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[RELEASE] RetroArch vpks 18 different cores

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
humbertosnk
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Re: [RELEASE} RetroArch vpks 18 different cores

Post by humbertosnk »

scooter61686 wrote:this isnt my work so i dont really care about feedback just came across this and wanted to share
But is nice to have a thread to talk about RetroArch ;)

Edit:
Compatibility list from http://hastebin.com/usovedoxoj.md
~*~*~*~ WORKING ~*~*~*~

- catsfc_libretro.vpk
- fb_alpha_cps1_libretro.vpk
- fb_alpha_cps2_libretro.vpk
- fceumm_libretro.vpk (Famicom Disk System games fail to load with known working BIOS in right spot, kicks back to RGUI with failed to load msg)
- genesis_plus_gx_libretro.vpk (No Sega-CD games tested)
- handy_libretro.vpk
- mednafen_wswan_libretro.vpk (Both .ws & .wsc roms work)
- mednafen_ngp_libretro.vpk (both .ngp & ngc work)
- nxengine_libretro.vpk (In-Game Save/Loading working as well)



~*~*~*~ NON-WORKING ~*~*~*~

- 2048_libretro.vpk (Nothing happens when starting the core)
- dosbox_libretro.vpk (kicks back to RGUI when loading .exe)
- fb_alpha_neo_libretro.vpk (kicks back to RGUI when loading .zip, maybe my neogeo.zip BIOS)
- gambatte_libretro.vpk (kicks back to RGUI when loading a .GB or .GBC)
- mednafen_vb_libretro.vpk (has video issues, loads a blue/back color pallete wvene when changed in core settings and draws only half the screen. SEE: http://imgur.com/TCFAQo6)
- picodrive_libretro.vpk (crashes to vita menu when trying to load any Sega rom)
- prboom_libretro.vpk (crashed when loading a .WAD, using known good WADs)
- snes9x_next_libretro.vpk (fails to load any .sfc or .smc SNES rom, yet it does atually say it fails to load the rom instead along with going back to RGUI)
- quicknes_libretro.vpk (crashes to vita menu when trying to load any .nes rom)
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SeongGino
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Re: [RELEASE} RetroArch vpks 18 different cores

Post by SeongGino »

NXengine so far seems to overwrite Mednafen.
And another issue (Probably due to different interface from 3DS to Vita's port), is that loading an imported save game from 3DS and accessing the inventory crashes the game.
With a new save though, it's fine... I think.

EDIT:
I can confirm Neo-Geo DOES work. UniBIOS and all. Image
Only reservation is that the UniBIOS does not save it's setting file on repeat loads; it'll always default to EUROPE, ARCADE.
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jvabbdac
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Re: [RELEASE} RetroArch vpks 18 different cores

Post by jvabbdac »

CPS1 and CPS2 Works fine
JJXB
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Re: [RELEASE} RetroArch vpks 18 different cores

Post by JJXB »

i'm finding that garou, matrimelee and mslug3 are crashing on the neogeo core.
Zeroba
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Re: [RELEASE} RetroArch vpks 18 different cores

Post by Zeroba »

Can anyone confirm CPS2 working?
I haven't been able to load MVC or SSFT, it just takes me back to the main menu after trying.
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JJXB
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Re: [RELEASE} RetroArch vpks 18 different cores

Post by JJXB »

Zeroba wrote:Can anyone confirm CPS2 working?
I haven't been able to load MVC or SSFT, it just takes me back to the main menu after trying.
Image
Image
try deleting the retroarch.cfg and retroarch core config in ux0:\data\retroarch (i had to because the zip files kept crashing until i did that for some unknown reason)
Zeroba
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Re: [RELEASE} RetroArch vpks 18 different cores

Post by Zeroba »

JJXB wrote:
Zeroba wrote:Can anyone confirm CPS2 working?
I haven't been able to load MVC or SSFT, it just takes me back to the main menu after trying.
Image
Image
try deleting the retroarch.cfg and retroarch core config in ux0:\data\retroarch (i had to because the zip files kept crashing until i did that for some unknown reason)
Hmm, tried that and I'm still being instantly returned to the main menu. Perhaps my dumps are just bad, I'll look around.
Edit: Nope, still being put back to the main menu on every rom I try heh. Oh well.
Am I missing something obvious like BIOS I should shove somewhere?
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asmodin88
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Re: [RELEASE} RetroArch vpks 18 different cores

Post by asmodin88 »

This CATSFC version has way better performance/compatiblity than the other one for me, however, Savestates don't seem to work
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Re: [RELEASE} RetroArch vpks 18 different cores

Post by SeongGino »

asmodin88 wrote:This CATSFC version has way better performance/compatiblity than the other one for me, however, Savestates don't seem to work
This is normal; affects all the currently released cores until further notice.

Natural game saves work, though.
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Zeroba
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Re: [RELEASE} RetroArch vpks 18 different cores

Post by Zeroba »

asmodin88 wrote:This CATSFC version has way better performance/compatiblity than the other one for me, however, Savestates don't seem to work
Ya, savestates don't work currently in Retroarch. It's a Retroarch issue not a core issue.
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