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[RELEASE] vitaHexenII - Hexen II port for PSVITA

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
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Rinnegatamante
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[RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by Rinnegatamante » Wed Aug 24, 2016 12:11 pm

Image


Description

vitaHexenII is a port for PSVITA of Hexen II, a popular dark-fantasy fps created by Raven Software using a modified version of Quake Engine.
It's based on vitaQuake core and it shares a lot of features with it.

Features
  • Support to both standard game and Portal of Praveus expansion
  • Support to both analogs for comfortable aiming and player movement
  • Native support to 960x544 resolution
  • Rescaler in options menu for fps enthusiasts
  • Different hidden features unlocked in the Options Menu (Like FOV)
  • Support to dualshock rumbling when player get hit (PSTV only)
  • Sounds and CDAudio (Soundtrack) support
  • Software GPU Rendering
  • Support to savestates
Known bugs
  • Sometimes game can crash when trying to change resolution after starting a game
  • Quake Console and relative logs are disabled due to random crashes caused by RAM texture usage
  • When attempting to change map, sound is not properly paused
How to install
Place the data folder in ux0:/ and place your data1 folder from your Hexen II purchased installation in ux0:/data/Hexen II. If you want to install also Portal of Praveus, copy also the portals folder to ux0:/data/Hexen II.

How to use soundtrack
Soundtrack is supported in MIDI, OGG and MP3 formats.
Files must be placed in ux0:/data/Hexen II/cdtracks and must be named for example as track00.ogg, track01.ogg, ... or with their original names (casa1, casa2, casa3, ... )
If you are extracting tracks from your Hexen II cd, this is the corrispondence between track name and track filename:
track02 -> casa1
track08 -> egyp3
track14 -> roma3
track03 -> casa2
track09 -> meso1
track15 -> casb1
track04 -> casa3
track10 -> meso2
track16 -> casb2
track05 -> casa4
track11 -> meso3
track17 -> casb3
track06 -> egyp1
track12 -> roma1
track07 -> egyp2
track13 -> roma2

Links
Download: http://rinnegatamante.it or through VitaDB
Github Repository: https://github.com/Rinnegatamante/vitaHexenII
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Last edited by Rinnegatamante on Wed Mar 08, 2017 9:13 am, edited 1 time in total.
If you want, visit my website: http://rinnegatamante.it :D

chrisssj3
Posts: 69
Joined: Fri Apr 29, 2016 5:22 pm

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by chrisssj3 » Wed Aug 24, 2016 12:20 pm

Awesome thanks! Im gonna try it right away :) Hyped!
Is hexen 1 possible?

Wish vitadoom had sound though.. its been 1 year.. i dont think anyone is working on it now.
Then the collection would be complete ^^
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jojohnon
Posts: 7
Joined: Sun Mar 29, 2015 9:43 am

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by jojohnon » Wed Aug 24, 2016 12:22 pm

Hexen II port?! What kind of witchcraft is this?! :o
Seriously tough, well done. Another awsome application. Keep up the amazing work Rinnegatamante! :)

jdestroyer97
Posts: 49
Joined: Tue Aug 09, 2016 3:48 pm

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by jdestroyer97 » Wed Aug 24, 2016 1:45 pm

Rinnegatamante wrote:
Image


Description

vitaHexenII is a port for PSVITA of Hexen II, a popular dark-fantasy fps created by Raven Software using a modified version of Quake Engine.
It's based on vitaQuake core and it shares a lot of features with it.

Features
  • Support to both standard game and Portal of Praveus expansion
  • Support to both analogs for comfortable aiming and player movement
  • Native support to 960x544 resolution
  • Rescaler in options menu for fps enthusiasts
  • Different hidden features unlocked in the Options Menu (Like FOV)
  • Support to dualshock rumbling when player get hit (PSTV only)
  • Sounds and CDAudio (Soundtrack) support
  • Software GPU Rendering
  • Support to savestates
Known bugs
  • Sometimes game can crash when trying to change resolution after starting a game
  • Quake Console and relative logs are disabled due to random crashes caused by RAM texture usage
  • When attempting to change map, sound is not properly paused
How to install
Place the data folder in ux0:/ and place your data1 folder from your Hexen II purchased installation in ux0:/data/Hexen II. If you want to install also Portal of Praveus, copy also the portals folder to ux0:/data/Hexen II.

How to use soundtrack
Soundtrack is supported in MIDI, OGG and MP3 formats.
Files must be placed in ux0:/data/Hexen II/cdtracks and must be named for example as track00.ogg, track01.ogg, etc...
If you are extracting tracks from your Hexen II cd, this is the corrispondence between track name and track filename:
track02 -> casa1
track08 -> egyp3
track14 -> roma3
track03 -> casa2
track09 -> meso1
track15 -> casb1
track04 -> casa3
track10 -> meso2
track16 -> casb2
track05 -> casa4
track11 -> meso3
track17 -> casb3
track06 -> egyp1
track12 -> roma1
track07 -> egyp2
track13 -> roma2

Links
Download: http://rinnegatamante.it
Github Repository: https://github.com/Rinnegatamante/vitaHexenII
Place the data folder in the ux0: wont that overwrite the Data/ folder already there do I rename it data1 and just shove it there ? I'm not sure it just boots me back to the home screen

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Rinnegatamante
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by Rinnegatamante » Wed Aug 24, 2016 1:53 pm

I hardly doubt your data folder contains a Hexen II folder :D

And if you think that copying a folder will delete automatically the content of the older folder, then, i don't know what kind of machine you used till today (i wouldn't be suprised if some garbage like Apple devices does so anyway).

data1 folder also doesn't go in ux0: as specified in OP.
If you want, visit my website: http://rinnegatamante.it :D

Johnson223
Posts: 30
Joined: Fri Jan 08, 2016 11:30 pm

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by Johnson223 » Wed Aug 24, 2016 2:26 pm

cmon here man, let me hug you :D dood youre amazing, thx for all the working , downloading right now

eleriaqueen
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Joined: Wed Nov 05, 2014 3:33 pm

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by eleriaqueen » Wed Aug 24, 2016 2:52 pm

Nice release @Rinnegatamante ! I'm not the biggest fan of Hexen II though (or the first Hexen for that matter, they are kind of labyrinthic in their design) but I can imagine quite a few people will play this :3

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dmaskell92
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by dmaskell92 » Wed Aug 24, 2016 3:18 pm

I've been trying to compile this on PSP, dude you're a legend!
Does it quit? If not, then it's legit... Too legit.

Nvidia Shield Portable 48gb
Dreamcast: SEGA Sports - 80gb IDE HDD
4k PS3 Super Slim OFW 4.82
1k PSP: 6.60 ME-2.3
1K PSVita: Ensō 32GB - 64GB SD2VITA - 128GB PSVSD
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Johnson223
Posts: 30
Joined: Fri Jan 08, 2016 11:30 pm

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by Johnson223 » Wed Aug 24, 2016 4:47 pm

it work perfect, <3 thx so much, how do i play the expasion ?

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Rinnegatamante
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by Rinnegatamante » Wed Aug 24, 2016 4:50 pm

Johnson223 wrote:it work perfect, <3 thx so much, how do i play the expasion ?
Overwrite portals folder with the portals folder from the original expansion and start a "New Mission" game.
If you want, visit my website: http://rinnegatamante.it :D

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