what could be the problem. Framecounter basically shares the same code of oclockvita / VitaFlux and several other plugins in terms of functions hooking. Try to temporary use the config.txt i've put in the release pack and check if it works with it.
Using your config.txt didn't fix it (I restarted my Vita after replacing it)
Don't think i've messed with the files, however this is the current suprx that's running fine on my Vita.
Tested on Borderlands 2 and Digimon Cyber Sleuth dumps took with Vitamin.
Works fine in Games, but blackscreen on Homebrews and Emulators

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Thu Apr 06, 2017 8:49 pm
by Rinnegatamante
viciuz wrote: Works fine in Games, but blackscreen on Homebrews and Emulators
Rinnegatamante wrote:Currently it causes black screen on homebrews so i suggest you to use it only in games (i added a config.txt file in the release pack that shows how to load the plugin in order to not black screen VitaShell so you can manually disable the plugin with it by commenting the plugin line in your config file).
...

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Thu Apr 06, 2017 9:46 pm
by viciuz
Rinnegatamante wrote:Currently it causes black screen on homebrews so i suggest you to use it only in games (i added a config.txt file in the release pack that shows how to load the plugin in order to not black screen VitaShell so you can manually disable the plugin with it by commenting the plugin line in your config file).
...[/quote]

yes, i know, but with your config.txt, vitashell still black screen.
Thanks :)

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Fri Apr 07, 2017 4:35 am
by Shadowfied
Awesome! Great job.

Got my first estimation confirmed. I was estimating Superdimension Neptune ran at 18-24 FPS on normal clock speeds, and it does. 222 on GPU takes it up to 30-32.

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Posted: Fri Apr 07, 2017 8:20 am
by Stefano S.
You are great, thanks man!

No one can work on overclocking plugin? It would be very useful for some games (Gal*Gun in particular) on my Vita TV.
oclockvita and Better Amphetamin are no longer updated.