HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
#411344 by Drakon
Wed Aug 31, 2016 8:25 pm
After months of creating new lib for Vita/Pc and re-implementing lot of game code it's here.

Website:
http://marcinp.xyz/jellycar-vita/

Update:
http://marcinp.xyz/vita/jellycar/JellyCar_1_5.vpk

Source code:
https://github.com/DrakonPL/Andromeda

Update Screenshots:
Spoiler
Image
Image
Image
Image
Image
Image


Download:
http://marcinp.xyz/vita/jellycar/JellyCar.vpk

Screenshots:
Spoiler
Image
Image
Image
Image
Image
Image


Creadits:
JellyCar:
Walaber for original game
Shadow for car skins
Ruben Wolfe, SMOKE, TheFloW for support and testing
Rinnegatamante and EasyRPG Team for the Audio Decoder used for Sound module
Team Molecule for HENkaku
Everybody who contributed on vitasdk

Next version will bring more levels.
Cheers
Advertising
Last edited by Drakon on Fri Aug 11, 2017 6:59 am, edited 2 times in total.
#411348 by fate6
Wed Aug 31, 2016 8:31 pm
OMG YES!
This game needs to be available for everything ever and I for one thank you for this port!
Advertising
#411412 by Drakon
Thu Sep 01, 2016 7:32 am
Thanks for kind words. Yesterday i was very tired so I will add some info now.

I was working on Vita version of Jelly Car since Rejuvenate came out. Because currently there's no dev tools for Vita I wanted to have cross platform lib. Develop on PC - compile it for Vita and test if it's working. Thank's to this I've learned some modern OpenGL, GLSL...not to mention Vita internals - GXM, CG etc...

JellyCar running on PC
Spoiler
Image

I will release Windows version after few tweaks ;)

There is couple of things that i want add to JellyCar :
- Levels from IOS version of JC 2 and 3
- Additional car features - driving on walls, balloon to fly car around
- Key remapping
- Changing sound level
- All cool stuff that people will suggest ;)

As for source code of the lib and game I will release booth. First lib with some tests and examples, then game. I just need some time because right now i don't feel that lib matured enough.

If you have any suggestion for game or critique please share it with me :)

Who is online

Users browsing this forum: No registered users and 6 guests