The point when a hater sees he lost this battleromain337 wrote:Yeah, of course. I'll move before to get banned because of my language. You are just a liar. See you next time when I'll come to apologize...
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The point when a hater sees he lost this battleromain337 wrote:Yeah, of course. I'll move before to get banned because of my language. You are just a liar. See you next time when I'll come to apologize...
Just read through it, might check my code because it gets its on-screen readings through scePowerGetArmClockFrequency() and sets it with scePowerSetArmClockFrequency() and with that code if I do scePowerArmClockFrequency(888) and directly do scePowerGetArmClockFrequency it outputs 889 (thought this was legit because of the slight offset), well at this point I seem to have to apologize...romain337 wrote:Read this: https://www.reddit.com/r/vita/comments/ ... lt/cu75osd
I guess you do have a kernel exploit (as yifanlu not released yet the exploit code), or you are better than him in vita knowledge ? The link is a bit old (1 year), but I would like to know what yifanlu think about what he wrote one year ago and about your "SceLibPower_stub.a" and "#include scepower_scepower_scepowersetarmclockfrequency.o".
And Yes I want a proof. It's easy to fake a video with a fake framerate printing, or fake the current Mhz values on screen. So I will wait for you to release something that actually clock the cpu higher than 444hz. I guess you'll not provide any source code -that work- because I think you are a liar.
Prove me wrong, please.
Just to clarify, we may get at max the 888mhz you were stating before or it's actually impossible to get extra juice at all?BeatPlay wrote:Just read through it, might check my code because it gets its on-screen readings through scePowerGetArmClockFrequency() and sets it with scePowerSetArmClockFrequency() and with that code if I do scePowerArmClockFrequency(888) and directly do scePowerGetArmClockFrequency it outputs 889 (thought this was legit because of the slight offset), well at this point I seem to have to apologize...romain337 wrote:Read this: https://www.reddit.com/r/vita/comments/ ... lt/cu75osd
I guess you do have a kernel exploit (as yifanlu not released yet the exploit code), or you are better than him in vita knowledge ? The link is a bit old (1 year), but I would like to know what yifanlu think about what he wrote one year ago and about your "SceLibPower_stub.a" and "#include scepower_scepower_scepowersetarmclockfrequency.o".
And Yes I want a proof. It's easy to fake a video with a fake framerate printing, or fake the current Mhz values on screen. So I will wait for you to release something that actually clock the cpu higher than 444hz. I guess you'll not provide any source code -that work- because I think you are a liar.
Prove me wrong, please.
(Not sure why this wrong output is just created with my modded libraries...)
Well then new targets are:
-More accurate remaining battery
-Modding the OC menu of rinCheat with Battery and SoT
-Trying to modify RetroLib to be able to overclock
(-Vita 2000 fix (IDK if there really is something to fix))
Im confused too because I dont know if the readings are correct or not. ScePowerGetArmCloclFrequency says its at 888 but I cant see performance improvements so IDK...karsten_beoulve wrote:Just to clarify, we may get at max the 888mhz you were stating before or it's actually impossible to get extra juice at all?BeatPlay wrote:Just read through it, might check my code because it gets its on-screen readings through scePowerGetArmClockFrequency() and sets it with scePowerSetArmClockFrequency() and with that code if I do scePowerArmClockFrequency(888) and directly do scePowerGetArmClockFrequency it outputs 889 (thought this was legit because of the slight offset), well at this point I seem to have to apologize...romain337 wrote:Read this: https://www.reddit.com/r/vita/comments/ ... lt/cu75osd
I guess you do have a kernel exploit (as yifanlu not released yet the exploit code), or you are better than him in vita knowledge ? The link is a bit old (1 year), but I would like to know what yifanlu think about what he wrote one year ago and about your "SceLibPower_stub.a" and "#include scepower_scepower_scepowersetarmclockfrequency.o".
And Yes I want a proof. It's easy to fake a video with a fake framerate printing, or fake the current Mhz values on screen. So I will wait for you to release something that actually clock the cpu higher than 444hz. I guess you'll not provide any source code -that work- because I think you are a liar.
Prove me wrong, please.
(Not sure why this wrong output is just created with my modded libraries...)
Well then new targets are:
-More accurate remaining battery
-Modding the OC menu of rinCheat with Battery and SoT
-Trying to modify RetroLib to be able to overclock
(-Vita 2000 fix (IDK if there really is something to fix))
i'm confused by now.
This is exactly the reason I'm browsing this thread now too. I watched the video and was amazing to see the borderlands 2 performance. I'm not sure how to do that or how to even run the thing. I'm not really sure how to dump games either if that's required or not to make it work.FoxboyJT wrote:So sorry if I'm being ignorant with this - but how do I even install a plugin? I can't find a guide on this and I've been searching well over an hour. I must be blind.
Spent another few hours looking, and found a zip with the amphetamin plugin ready, so this little bit of text is for that plugin specifically, adjust for whatever plugin your using.SwordSaint_Leo wrote:This is exactly the reason I'm browsing this thread now too. I watched the video and was amazing to see the borderlands 2 performance. I'm not sure how to do that or how to even run the thing. I'm not really sure how to dump games either if that's required or not to make it work.FoxboyJT wrote:So sorry if I'm being ignorant with this - but how do I even install a plugin? I can't find a guide on this and I've been searching well over an hour. I must be blind.
Code: Select all
ux0:plugins/amphetamin.suprx 1