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[RELEASE] vitaHexenII - Hexen II port for PSVITA

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
fcolenetz
Posts: 1
Joined: Thu Mar 26, 2020 12:20 pm

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by fcolenetz » Thu Mar 26, 2020 12:23 pm

Thanks Rinnegatamante, great work.
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Jolek
Posts: 6
Joined: Sat May 16, 2020 8:04 am

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by Jolek » Sat May 16, 2020 8:21 am

Thanks @Rinnegatamante for this port.

I'm not sure if everything is fine with soundtrack.

If I name "my" ogg tracks like this and place them in "ux0:/data/Hexen II/cdtracks":
Casa1.ogg
Casa2.ogg
Casa3.ogg
Casa4.ogg
Casb1.ogg
Casb2.ogg
Casb3.ogg
Egyp1.ogg
Egyp2.ogg
Egyp3.ogg
Meso1.ogg
Meso2.ogg
Meso3.ogg
Roma1.ogg
Roma2.ogg
Roma3.ogg
I do not have soundtrack (music).

If I name "my" ogg tracks:
track02.ogg
track03.ogg
track04.ogg
track05.ogg
track06.ogg
track07.ogg
track08.ogg
track09.ogg
track10.ogg
track11.ogg
track12.ogg
track13.ogg
track14.ogg
track15.ogg
track16.ogg
track17.ogg
Everything is fine, I have music.

Font in settings is quite small:
Image

Tried vitaHexenII v.2.3 on PCH-1104.
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Jolek
Posts: 6
Joined: Sat May 16, 2020 8:04 am

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by Jolek » Sat Jun 06, 2020 1:48 pm

I have few problems with this port.
  1. Every save has got the same date (01/01/1970 00:00):
    Image
  2. Tree (probably dynamic) shadow looks "strange":
    Image
  3. After some time playing game I have problem with loading progress:
    Image

    Image
  4. Couldn't load SOUND/ARCHER/GRWL4.WAV:
    Image
  5. Objectives are always blank:
    Image
Thanks for current work & best regards.

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