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Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga
Posted: Mon Aug 29, 2016 11:17 pm
by STLcardsWS
Impressive stuff keep up the great work!!!
Thanks for all your creations. !!!!
Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga
Posted: Tue Aug 30, 2016 12:49 am
by Casavult
Wow, impressive!
Great work as always!

Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga
Posted: Tue Aug 30, 2016 6:40 am
by mindglitch
ran into a weird issue. i had been playing for a bit and using my own music. then i pressed the ps button to minimize the app and put the vita to charge for maybe about an hour. i came back turned on my music and went back to the game. decided to start a new map and a few seconds after the screen went black. it said there was an error and the vita would shut down. this wasnt a vita side error, it was from in the game with the same font used in the menus. also the vita never shut off. just stayed with a black screen and i couldnt press anything. i had to hold the power button. only happened once and i was not able to duplicate this again. not sure if you can track down whatever bug that is but figured i would let you know. could save states be added maybe?
also would it be possible to add a counter? for keeping tally of how many mazes were solved for each size? that would be neat. thanks for all you do.
Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga
Posted: Tue Aug 30, 2016 8:37 am
by frostvi3n
Have somebody told you that you are amazing

? u dont know how much daily i play with hexen 2 port on my psvita , from metro and other general transportation , even at my work place or anywhere i find a single minute to play
simpley

i LOVE YOU BROOOOOOOOO

Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga
Posted: Tue Aug 30, 2016 9:14 am
by Rinnegatamante
mindglitch wrote:ran into a weird issue. i had been playing for a bit and using my own music. then i pressed the ps button to minimize the app and put the vita to charge for maybe about an hour. i came back turned on my music and went back to the game. decided to start a new map and a few seconds after the screen went black. it said there was an error and the vita would shut down. this wasnt a vita side error, it was from in the game with the same font used in the menus. also the vita never shut off. just stayed with a black screen and i couldnt press anything. i had to hold the power button. only happened once and i was not able to duplicate this again. not sure if you can track down whatever bug that is but figured i would let you know. could save states be added maybe?
also would it be possible to add a counter? for keeping tally of how many mazes were solved for each size? that would be neat. thanks for all you do.
Sadly sleep mode on PSVITA seems to cause several issues with I/O handles, basically you can't put psvita in sleep mode when using homebrews without expecting some sorts of bug (at least with homebrews that use constant i/o handles like Labyrinth 3D for sounds and music).
Savestates are a cool feature, definitely going to add them, thanks for the suggestion.
As for the counter, it can be added but can be easily "hacked" since Lua code is open source and any kind of encryption can be bypassed.
Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga
Posted: Tue Aug 30, 2016 7:35 pm
by mindglitch
Rinnegatamante wrote:Sadly sleep mode on PSVITA seems to cause several issues with I/O handles, basically you can't put psvita in sleep mode when using homebrews without expecting some sorts of bug (at least with homebrews that use constant i/o handles like Labyrinth 3D for sounds and music).
Savestates are a cool feature, definitely going to add them, thanks for the suggestion.
As for the counter, it can be added but can be easily "hacked" since Lua code is open source and any kind of encryption can be bypassed.
sweet. no worries about the counter, i'll just tell my girl she will have to deal with it. haha. save states should be good enough. thanks again.
Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga
Posted: Tue Aug 30, 2016 10:20 pm
by lawthugg
DUDE, AMAZING
this is the kind of homebrew i look for. there is definitely talent behind this, thank you for your contribution to the scene. looking forward to more stuff from you.
Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga
Posted: Tue Feb 28, 2017 3:41 pm
by Rinnegatamante
Version 1.3 released!
This can be considered a major update that brings a lot of improvements in terms of graphics, adds savegames system and fixes several bugs.
Full changelog:
- Fixed fadeout animation for Lua Player Plus logo. Now works as intended.
- Added possibility to skip engines logos with START button.
- Completely re-worked game menus with a better and more intuitive categorization.
- Added shading support as Graphic effect.
- Replaced old 64x64 wall textures with new 1024x1024 textures.
- Added possibility to save and load games.
- Added possibility to change Audio and Graphics settings during a game.
- Updated both Lua Player Plus and RayCast3D to their respectively latest nightly builds.
- Fixed several bugs causing random GPU crashes.
- Now audio and graphics settings will be saved and loaded back at application startup.
Download:
http://rinnegatamante.it
Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga
Posted: Thu Mar 02, 2017 11:23 pm
by dam_
All thats needed now is procedural generation and turn it into a doom clone and im sold
