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Re: [Release] viimote - control your Vita using a Wiimote

Posted: Mon Dec 26, 2016 8:28 am
by xerpi
Ethancoola wrote:Idk if anyone knows, but the plug-in causes the controller for PSTV to spaz out when it's activated, I hope there's a fix that can be implemented! :D
That's good to know, since I don't have a PSTV myself so all your feedback is really appreciated :)

EDIT: I've pushed a new release hoping that it will fix the bug.

Re: [Release] viimote - control your Vita using a Wiimote

Posted: Mon Dec 26, 2016 11:29 am
by Izotov
What about support Wii Classic Controller in future?
(twin stics + ABXY + LR)

Re: [Release] viimote - control your Vita using a Wiimote

Posted: Tue Dec 27, 2016 1:35 am
by jdestroyer97
I cannot get this to work as well the wiimote just flashes and turns off I put the files in my plugin folder and changed the config files still nothing little help as to what I'm doing wrong?

Re: [Release] viimote - control your Vita using a Wiimote

Posted: Tue Dec 27, 2016 11:51 am
by xerpi
jdestroyer97 wrote:I cannot get this to work as well the wiimote just flashes and turns off I put the files in my plugin folder and changed the config files still nothing little help as to what I'm doing wrong?
Try rebooting the Vita to let the config.txt take effect.

Re: [Release] viimote - control your Vita using a Wiimote

Posted: Wed Dec 28, 2016 5:40 am
by jdestroyer97
Still nothing :/ can you show me the way it's supposed to look

Re: [Release] viimote - control your Vita using a Wiimote

Posted: Thu Dec 29, 2016 9:59 am
by xerpi
jdestroyer97 wrote:Still nothing :/ can you show me the way it's supposed to look
Copy and paste your ux0:/tai/config.txt here so I can see if it's correct.

Re: [Release] viimote - control your Vita using a Wiimote

Posted: Sat Dec 31, 2016 4:23 pm
by skyhot004
First time using new taihenkaku

I'm not seeing config.txt in tai folder so I tried create config.txt then FTP to vita but it didn't worked

Re: [Release] viimote - control your Vita using a Wiimote

Posted: Sat Dec 31, 2016 4:28 pm
by xerpi
skyhot004 wrote:First time using new taihenkaku

I'm not seeing config.txt in tai folder so I tried create config.txt then FTP to vita but it didn't worked
You have to enable "Unsafe homebrews" in order to be able to edit ux0:/ files. Go to molecularShell, press START and enable unsafe homebrews, then reboot your Vita.

Re: [Release] viimote - control your Vita using a Wiimote

Posted: Sat Dec 31, 2016 7:07 pm
by fate6
xerpi wrote:
skyhot004 wrote:First time using new taihenkaku

I'm not seeing config.txt in tai folder so I tried create config.txt then FTP to vita but it didn't worked
You have to enable "Unsafe homebrews" in order to be able to edit ux0:/ files. Go to molecularShell, press START and enable unsafe homebrews, then reboot your Vita.
Pretty sure you don't need to reboot anymore for the toggle to take effect.

Re: [Release] viimote - control your Vita using a Wiimote

Posted: Sun Jan 01, 2017 8:47 am
by skyhot004
I tested it and it work in vita menu
But is it suppose to not work in any game?

It just make all game crashes with C2-12828-1 error

I thought it was rincheat or amphetamine bug so I disable both but still crash

This is how my config.txt look like

Code: Select all

# You must reboot for changes to take place.
*KERNEL
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ux0:app/MLCL00001/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ux0:app/MLCL00001/henkaku.suprx
*KERNEL
ux0:plugins/viimote.skprx
Also I'm thinking of using wiimote + taiko drum I wonder if that will work
(I will test that as soon as I can use wiimote with games)