Have you tried to leave the game freezed for a while? It could be loading huge datas (vitaXash3D for example requires even minutes to load a save).siudym wrote: ↑Mon Nov 05, 2018 7:50 amThe game works quite well, however, there is a serious problem - save game does not work properly: / I wanted to finish the game, but I had to start three times because each time the save game did not want to read ... Unfortunately, this is always and after some time always this problem appears (when I want to load the game, the screen with the hexen2 logo appears and the game freezes. This is not always the case - save game and load game works correctly at the beginning of the game, but the farther we play the problem, the more often it makes it impossible to play sensibly.
[RELEASE] vitaHexenII - Hexen II port for PSVITA
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
The game does not hang completely, after a while the music changes and pressing the start you can enter the menu, but in the background there is only a screen with the logo of the game instead of the game itself (During the screen with the logo: Pressing UP you can hear the scrolling sound of the manu/bar status, just like in the game itself, other buttons do not listen to anything. Very strange).
I also noticed that directories / files with saved game states are created in ux0: / data / hexen II / portals (not hexen II / data1 /)
Maybe this causes problems? (however, moving to data1 has caused that the save is not visible).
I tried with two different versions of Hexen II on PC and a full and demo version of Portals. No difference.
https://www.youtube.com/watch?v=F2mRgDfQENQ
.
I also noticed that directories / files with saved game states are created in ux0: / data / hexen II / portals (not hexen II / data1 /)
Maybe this causes problems? (however, moving to data1 has caused that the save is not visible).
I tried with two different versions of Hexen II on PC and a full and demo version of Portals. No difference.
https://www.youtube.com/watch?v=F2mRgDfQENQ
.
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
did you solve the problem? I give a new game, I save and go to load a new diet, but the previous saves do not work

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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
vitaHexenII v.2.0 available for download with brand new hardware accelerated renderer thanks to vitaGL!
Full Changelog:
- Now CDAudio tracks can be provided in .ogg and .mp3 format.
- Moved the renderer to hardware accelerated vitaGL one. (Meaning game now has stable 60 fps)
- Removed resolution rescaler, resolution is now hardcoded to 960x544.
- Removed gamma and depth of field settings cause related to the old software renderer.
- Added a Show Framerate option in Options menu to enable/disable a framerate counter.
Credits:
- All my patroners for their awesome support:
* RaveHeart
* XandridFire
* Count Duckula
* rsn8887
* wormsign
* T33Hud
* Andyways
* Elwood Blues
* Justin
* Samuel Batista
* gnmmarechal
* Jared Breland
* Lars Zondervan
* Troy Murray
* Florian Gaul
* Daniel
* Roman Murashov
* Pirloui
* 2Mourty
* PSX-Place.com
* Gelson Silva
* Yakara Network
Download: http://vitadb.rinnegatamante.it/#/info/196
Full Changelog:
- Now CDAudio tracks can be provided in .ogg and .mp3 format.
- Moved the renderer to hardware accelerated vitaGL one. (Meaning game now has stable 60 fps)
- Removed resolution rescaler, resolution is now hardcoded to 960x544.
- Removed gamma and depth of field settings cause related to the old software renderer.
- Added a Show Framerate option in Options menu to enable/disable a framerate counter.
Credits:
- All my patroners for their awesome support:
* RaveHeart
* XandridFire
* Count Duckula
* rsn8887
* wormsign
* T33Hud
* Andyways
* Elwood Blues
* Justin
* Samuel Batista
* gnmmarechal
* Jared Breland
* Lars Zondervan
* Troy Murray
* Florian Gaul
* Daniel
* Roman Murashov
* Pirloui
* 2Mourty
* PSX-Place.com
* Gelson Silva
* Yakara Network
Download: http://vitadb.rinnegatamante.it/#/info/196
If you want, visit my website: http://rinnegatamante.it 

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
heck yeah! thx for this rinnegatamanteRinnegatamante wrote: ↑Tue Jan 15, 2019 10:58 amvitaHexenII v.2.0 available for download with brand new hardware accelerated renderer thanks to vitaGL!
Full Changelog:
- Now CDAudio tracks can be provided in .ogg and .mp3 format.
- Moved the renderer to hardware accelerated vitaGL one. (Meaning game now has stable 60 fps)
- Removed resolution rescaler, resolution is now hardcoded to 960x544.
- Removed gamma and depth of field settings cause related to the old software renderer.
- Added a Show Framerate option in Options menu to enable/disable a framerate counter.
Download: http://vitadb.rinnegatamante.it/#/info/196
any future love for your ports of eduke32, vitaquakeii and iii, vitawolfen?
Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
there seems to be some minor graphic glitches when attacking spidersRinnegatamante wrote: ↑Tue Jan 15, 2019 10:58 amvitaHexenII v.2.0 available for download with brand new hardware accelerated renderer thanks to vitaGL!
Full Changelog:
- Now CDAudio tracks can be provided in .ogg and .mp3 format.
- Moved the renderer to hardware accelerated vitaGL one. (Meaning game now has stable 60 fps)
- Removed resolution rescaler, resolution is now hardcoded to 960x544.
- Removed gamma and depth of field settings cause related to the old software renderer.
- Added a Show Framerate option in Options menu to enable/disable a framerate counter.
Download: http://vitadb.rinnegatamante.it/#/info/196
also, textures were lost and enemies become black/dissappear sometimes, this happened after i died and loaded a savegame
always run, invert camera, use retrotouch, rumble effect do not get saved after quitting
other than that it works really nice!
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
I can't get this to work for the life of me. I spent all afternoon trying and I keep getting a crash log when I boot the vpk. I installed the .vpk and put the Hexen II folder from the "files" zip in ux0:data. I then put the data1 folder in the Hexen II folder and I can't get the thing to work. Am I missing something?
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
Do you have portals folder in ux0:data/Hexen II? Also, are you sure your gamefiles are good?
If you want, visit my website: http://rinnegatamante.it 

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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
Hello!
What about Lua + OpenGL ? You will no longer update lpp ?
What about Lua + OpenGL ? You will no longer update lpp ?
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
I think I figured out what's wrong. For some reason the folders in your zip were corrupted. I downloaded them several times, but I kept getting an error in VitaShell that it couldn't read the folder. I made my own folders and somehow that worked and the game could access them. But now I'm having a new issue, there's a red vertical line down the center of the screen and it's flashing like a strobe in game.Rinnegatamante wrote: ↑Fri Jan 18, 2019 10:45 amDo you have portals folder in ux0:data/Hexen II? Also, are you sure your gamefiles are good?
I also don't think my game is starting correctly as I get dumped into a small room with pillars and nowhere to go so something's not right. I'm using the data1 folder from the Steam version of the game which should be fine.