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Re: [RELEASE] rinCheat

PostPosted: Thu Mar 16, 2017 11:37 am
by ken2802
how to actually activate teh stream mode? or isnt it avaible in th epublic relase from lastt year?

Re: [RELEASE] rinCheat

PostPosted: Sun Mar 19, 2017 9:33 pm
by Rinnegatamante
https://github.com/Rinnegatamante/rinCh ... een-stream

Be sure to use latest version (the one available in GekiHEN contest).

Re: [RELEASE] rinCheat

PostPosted: Mon Mar 20, 2017 6:06 pm
by chrisssj3
Rinnegatamante wrote:https://github.com/Rinnegatamante/rinCheat/blob/master/README.md#screen-stream

Be sure to use latest version (the one available in GekiHEN contest).


the Sept 8 one on github?
How is the streaming function coming along? is it acceptable yet?
If not so much, will we see improvement in the future?

Re: [RELEASE] rinCheat

PostPosted: Tue Mar 21, 2017 8:11 pm
by leblanc
Rinnegatamante wrote:https://github.com/Rinnegatamante/rinCheat/blob/master/README.md#screen-stream

Be sure to use latest version (the one available in GekiHEN contest).



Do you have planes to continue developing both rincheat SE and rincheat plugin ?

Re: [RELEASE] rinCheat

PostPosted: Tue Mar 21, 2017 8:18 pm
by Rinnegatamante
leblanc wrote:
Rinnegatamante wrote:https://github.com/Rinnegatamante/rinCheat/blob/master/README.md#screen-stream

Be sure to use latest version (the one available in GekiHEN contest).



Do you have planes to continue developing both rincheat SE and rincheat plugin ?


Yes.

Re: [RELEASE] rinCheat

PostPosted: Wed Mar 22, 2017 6:23 pm
by bacacho
Rinnegatamante wrote:
leblanc wrote:
Rinnegatamante wrote:https://github.com/Rinnegatamante/rinCheat/blob/master/README.md#screen-stream

Be sure to use latest version (the one available in GekiHEN contest).



Do you have planes to continue developing both rincheat SE and rincheat plugin ?


Yes.


awesome we still have hope!.. thank you for your wonderful work!.

Re: [RELEASE] rinCheat

PostPosted: Fri Apr 21, 2017 3:17 pm
by lorak
I have a few issues with the plugin.

My device is on HENkaku 8 from March 26 2017.
Version 0.1 of this plugin comes form the GekiHEN contest web page.

I have installed rinCheat.suprx in ux0:tai/ and adding "ux0:tai/rinCheat.suprx" for the games (through game id or game code) I want in config.txt. I also have the rinCheat folder in ux0:data/ with ip.txt already configured from the first time I used this plugin. By the way, ux0:plugins/ is empty as I have all my plugins in ux0:tai/

I have tried this plugin in MLB 14 The Show. The plugin menu appears when pressing select+start.

However:
"Net module: exited" and showing in red text.
I do not get any decrypted game saves after accessing Manage savedata menu and selecting export game save or so.
As far as I remember, at least the Net module (ftp) feature of this plugin worked in this game before taiHENkaku.

Could you please give some insight?

Thanks.

Re: [RELEASE] rinCheat

PostPosted: Fri Apr 21, 2017 3:56 pm
by Rinnegatamante
rinCheat is not a taiHen plugin (atm). It must be used with steroid patch and only on dumps.

For the net module: Place the suprx in ux0:/data/rinCheat, the main module will take care to start it. If it still says exited, it means the game doesn't have enough free RAM to handle Net features.

As for the savedata, try first to use it with steroid, if you still don't get the savedata let me know.

Re: [RELEASE] rinCheat

PostPosted: Fri Apr 21, 2017 10:58 pm
by lorak
Rinnegatamante wrote:rinCheat is not a taiHen plugin (atm). It must be used with steroid patch and only on dumps.

For the net module: Place the suprx in ux0:/data/rinCheat, the main module will take care to start it. If it still says exited, it means the game doesn't have enough free RAM to handle Net features.

As for the savedata, try first to use it with steroid, if you still don't get the savedata let me know.

Ok, thank you.