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[RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
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Rinnegatamante
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Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by Rinnegatamante » Thu Aug 11, 2016 1:57 pm

v.1.0 released, now with audio support and better inputs :D

Changelog:

Code: Select all

- Added audio support for both musics and sounds.
- Increased analogs deadzone.
- Made analogs less reactive.
- Added a launcher at vitaWolfen startup. It means no more 4 vpks.
- Replaced 3DS buttons references with PSVITA ones in some game strings.
Download: http://rinnegatamante.it
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If you want, visit my website: http://rinnegatamante.it :D

residentsleep
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Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by residentsleep » Thu Aug 11, 2016 2:33 pm

first an update to quake & now this, you're a cool guy.
but on a side note, heretic? hexen? or does anyone know if prboom will be able to play them? (once retroarch gets it running)
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eleriaqueen
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Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by eleriaqueen » Thu Aug 11, 2016 2:59 pm

Thanks Rinne for this too !

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humbertosnk
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Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by humbertosnk » Thu Aug 11, 2016 4:21 pm

Tanks you!!, it look glorious on hte OLED screen :D

I have a suggestion, can you map the L button for open doors?, in Wolfenstein besides shoot things i smash the open doors button to reveal secrets on the walls :lol:

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thebudds
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Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by thebudds » Thu Aug 11, 2016 4:36 pm

Rinnegatamante wrote:v.1.0 released, now with audio support and better inputs :D

Changelog:

Code: Select all

- Added audio support for both musics and sounds.
- Increased analogs deadzone.
- Made analogs less reactive.
- Added a launcher at vitaWolfen startup. It means no more 4 vpks.
- Replaced 3DS buttons references with PSVITA ones in some game strings.
Download: http://rinnegatamante.it
Very awesome, this along with doom has always been my go-to stuff to be emulated. Thank you for your work.
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bagsey15
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Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by bagsey15 » Fri Aug 12, 2016 2:30 am

After updating to this version the regular shareware version not working. keep getting error. SoD demo works perfectly. Anything I can do? Is anyone getting it to work.

Thanks for all your hard work. Great job.

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Rinnegatamante
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Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by Rinnegatamante » Fri Aug 12, 2016 8:17 am

bagsey15 wrote:After updating to this version the regular shareware version not working. keep getting error. SoD demo works perfectly. Anything I can do? Is anyone getting it to work.

Thanks for all your hard work. Great job.
I tested the sound code and all the new stuffs wih the shareware version. Maybe you have corrupted wl1 files.
If you want, visit my website: http://rinnegatamante.it :D

VladimirYe
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Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by VladimirYe » Sat Aug 13, 2016 1:25 pm

(Sorry for my poor English)I was trying to use the latest (v1.0) version of vitaWolfen to run Spear of Destiny on my vita. When I selected to run it, it crashed, showing
(C2-12828-1) Saved Core File Succeeded. ux0:data/psp2core-1471094151-0x0000502ed1-eboot3.bin.psp2dmp vitaWolfen
BTW, the res files for Wolfenstein 3D and Spear of Destiny is from my Steam purchase(copied them all to the folder). Both the shareware and the commercial version of Wolfenstein 3D ran flawlessly, and the shareware version of Spear of Destiny ran well. Only the commercial version of Spear of Destiny experiences crashing.
Any possible solutions?

Denni93
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Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by Denni93 » Sun Aug 28, 2016 12:44 pm

Hey also keep getting the same error, the shareware version is working fine.

I copied all the WL6 files into the Wolfenstein 3D folder, but it still doens´t work...

Does anyone know how to solve my problem?

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Rinnegatamante
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Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by Rinnegatamante » Sun Aug 28, 2016 1:25 pm

I'll probably release a new version which will have debug symbols, it means if you'll get caught in a crash you'll be able to let me analyzae the crashdumps so that i can properly fix the issues.
If you want, visit my website: http://rinnegatamante.it :D

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