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[RELEASE] rinCheat

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
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Mugenkaiken
Posts: 6
Joined: Sun Sep 04, 2016 4:31 pm

Re: [BETA-RELEASE | TESTERS NEEDED] rinCheat

Post by Mugenkaiken » Sun Sep 04, 2016 5:41 pm

Rin how do you use this actually im playing
SAO:lost song now
MMC mode
so i press SELECT+START
i go to game cheats > search value
i input 64(100) i tried every byte i am searching for level hack or stats hack but it does not show anything sometimes
when i found 2 matches for offset 0x0064(100) 2 bytes what should i do next to apply cheat ?
what i did > i change value to something else and i click inject value but nothing happen
help please
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Venom Intellect
Posts: 5
Joined: Thu Jun 23, 2016 11:48 am

thanks!

Post by Venom Intellect » Sun Sep 04, 2016 5:47 pm

Thanks RIN i will post back with a list of bugs and such.
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Rinnegatamante
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Posts: 841
Joined: Sat Mar 26, 2011 10:02 am
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Re: [BETA-RELEASE | TESTERS NEEDED] rinCheat

Post by Rinnegatamante » Sun Sep 04, 2016 5:50 pm

Mugenkaiken wrote:Rin how do you use this actually im playing
SAO:lost song now
MMC mode
so i press SELECT+START
i go to game cheats > search value
i input 64(100) i tried every byte i am searching for level hack or stats hack but it does not show anything sometimes
when i found 2 matches for offset 0x0064(100) 2 bytes what should i do next to apply cheat ?
what i did > i change value to something else and i click inject value but nothing happen
help please
Noticed the same behaviours with SAO. Possible causes are three:

1) i messed up something in MMC injector (so i need other reports from other games)
2) SAO: Lost Song is protected from stack modifications.
3) These stats are stored on heap.
If you want, visit my website: http://rinnegatamante.it :D

Gootah
Posts: 38
Joined: Mon Dec 17, 2012 12:53 pm

Re: [BETA-RELEASE | TESTERS NEEDED] rinCheat

Post by Gootah » Sun Sep 04, 2016 6:01 pm

Mugenkaiken wrote:Rin how do you use this actually im playing
SAO:lost song now
MMC mode
so i press SELECT+START
i go to game cheats > search value
i input 64(100) i tried every byte i am searching for level hack or stats hack but it does not show anything sometimes
when i found 2 matches for offset 0x0064(100) 2 bytes what should i do next to apply cheat ?
what i did > i change value to something else and i click inject value but nothing happen
help please
Same here. So we can only search RAM in plugin?

I'm not sure what the significance of stack dumping is unless it's a full set of stack values and you can search them via hex editor. Can someone explain that?

Maybe a lot of games store values in heap?

A few of these terms are actually foreign to me, just trying to understand them.

Also a more step by step explanation of injection would help. Do I modify the same value area as the search and that value is injected?

This tool is unique in how it functions.

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Rinnegatamante
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Posts: 841
Joined: Sat Mar 26, 2011 10:02 am
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Re: [BETA-RELEASE | TESTERS NEEDED] rinCheat

Post by Rinnegatamante » Sun Sep 04, 2016 6:07 pm

Gootah wrote:
Mugenkaiken wrote:Rin how do you use this actually im playing
SAO:lost song now
MMC mode
so i press SELECT+START
i go to game cheats > search value
i input 64(100) i tried every byte i am searching for level hack or stats hack but it does not show anything sometimes
when i found 2 matches for offset 0x0064(100) 2 bytes what should i do next to apply cheat ?
what i did > i change value to something else and i click inject value but nothing happen
help please
Same here. So we can only search RAM in plugin?

I'm not sure what the significance of stack dumping is unless it's a full set of stack values and you can search them via hex editor. Can someone explain that?

Maybe a lot of games store values in heap?

A few of these terms are actually foreign to me, just trying to understand them.

Also a more step by step explanation of injection would help. Do I modify the same value area as the search and that value is injected?

This tool is unique in how it functions.
RAM abstraction in programming is divided in two different types: Heap and Stack.
Stack is for the statically allocated memory (so everything you can say how big it will be at COMPILE time), Heap is for the dynamically allocated memory (so everything you can say how big it is at RUN time).

Usually heap is used only for something you don't know from start how much memory it will needs to be stored, example: if you have to read a txt file, you're going to use the heap since you don't know how much big it will be at compile-time.

Usually variables like level and similars are always stored on stack.
If you want, visit my website: http://rinnegatamante.it :D

diablos222
Posts: 35
Joined: Mon Feb 20, 2012 5:42 pm

Re: [BETA-RELEASE | TESTERS NEEDED] rinCheat

Post by diablos222 » Sun Sep 04, 2016 6:15 pm

Did you implement any protection system that will disable the cheats when you go online? PSP multiplayer games were ruined by cheaters. I curse the people who created CWCheat for PSP for that.

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Rinnegatamante
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Posts: 841
Joined: Sat Mar 26, 2011 10:02 am
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Re: [BETA-RELEASE | TESTERS NEEDED] rinCheat

Post by Rinnegatamante » Sun Sep 04, 2016 6:24 pm

diablos222 wrote:Did you implement any protection system that will disable the cheats when you go online? PSP multiplayer games were ruined by cheaters. I curse the people who created CWCheat for PSP for that.
No and i won't. Contact Sony and tell them to pay me for anticheats. Not going to write something they should have made before.
If you want, visit my website: http://rinnegatamante.it :D

Gootah
Posts: 38
Joined: Mon Dec 17, 2012 12:53 pm

Re: [BETA-RELEASE | TESTERS NEEDED] rinCheat

Post by Gootah » Sun Sep 04, 2016 6:36 pm

RAM abstraction in programming is divided in two different types: Heap and Stack.
Stack is for the statically allocated memory (so everything you can say how big it will be at COMPILE time), Heap is for the dynamically allocated memory (so everything you can say how big it is at RUN time).

Usually heap is used only for something you don't know from start how much memory it will needs to be stored, example: if you have to read a txt file, you're going to use the heap since you don't know how much big it will be at compile-time.

Usually variables like level and similars are always stored on stack.
Ah OK, heap houses dynamic values. Like values that may have a different offset each time the game runs? I'm familiar with that if I interpreted that correctly. Thanks a lot.

So if we can't find values we would assume they're in heap and a stack dump wouldn't help us?

NeeNeeCO
Posts: 1
Joined: Wed Jun 06, 2012 12:47 pm

Re: [BETA-RELEASE | TESTERS NEEDED] rinCheat

Post by NeeNeeCO » Sun Sep 04, 2016 6:39 pm

Plugin crashes One Piece Burning Blood EU [Vitamin 1.1] when you activate it.

Gootah
Posts: 38
Joined: Mon Dec 17, 2012 12:53 pm

Re: [BETA-RELEASE | TESTERS NEEDED] rinCheat

Post by Gootah » Sun Sep 04, 2016 6:42 pm

NeeNeeCO wrote:Plugin crashes One Piece Burning Blood EU [Vitamin 1.1] when you activate it.
P4G framerate suffers and Severed from the reddit threads freezes at dev logo.

Will test a bit more.

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