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[RELEASE] CATSFC-libretro-vita-1.30 - 2-player on PSTV, more

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
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Re: [RELEASE] CATSFC-libretro-vita-1.30 - 2-player on PSTV,

Post by tellemurius » Thu Aug 11, 2016 5:29 pm

So I have to ask, is this using the full power of the Vita processor core? I noticed under the settings there is a PSP frequency switch from 333 to 444. Was the emulator still compiled for MIPS or is that setting useless at this point?

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Re: [RELEASE] CATSFC-libretro-vita-1.30 - 2-player on PSTV,

Post by ViRGE » Fri Aug 12, 2016 12:02 pm

Malachi wrote:
I believe what I meant to say was creating an option to stretch 8:7 to 4:3. This would give me an authentic "playing on a square tv" look that I was used to when I was younger. Nostalgia ;)
Ditto to this. Fantastic emulator, it would just be nice to stretch it out to 4:3 since that's how SNES games were actually played.

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Joined: Fri Aug 19, 2016 4:03 pm

Re: [RELEASE] CATSFC-libretro-vita-1.30 - 2-player on PSTV,

Post by Madikan » Fri Aug 19, 2016 4:08 pm

First of all, thanks for your fantastic work ! But I just have to ask : is there any plans on cheat support in the near future ? I'm pretty sure there aren't that much Henkaku-compatible homebrew emulators that support such a feature... :/

Thank y'all again !

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Re: [RELEASE] CATSFC-libretro-vita-1.30 - 2-player on PSTV,

Post by reprep » Sun Aug 21, 2016 8:08 am

Can anyone please send me the .elf/.velf file resulting after compiling the source? I will try it on rejuvenate.

I would do it myself but psdk3v3 doesn't compile psplib4vita on my setup and this results in an error compiling catsfc libretro.

Thanks in advance.

@skogaby: I cut the elf header of eboot.bin in release .vpk, got myself a .velf file that can be run on rejuvenate. After that i altered the rom loading path to an accessible place (cache0 instead of ux0) and i could use it on rejuvenate through PSM Dev. I can share the resulting file, or anyone can PM me to get it (if there are still rejuvenate users) if it is ok for you.

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Joined: Tue Mar 31, 2015 1:26 am

Re: [RELEASE] CATSFC-libretro-vita-1.30 - 2-player on PSTV,

Post by cvskid » Thu Aug 25, 2016 9:50 pm

Any updates to this emulator? So far everything i play runs great even SA1 chip based games but for some reason donkey kong country 1,2, and 3 run way too fast for some reason. Is there any way to fix that problem?

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Joined: Thu Sep 01, 2016 3:46 pm

Re: [RELEASE] CATSFC-libretro-vita-1.30 - 2-player on PSTV,

Post by jnino91 » Sun Sep 25, 2016 10:51 pm


Let me just say great work on this! I just got it today so I may be dealing with an improved version than what was originally released. I haven't kept track of version numbers too well.

Anyways, I wanted to ask about the sound. It seems sound is a little higher pitched than it normally should be. It's not a deal breaker, especially since speed is better for most games than on the snes9x emulator, (I'm on Henkaku), but I wasn't sure as to why the sound is off like this.

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Re: [RELEASE] CATSFC-libretro-vita-1.30 - 2-player on PSTV,

Post by Malachi » Fri Oct 28, 2016 12:02 am


I was curious if this was still being worked on. I tried compiling the environment to be able to work on this myself but I can't get it to compile without errors.

If someone could share there setup (vitasdk folder? or similar) where this will compile, it will be much appreciated!

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Joined: Mon Feb 09, 2015 1:05 am

Re: [RELEASE] CATSFC-libretro-vita-1.30 - 2-player on PSTV,

Post by sidnei55 » Tue Nov 01, 2016 7:31 pm


I edited the file eboot.bin By "HxD" Hexadecimal
To Directorio "UR0: Internal Memory"
To load the ROMs of Internal Memory

VPK Download :!uhoVXQZD!10A5zXoYM_5Y ... jjVqojhY0s

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Joined: Mon Dec 20, 2010 3:40 am

Re: [RELEASE] CATSFC-libretro-vita-1.30 - 2-player on PSTV, more

Post by jotax » Wed Feb 21, 2018 2:17 pm


there is a way to the control make it work in this version in Super Mario All-Stars? the pad does not work in game.

this mod is currently very good and individually ideal!!

See ya

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