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[RELEASE][PORT]psp2048

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
dots_tb
Posts: 28
Joined: Tue Aug 02, 2016 11:00 pm

[RELEASE][PORT]psp2048

Post by dots_tb » Tue Aug 02, 2016 11:32 pm

This is a port of the game psp2048 which is a clone of the famous game 2048. The PSP port/clone was created by AnderainLovelace. I just ported it to the vita.

Why did I port it? Because it was my favorite game? No. Because it was the first thing to come up when I googled psp source. Enjoy.

Features:
  • It works.
  • You can touch it.
  • *New*You can now edit a text file to make it look like you have a higher score! Thanks save system!
Source/VPK:https://github.com/dots-tb/psp2048

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Last edited by dots_tb on Wed Aug 03, 2016 7:44 pm, edited 1 time in total.

lorak
Posts: 55
Joined: Tue Aug 30, 2011 12:00 am

Re: [RELEASE][PORT]psp2048

Post by lorak » Tue Aug 02, 2016 11:45 pm

Thank you very much! :D

Also my favorite game dots_tb :lol:
In fact it is an entertaining game.
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Abdulec
Posts: 46
Joined: Sun Aug 03, 2014 3:56 pm
Location: Algeria

Re: [RELEASE][PORT]psp2048

Post by Abdulec » Wed Aug 03, 2016 12:35 am

Great Work !!! :D ! I want to report something : a new case number is appearing when nothing is moved I mean when u have nothing to fusion but u just touch the screen, that's not like the original version I wish u fix it :D
PS VITA 3.60 HENkaku
I am interrested in programming I would like some one to advise me
Tutorials:viewtopic.php?f=65&t=42180
viewtopic.php?f=65&t=39320&hilit=Ps+vita+remote+desktop

dots_tb
Posts: 28
Joined: Tue Aug 02, 2016 11:00 pm

Re: [RELEASE][PORT]psp2048

Post by dots_tb » Wed Aug 03, 2016 1:01 am

Abdulec wrote:Great Work !!! :D ! I want to report something : a new case number is appearing when nothing is moved I mean when u have nothing to fusion but u just touch the screen, that's not like the original version I wish u fix it :D
Do you mean when you swipe in the same direction twice and it still makes a new number appear even though nothing fused? Ok, I'll try to fix it.

EDIT: It should be fixed, let me know if you have problems.

tardisidiot
Posts: 90
Joined: Sat Apr 28, 2012 7:20 am

Re: [RELEASE][PORT]psp2048

Post by tardisidiot » Wed Aug 03, 2016 1:36 pm

2048 is a great mathematical game, and it's nice to see it on another device.

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Abdulec
Posts: 46
Joined: Sun Aug 03, 2014 3:56 pm
Location: Algeria

Re: [RELEASE][PORT]psp2048

Post by Abdulec » Wed Aug 03, 2016 2:31 pm

Problem fixed ! thank you Bro Im playing right now :D
PS VITA 3.60 HENkaku
I am interrested in programming I would like some one to advise me
Tutorials:viewtopic.php?f=65&t=42180
viewtopic.php?f=65&t=39320&hilit=Ps+vita+remote+desktop

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ErnieBall
Posts: 389
Joined: Tue Mar 04, 2014 12:00 am

Re: [RELEASE][PORT]psp2048

Post by ErnieBall » Wed Aug 03, 2016 2:49 pm

can't wait to try this, thanks for your work!
PSP 1004 6.60 ME
PSV 1000 3.60 HENKAKU
PS3 CECH-2004A FERROX 4.80 Cobra 7.3

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Ruben_Wolfe
Posts: 158
Joined: Sat Aug 09, 2014 9:33 pm

Re: [RELEASE][PORT]psp2048

Post by Ruben_Wolfe » Wed Aug 03, 2016 3:17 pm

Cool :)
I actually wanted to do it myself the other day but couldnt find the source. nice job :)

lorak
Posts: 55
Joined: Tue Aug 30, 2011 12:00 am

Re: [RELEASE][PORT]psp2048

Post by lorak » Wed Aug 03, 2016 4:16 pm

Thanks for the fix.

One suggestion: Could you please add an automatic (or manual) save of the high score when you exit the game to be reloaded when restarting it later on :?:

dots_tb
Posts: 28
Joined: Tue Aug 02, 2016 11:00 pm

Re: [RELEASE][PORT]psp2048

Post by dots_tb » Wed Aug 03, 2016 7:47 pm

lorak wrote:Thanks for the fix.

One suggestion: Could you please add an automatic (or manual) save of the high score when you exit the game to be reloaded when restarting it later on :?:
Ha, I was scared someone was going to ask for this feature :?.
Anyways.

*UPDATED* It now loads highscores and saves every time you beat the highscore.
Tell me if it causes slowdowns.

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