Advertising (This ad goes away for registered users. You can Login or Register)

[RELEASE] Labyrinth 3D - First Person 3D Maze solving game

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
User avatar
Rinnegatamante
VIP
Posts: 840
Joined: Sat Mar 26, 2011 10:02 am
Contact:

[RELEASE] Labyrinth 3D - First Person 3D Maze solving game

Post by Rinnegatamante » Mon Aug 29, 2016 7:45 pm

Image
Description:
Labyrinth 3D is my first 3D homebrew which uses RayCast3D Engine ( viewtopic.php?f=116&t=46379 ). It can be considered as a showcas for how powerful and simple to use RayCast3D engine is.
Labyrinth 3D is, as the title says, a game where you have to find the exit from the labyrinth you're in. It supports different map sizes and you'll have some scrolls according to map size. These scrolls can be used to "mark" a wall of the labyrinth so you can see where you already went (after marking a wall, it will became golden).
Labyrinths are generated through Primm's Algorithm so you'll have infinite random mazes to solve. Any generated maze will provide a seed so you can share these labyrinths with others and play them through the voice "Start game with Seed".

Controls:
DPad / Analogs = Move Player/Camera
X = Mark a block with a scroll
START = Pause Game
SQUARE = Delete a savegame (when in save/load screen)


Credits:
Misledz for RayCast3D, Lua Player Plus and Labyrinth 3D logos
ihaveamac and gnmmarechal for testing the game
ETTiNGRiNDER for the player sprite
aliashparow for the main menu BGM
soundjay.com for SFX sounds
oddcast.com for the synthetic voices used in gameboot

Screenshots:
[spoiler]Image
Image
Image[/spoiler]

Cheats and Easter Eggs
- When starting the homebrew, holding L+R will result in engine logos skip
- When on logo screen (Press Start screen) use these buttons sequence to enable cheats/easter eggs:
UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT - Allows you to move inside the mini Labyrinth on background
X UP X DOWN O LEFT O RIGHT - Gives you 99 scrolls for any game difficulty
UP DOWN LEFT RIGHT UP DOWN LEFT RIGHT O X - Enables no clip mode (walking through walls)

Download:

Mirror: http://rinnegatamante.it
Advertising
Last edited by Rinnegatamante on Tue Feb 28, 2017 3:10 pm, edited 1 time in total.
If you want, visit my website: http://rinnegatamante.it :D

STLcardsWS
Posts: 32
Joined: Fri Apr 04, 2014 12:30 am

Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga

Post by STLcardsWS » Mon Aug 29, 2016 11:17 pm

Impressive stuff keep up the great work!!!

Thanks for all your creations. !!!!
Advertising

User avatar
Casavult
Moderator
Posts: 2340
Joined: Wed Jun 08, 2011 4:22 pm
Location: UK and Middle East

Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga

Post by Casavult » Tue Aug 30, 2016 12:49 am

Wow, impressive!

Great work as always! :geek:
• PS4 1K 2TB OFW • PS3 3K 1TB OFW • PS3 Slim (2103-B) 500GB 4.82 Rebug • PS3 Slim (2003-B) 250GB 4.84 Habib •
• PSV 1K 32GB 3.60 HENkaku • 3x PSP 2K (TA-085v1) 128GB 6.60 ME-2.3 • 1x PSP 2K (TA-085v2) 32GB 6.60 ME-2.3 •

User avatar
mindglitch
Posts: 186
Joined: Tue Sep 11, 2012 11:21 pm
Location: chi town

Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga

Post by mindglitch » Tue Aug 30, 2016 6:40 am

ran into a weird issue. i had been playing for a bit and using my own music. then i pressed the ps button to minimize the app and put the vita to charge for maybe about an hour. i came back turned on my music and went back to the game. decided to start a new map and a few seconds after the screen went black. it said there was an error and the vita would shut down. this wasnt a vita side error, it was from in the game with the same font used in the menus. also the vita never shut off. just stayed with a black screen and i couldnt press anything. i had to hold the power button. only happened once and i was not able to duplicate this again. not sure if you can track down whatever bug that is but figured i would let you know. could save states be added maybe?

also would it be possible to add a counter? for keeping tally of how many mazes were solved for each size? that would be neat. thanks for all you do.
-always use the search function before asking and if you receive help from anyone, say thanks and remember to pay it forward.
[spoiler]#387843 by dgjg0622
Tue May 12, 2015 12:01 pm

Me too,i can't install it, i am not back up, i can't update,I want dead[/spoiler]

User avatar
frostvi3n
Posts: 137
Joined: Wed Sep 09, 2015 3:44 pm
Location: Iran

Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga

Post by frostvi3n » Tue Aug 30, 2016 8:37 am

Have somebody told you that you are amazing :D? u dont know how much daily i play with hexen 2 port on my psvita , from metro and other general transportation , even at my work place or anywhere i find a single minute to play
simpley :D i LOVE YOU BROOOOOOOOO :D

User avatar
Rinnegatamante
VIP
Posts: 840
Joined: Sat Mar 26, 2011 10:02 am
Contact:

Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga

Post by Rinnegatamante » Tue Aug 30, 2016 9:14 am

mindglitch wrote:ran into a weird issue. i had been playing for a bit and using my own music. then i pressed the ps button to minimize the app and put the vita to charge for maybe about an hour. i came back turned on my music and went back to the game. decided to start a new map and a few seconds after the screen went black. it said there was an error and the vita would shut down. this wasnt a vita side error, it was from in the game with the same font used in the menus. also the vita never shut off. just stayed with a black screen and i couldnt press anything. i had to hold the power button. only happened once and i was not able to duplicate this again. not sure if you can track down whatever bug that is but figured i would let you know. could save states be added maybe?

also would it be possible to add a counter? for keeping tally of how many mazes were solved for each size? that would be neat. thanks for all you do.
Sadly sleep mode on PSVITA seems to cause several issues with I/O handles, basically you can't put psvita in sleep mode when using homebrews without expecting some sorts of bug (at least with homebrews that use constant i/o handles like Labyrinth 3D for sounds and music).

Savestates are a cool feature, definitely going to add them, thanks for the suggestion.
As for the counter, it can be added but can be easily "hacked" since Lua code is open source and any kind of encryption can be bypassed.
If you want, visit my website: http://rinnegatamante.it :D

User avatar
mindglitch
Posts: 186
Joined: Tue Sep 11, 2012 11:21 pm
Location: chi town

Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga

Post by mindglitch » Tue Aug 30, 2016 7:35 pm

Rinnegatamante wrote:Sadly sleep mode on PSVITA seems to cause several issues with I/O handles, basically you can't put psvita in sleep mode when using homebrews without expecting some sorts of bug (at least with homebrews that use constant i/o handles like Labyrinth 3D for sounds and music).

Savestates are a cool feature, definitely going to add them, thanks for the suggestion.
As for the counter, it can be added but can be easily "hacked" since Lua code is open source and any kind of encryption can be bypassed.
sweet. no worries about the counter, i'll just tell my girl she will have to deal with it. haha. save states should be good enough. thanks again.
-always use the search function before asking and if you receive help from anyone, say thanks and remember to pay it forward.
[spoiler]#387843 by dgjg0622
Tue May 12, 2015 12:01 pm

Me too,i can't install it, i am not back up, i can't update,I want dead[/spoiler]

lawthugg
Posts: 58
Joined: Mon Oct 08, 2012 7:46 am
Location: MASS / USA

Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga

Post by lawthugg » Tue Aug 30, 2016 10:20 pm

DUDE, AMAZING
this is the kind of homebrew i look for. there is definitely talent behind this, thank you for your contribution to the scene. looking forward to more stuff from you.
Co-designer of PSP U.P.M.S.
It's been a while, i shouldn't have left you.

User avatar
Rinnegatamante
VIP
Posts: 840
Joined: Sat Mar 26, 2011 10:02 am
Contact:

Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga

Post by Rinnegatamante » Tue Feb 28, 2017 3:41 pm

Version 1.3 released!

This can be considered a major update that brings a lot of improvements in terms of graphics, adds savegames system and fixes several bugs.

Full changelog:
- Fixed fadeout animation for Lua Player Plus logo. Now works as intended.
- Added possibility to skip engines logos with START button.
- Completely re-worked game menus with a better and more intuitive categorization.
- Added shading support as Graphic effect.
- Replaced old 64x64 wall textures with new 1024x1024 textures.
- Added possibility to save and load games.
- Added possibility to change Audio and Graphics settings during a game.
- Updated both Lua Player Plus and RayCast3D to their respectively latest nightly builds.
- Fixed several bugs causing random GPU crashes.
- Now audio and graphics settings will be saved and loaded back at application startup.
Download:
http://rinnegatamante.it
If you want, visit my website: http://rinnegatamante.it :D

User avatar
dam_
Posts: 1
Joined: Tue Aug 30, 2016 12:49 am

Re: [RELEASE] Labyrinth 3D - First Person 3D Maze solving ga

Post by dam_ » Thu Mar 02, 2017 11:23 pm

All thats needed now is procedural generation and turn it into a doom clone and im sold ;)
Always behind screen.

Post Reply

Return to “HENkaku”