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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Posted: Sun Jun 09, 2019 3:09 am
by Al Capwn
original post
I actually just realized my mp3 and ogg files I had renamed to .mid somehow got overwritten by my actual .mid files. When I re-ripped the music from my CD as mp3 or ogg, they don't work even with the .mid file naming.

I have tried the naming scheme of track02, track03 etc, as well as casa1, casa2 etc and neither work with my mp3/ogg files but do work fine with my mid files.

I'm not convinced there's not something wrong with my pak files, a long time ago I remember there was a website with all quake + related quake game files and their MD5 checksum but I can't find it. Would you mind posting the MD5 of the pak files you're using?

I also wondered if the .cfg file that's being generated doesn't have the correct bgmtype being set, would you also be able to upload the .cfg file you're using?
I finally got the music working! I had to copy over all my data1/portals files after using the Hammer of Thyrion 'mod' (you don't need the maps folder), and deleting the config.cfg in the portals folder(but leaving the default.cfg) letting the vita version create its own cfg file. (before I was deleting all of the .cfg files and letting the vita remake, but that didn't work)

I also had to rename my files from casa1, casa2 etc to Casa1, Casa2 (again I tried this previously but it seems to want the default.cfg file from Hammer of Thyrion).

I also edited my previous post with MP3/OGG version with proper naming as well as 192kbps and 320kbps/500kbps (max) quality versions.

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Posted: Sun Jun 09, 2019 11:18 am
by swit
I still didn't manage to make the music work even after following latest Al Capwn's hints and using his music tracks. Nothing works. I'm using official CD release of the game with latest patch (also tried Hammer of Thyrion). Here is my file structure in case someone can see something wrong here:

Code: Select all

 Volume in drive D is Dane
 Volume Serial Number is 269B-C225

 Directory of data\Hexen II

09.06.2019  12:48    <DIR>          .
09.06.2019  12:48    <DIR>          ..
09.06.2019  12:37    <DIR>          cdtracks
09.06.2019  12:30    <DIR>          data1
09.06.2019  12:30    <DIR>          Portals

 Volume in drive D is Dane
 Volume Serial Number is 269B-C225

 Directory of data\Hexen II\data1

09.06.2019  12:48    <DIR>          .
09.06.2019  12:48    <DIR>          ..
03.09.1997  09:44                 2 Autoexec.cfg
27.08.1997  16:21                 2 Config.cfg
08.06.2007  11:03             1˙976 default.cfg
19.12.2004  02:17           246˙557 demo1.dem
19.12.2004  02:17           126˙935 demo2.dem
19.12.2004  02:17           408˙500 demo3.dem
17.02.2007  12:37               363 Hexen.rc
09.06.2019  12:30    <DIR>          maps
31.05.2018  22:01    <DIR>          music
01.10.1997  12:11        22˙704˙056 PAK0.PAK
01.10.1997  12:13        75˙601˙170 PAK1.PAK
20.02.2018  10:21           886˙592 PROGS.DAT
20.02.2018  10:21           837˙016 PROGS2.DAT
19.05.2011  09:56            16˙545 strings.txt

 Volume in drive D is Dane
 Volume Serial Number is 269B-C225

 Directory of data\Hexen II\Portals

09.06.2019  12:48    <DIR>          .
09.06.2019  12:48    <DIR>          ..
08.06.2007  11:03             1˙769 default.cfg
17.02.2007  12:37               363 hexen.rc
29.11.2004  13:41             3˙071 infolist.txt
05.04.2006  08:12                 3 maplist.txt
09.06.2019  12:30    <DIR>          maps
31.05.2018  22:01    <DIR>          music
20.03.1998  16:23        49˙089˙114 pak3.pak
20.02.2018  10:21         1˙144˙652 progs.dat
29.11.2004  13:41             1˙712 puzzles.txt
19.05.2011  09:56            23˙378 strings.txt
09.06.2019  12:23            20˙849 Uninst.isu

 Volume in drive D is Dane
 Volume Serial Number is 269B-C225

 Directory of data\Hexen II\cdtracks

09.06.2019  12:48    <DIR>          .
09.06.2019  12:48    <DIR>          ..
31.01.2019  20:29         3˙452˙845 Casa1.ogg
31.01.2019  20:29         3˙334˙383 Casa2.ogg
31.01.2019  20:29         3˙321˙830 Casa3.ogg
31.01.2019  20:29         3˙407˙359 Casa4.ogg
31.01.2019  20:30         3˙626˙547 Casb1.ogg
31.01.2019  20:30         3˙395˙231 Casb2.ogg
31.01.2019  20:30         3˙558˙477 Casb3.ogg
31.01.2019  20:29         3˙354˙534 Egyp1.ogg
31.01.2019  20:29         3˙461˙437 Egyp2.ogg
31.01.2019  20:30         3˙462˙098 Egyp3.ogg
31.01.2019  20:30         3˙609˙363 Meso1.ogg
31.01.2019  20:30         3˙464˙377 Meso2.ogg
31.01.2019  20:30         3˙526˙479 Meso3.ogg
31.01.2019  20:30         3˙585˙022 Roma1.ogg
31.01.2019  20:30         3˙770˙573 Roma2.ogg
31.01.2019  20:30         3˙318˙531 Roma3.ogg
31.01.2019  20:31         1˙504˙405 Track12.ogg
31.01.2019  20:31         3˙266˙302 Tulku1.ogg
31.01.2019  20:31         3˙356˙489 Tulku10.ogg
31.01.2019  20:31         3˙356˙970 Tulku2.ogg
31.01.2019  20:31         3˙281˙903 Tulku3.ogg
31.01.2019  20:31         3˙337˙116 Tulku4.ogg
31.01.2019  20:31         3˙433˙263 Tulku5.ogg
31.01.2019  20:31         3˙304˙454 Tulku6.ogg
31.01.2019  20:31         3˙887˙363 Tulku7.ogg
31.01.2019  20:31         3˙463˙048 Tulku8.ogg
31.01.2019  20:31         3˙528˙818 Tulku9.ogg
I give up trying to make it work. Someone please just PM the working version with music. Thanks in advance.

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Posted: Sun Jun 09, 2019 3:35 pm
by Rinnegatamante
Portals folder is supposed to be portals. PSVita is case sensitive whilst Windows isn't.

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Posted: Sun Jun 09, 2019 8:07 pm
by swit
Portals folder is supposed to be portals. PSVita is case sensitive whilst Windows isn't.
Thanks, after lowercasing everything the music finally works.

The port is almost perfect, although due to resolution all in-game text is hard to read, so we're missing on story and lore when playing Hexen II on the vita. I've tried to change resolution to 480×272 to make the text readable (via config.cfg in portals dir), but the vid_config_y, vid_config_x settings seems to be ignored.

edit: looks like the Hammer of Thyrion port added option to scale the UI via slider in options that modifies vid_config_consize setting. It would be nice to have this feature in vita port.

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Posted: Mon Jun 10, 2019 1:59 am
by Al Capwn
swit wrote: Sun Jun 09, 2019 8:07 pm
Portals folder is supposed to be portals. PSVita is case sensitive whilst Windows isn't.
Thanks, after lowercasing everything the music finally works.

The port is almost perfect, although due to resolution all in-game text is hard to read, so we're missing on story and lore when playing Hexen II on the vita. I've tried to change resolution to 480×272 to make the text readable (via config.cfg in portals dir), but the vid_config_y, vid_config_x settings seems to be ignored.

edit: looks like the Hammer of Thyrion port added option to scale the UI via slider in options that modifies vid_config_consize setting. It would be nice to have this feature in vita port.
Leaving the default 960x544 res would be the most legible, I agree it can be hard to read the small text but it should be very clear (just small).

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Posted: Mon Jun 10, 2019 4:08 am
by dmaskell92
Yeah I can't read anything, maybe I can mod the font but I have a lot of stuff going on right now.

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Posted: Wed Jun 26, 2019 1:52 pm
by Rinnegatamante
vitaHexenII v.2.1 released!

Changelog:
- Added MSAA support (MSAA 2x and MSAA 4x selectable in Options menu). [Requires game restart]
- Added uma0 support for data files.
- Improved water rendering (removed waterwarp effect and added waterriple effect).
- Enabled extended memory mode (Extra 109 MB available for the engine).
- Updated to latest vitaGL version (vitaGL recently enabled access to extra 28 MB).
- Added lower resolution support (480x272, 640,x368, 720x408) selectable in Options menu. [Requires game restart]
- Added Dynamic Shadows setting in Options menu.
- Added V-Sync setting in options menu.
- Added Bilinear Filtering setting in options menu.
- Added Specular mode enableable in options menu.

Thanks to all my patroners for their awesome support:
- Dieter B
- Tain Sueiras
- RaveHeart
- nobodywasishere
- Count Duckula
- rsn8887
- ArkaniteOnVita
- Igor Kovacs Biscaia
- Mored1984
- T33Hud
- Andyways
- Daniel Krusenbaum
- Elwood Blues
- Samuel Batista
- gnmmarechal
- GregoryRasputin
- Jared Breland
- Lars Zondervan
- Artūrs Lubāns
- Troy Murray
- styroteqe
- Daniel
- BOBdotEXE
- Demodex
- Oleg Des
- Pirloui
- 2Mourty
- suLac4ever
- Eduardo Minguez
- PSX-Place.com
- Gelson Silva
- Yakara

Download: http://vitadb.rinnegatamante.it/#/info/196

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Posted: Wed Jun 26, 2019 4:28 pm
by rsn8887
Awesome, thank you!

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Posted: Thu Jul 18, 2019 6:29 pm
by Rinnegatamante
A new update for vitaHexenII v.2.2 is available with new backported features from vitaQuake and several performance improvements.

Changelog:
- Properly aligned some voices in Options menu that were misaligned.
- Fix for some settings not saving in config.cfg.
- Fix for "Reset to Defaults" voice not working as intended.
- Re-added Brightness setting in Options menu now fully working.
- Added gyroscope support for camera movement.
- Optimized some maths related code with ARM neon instructions.
- Added cel shading support. (Available in Options menu)
- Huge renderer code optimization.

Thanks to all my Patroners for their awesome support:
- Dieter B
- Tain Sueiras
- RaveHeart
- nobodywasishere
- The Vita3K project
- Count Duckula
- rsn8887
- ArkaniteOnVita
- Igor Kovacs Biscaia
- Mored1984
- T33Hud
- Andyways
- Daniel Krusenbaum
- Elwood Blues
- Samuel Batista
- gnmmarechal
- GregoryRasputin
- Jared Breland
- Lars Zondervan
- Artūrs Lubāns
- Troy Murray
- styroteqe
- Daniel
- BOBdotEXE
- Demodex
- Pirloui
- 2Mourty
- suLac4ever
- Eduardo Minguez
- PSX-Place.com
- Gelson Silva

Download:
http://vitadb.rinnegatamante.it/#/info/196

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Posted: Thu Mar 26, 2020 10:51 am
by Rinnegatamante
A new release for vitaHexenII is available, reaching v.2.3.

Changelog:
- Drastic performance boost thanks to ARM NEON usage and vitaGL fixes.
- Added Anaglyph 3D support (red-cyan glasses only).
- Added support for custom crosshairs. (See below).
- Disabled FPU exceptions traps (Will make app less incline to crashes).
- vitaHexenII version will now be shown on main menu background.

Custom Crosshair:
Starting with vitaHexenII v.2.3, it will be possible to use a completely custom crosshair with the game.
To do so, you should create a file named xhair.bin and place it in ux0:data/Hexen II/GAMEFOLDER folder (GAMEFOLDER will be data1 for main Hexen II for example).
This file must contains 64 bytes that will define the 8x8 crosshair glyph. A byte set at 0xFE will mean a visible pixel. A byte set at 0xFF will mean an invisible pixel.
The custom crosshair usage can be enabled in Options menu. If no xhair.bin is provided, when Custom crosshair will be set, QuakeWorld crosshair2 will be used.
You can also alter crosshair color by setting these three values in config.cfg:
crosshaircolor_r, crosshaircolor_g, crosshaircolor_b.
By default these three values are set at 255, 255, 0.

Credits:
Thanks to all my patroners:
- Tain Sueiras
- drd7of14
- polytoad
- The Vita3k project
- Creckeryop
- Wiese
- The Libretro Team
- Mark Vdovychenko
- Mored4u
- Igor Kovacs Biscaia
- rsn8887
- Count Duckula
- Andyways
- Daniel Krusenbaum
- Elwood Blues
- Justin
- Al Capwn
- gnmmarechal
- Thomas Radeck
- Neil MacAlasdair
- Thomas Würgler
- GregoryRasputin
- Demodex
- styroteqe
- Des
- suLac4ever
- BOBdotEXE
- Daniel
- Lars Zondervan
- Pirloui
- PSX-Place.com
- 2Mourty
- Dieter B

Download:
http://vitadb.rinnegatamante.it/#/info/196