HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
#410455 by Rinnegatamante
Wed Aug 24, 2016 12:11 pm
Image


Description

vitaHexenII is a port for PSVITA of Hexen II, a popular dark-fantasy fps created by Raven Software using a modified version of Quake Engine.
It's based on vitaQuake core and it shares a lot of features with it.

Features
  • Support to both standard game and Portal of Praveus expansion
  • Support to both analogs for comfortable aiming and player movement
  • Native support to 960x544 resolution
  • Rescaler in options menu for fps enthusiasts
  • Different hidden features unlocked in the Options Menu (Like FOV)
  • Support to dualshock rumbling when player get hit (PSTV only)
  • Sounds and CDAudio (Soundtrack) support
  • Software GPU Rendering
  • Support to savestates

Known bugs
  • Sometimes game can crash when trying to change resolution after starting a game
  • Quake Console and relative logs are disabled due to random crashes caused by RAM texture usage
  • When attempting to change map, sound is not properly paused

How to install
Place the data folder in ux0:/ and place your data1 folder from your Hexen II purchased installation in ux0:/data/Hexen II. If you want to install also Portal of Praveus, copy also the portals folder to ux0:/data/Hexen II.

How to use soundtrack
Soundtrack is supported in MIDI, OGG and MP3 formats.
Files must be placed in ux0:/data/Hexen II/cdtracks and must be named for example as track00.ogg, track01.ogg, ... or with their original names (casa1, casa2, casa3, ... )
If you are extracting tracks from your Hexen II cd, this is the corrispondence between track name and track filename:
track02 -> casa1
track08 -> egyp3
track14 -> roma3
track03 -> casa2
track09 -> meso1
track15 -> casb1
track04 -> casa3
track10 -> meso2
track16 -> casb2
track05 -> casa4
track11 -> meso3
track17 -> casb3
track06 -> egyp1
track12 -> roma1
track07 -> egyp2
track13 -> roma2

Links
Download: http://rinnegatamante.it or through VitaDB
Github Repository: https://github.com/Rinnegatamante/vitaHexenII
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Last edited by Rinnegatamante on Wed Mar 08, 2017 9:13 am, edited 1 time in total.
#410457 by chrisssj3
Wed Aug 24, 2016 12:20 pm
Awesome thanks! Im gonna try it right away :) Hyped!
Is hexen 1 possible?

Wish vitadoom had sound though.. its been 1 year.. i dont think anyone is working on it now.
Then the collection would be complete ^^
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#410469 by jdestroyer97
Wed Aug 24, 2016 1:45 pm
Rinnegatamante wrote:
Image


Description

vitaHexenII is a port for PSVITA of Hexen II, a popular dark-fantasy fps created by Raven Software using a modified version of Quake Engine.
It's based on vitaQuake core and it shares a lot of features with it.

Features
  • Support to both standard game and Portal of Praveus expansion
  • Support to both analogs for comfortable aiming and player movement
  • Native support to 960x544 resolution
  • Rescaler in options menu for fps enthusiasts
  • Different hidden features unlocked in the Options Menu (Like FOV)
  • Support to dualshock rumbling when player get hit (PSTV only)
  • Sounds and CDAudio (Soundtrack) support
  • Software GPU Rendering
  • Support to savestates

Known bugs
  • Sometimes game can crash when trying to change resolution after starting a game
  • Quake Console and relative logs are disabled due to random crashes caused by RAM texture usage
  • When attempting to change map, sound is not properly paused

How to install
Place the data folder in ux0:/ and place your data1 folder from your Hexen II purchased installation in ux0:/data/Hexen II. If you want to install also Portal of Praveus, copy also the portals folder to ux0:/data/Hexen II.

How to use soundtrack
Soundtrack is supported in MIDI, OGG and MP3 formats.
Files must be placed in ux0:/data/Hexen II/cdtracks and must be named for example as track00.ogg, track01.ogg, etc...
If you are extracting tracks from your Hexen II cd, this is the corrispondence between track name and track filename:
track02 -> casa1
track08 -> egyp3
track14 -> roma3
track03 -> casa2
track09 -> meso1
track15 -> casb1
track04 -> casa3
track10 -> meso2
track16 -> casb2
track05 -> casa4
track11 -> meso3
track17 -> casb3
track06 -> egyp1
track12 -> roma1
track07 -> egyp2
track13 -> roma2

Links
Download: http://rinnegatamante.it
Github Repository: https://github.com/Rinnegatamante/vitaHexenII


Place the data folder in the ux0: wont that overwrite the Data/ folder already there do I rename it data1 and just shove it there ? I'm not sure it just boots me back to the home screen
#410470 by Rinnegatamante
Wed Aug 24, 2016 1:53 pm
I hardly doubt your data folder contains a Hexen II folder :D

And if you think that copying a folder will delete automatically the content of the older folder, then, i don't know what kind of machine you used till today (i wouldn't be suprised if some garbage like Apple devices does so anyway).

data1 folder also doesn't go in ux0: as specified in OP.
#410477 by dmaskell92
Wed Aug 24, 2016 3:18 pm
I've been trying to compile this on PSP, dude you're a legend!

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