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[RELEASE] rinCheat

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
ken2802
Posts: 28
Joined: Sat Sep 29, 2012 10:02 pm

Re: [RELEASE] rinCheat

Post by ken2802 »

how to actually activate teh stream mode? or isnt it avaible in th epublic relase from lastt year?
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Rinnegatamante
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Posts: 912
Joined: Sat Mar 26, 2011 10:02 am
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Re: [RELEASE] rinCheat

Post by Rinnegatamante »

https://github.com/Rinnegatamante/rinCh ... een-stream

Be sure to use latest version (the one available in GekiHEN contest).
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If you want, visit my website: http://rinnegatamante.it :D
chrisssj3
Posts: 69
Joined: Fri Apr 29, 2016 5:22 pm

Re: [RELEASE] rinCheat

Post by chrisssj3 »

Rinnegatamante wrote:https://github.com/Rinnegatamante/rinCh ... een-stream

Be sure to use latest version (the one available in GekiHEN contest).
the Sept 8 one on github?
How is the streaming function coming along? is it acceptable yet?
If not so much, will we see improvement in the future?
leblanc
Posts: 6
Joined: Tue Sep 13, 2016 8:25 pm

Re: [RELEASE] rinCheat

Post by leblanc »

Rinnegatamante wrote:https://github.com/Rinnegatamante/rinCh ... een-stream

Be sure to use latest version (the one available in GekiHEN contest).

Do you have planes to continue developing both rincheat SE and rincheat plugin ?
Rinnegatamante
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Posts: 912
Joined: Sat Mar 26, 2011 10:02 am
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Re: [RELEASE] rinCheat

Post by Rinnegatamante »

leblanc wrote:
Rinnegatamante wrote:https://github.com/Rinnegatamante/rinCh ... een-stream

Be sure to use latest version (the one available in GekiHEN contest).

Do you have planes to continue developing both rincheat SE and rincheat plugin ?
Yes.
If you want, visit my website: http://rinnegatamante.it :D
bacacho
Posts: 31
Joined: Tue Jan 28, 2014 4:04 pm

Re: [RELEASE] rinCheat

Post by bacacho »

Rinnegatamante wrote:
leblanc wrote:
Rinnegatamante wrote:https://github.com/Rinnegatamante/rinCh ... een-stream

Be sure to use latest version (the one available in GekiHEN contest).

Do you have planes to continue developing both rincheat SE and rincheat plugin ?
Yes.
awesome we still have hope!.. thank you for your wonderful work!.
lorak
Posts: 56
Joined: Tue Aug 30, 2011 12:00 am

Re: [RELEASE] rinCheat

Post by lorak »

I have a few issues with the plugin.

My device is on HENkaku 8 from March 26 2017.
Version 0.1 of this plugin comes form the GekiHEN contest web page.

I have installed rinCheat.suprx in ux0:tai/ and adding "ux0:tai/rinCheat.suprx" for the games (through game id or game code) I want in config.txt. I also have the rinCheat folder in ux0:data/ with ip.txt already configured from the first time I used this plugin. By the way, ux0:plugins/ is empty as I have all my plugins in ux0:tai/

I have tried this plugin in MLB 14 The Show. The plugin menu appears when pressing select+start.

However:
"Net module: exited" and showing in red text.
I do not get any decrypted game saves after accessing Manage savedata menu and selecting export game save or so.
As far as I remember, at least the Net module (ftp) feature of this plugin worked in this game before taiHENkaku.

Could you please give some insight?

Thanks.
Rinnegatamante
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Posts: 912
Joined: Sat Mar 26, 2011 10:02 am
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Re: [RELEASE] rinCheat

Post by Rinnegatamante »

rinCheat is not a taiHen plugin (atm). It must be used with steroid patch and only on dumps.

For the net module: Place the suprx in ux0:/data/rinCheat, the main module will take care to start it. If it still says exited, it means the game doesn't have enough free RAM to handle Net features.

As for the savedata, try first to use it with steroid, if you still don't get the savedata let me know.
If you want, visit my website: http://rinnegatamante.it :D
lorak
Posts: 56
Joined: Tue Aug 30, 2011 12:00 am

Re: [RELEASE] rinCheat

Post by lorak »

Rinnegatamante wrote:rinCheat is not a taiHen plugin (atm). It must be used with steroid patch and only on dumps.

For the net module: Place the suprx in ux0:/data/rinCheat, the main module will take care to start it. If it still says exited, it means the game doesn't have enough free RAM to handle Net features.

As for the savedata, try first to use it with steroid, if you still don't get the savedata let me know.
Ok, thank you.
kent_kalel
Posts: 4
Joined: Sat May 20, 2017 8:01 am

Re: [RELEASE] rinCheat

Post by kent_kalel »

Rinnegatamante wrote:
carma66 wrote:
Aaron2016 wrote:@Rinnegatamante
PCSH00187 Resident Evil: Revelations 2

Code: Select all

#Max BP
@0x89528F10 @0x98967F @4
#Raid-Modus Max Money
@0x89533A90 @0x98967F @4
More cheats in progress
hi, i am trying to use this cheats to resident evil revelations 2, but when i enable "Max BP" does not works, anything change, i am noob with thism how i can make the cheats to work? i have PCSH00187 version, but icant make work any cheat, can you helpme? i dont know how to use this plugin
Rinnegatamante wrote:I noticed some cheats work only when the same language is selected for the game. Maybe that's the issue. Don't know what language Aaron2016 used to collect that offsets.
carma66 wrote:
Aaron2016 wrote:
Rinnegatamante wrote: With a eboot modification can be the cheat codes always activate for each.
I need unlimited BP for resident evil revelations, you know where i can find a modded eboot? or modded savegame? or cheats workinh on rincheat PLEASE?
carma66 wrote:Abybody know any cheat for resident evil revelation 2? i need max BP, but rincheat doesnot works.
I searched the internet for answers and I discovered that activate the cheats of this game is more complicated than it seems.

THE BASIC:
1) To use the codes you need to install a plugin in PSVITA.
2) The most popular plugins used for this function are: rinCheat or GoHANmem_v2.00
3) Each game version, PCSE00608 (US) or PCSH00187 (ASIA) has different codes. That is, US version cheats do not work in the ASIA version and vice versa.

In the specific case of the game Resident Evil 2 - Revelations for PSVita, they forgot to say something very important! Cheat codes will only work if you make some changes to the game's eboot_origin.bin file.

I'm trying to days activate the codes in the game with no success!
I almost went crazy! Lol :lol: :lol: :lol:

@Aaron2016 was the first person to warn about this change in the eboot_origin.bin file.
Now comes the tricky part! To edit the eboot.bin file you need to have a higher level of knowledge and practice with an editing application called tool HxD (Hex Editor).
The specific topic on this subject: Resident Evil: Revelations 2 Hacking Thread
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