EDIT: I actually based some of the stuff on your 3DS port hehe
[Release] DeSmuME - DS Emulator
Re: [Release] DeSmuME - DS Emulator
Oh darn I did the same thing: https://github.com/xerpi/desmume-vita

EDIT: I actually based some of the stuff on your 3DS port hehe
EDIT: I actually based some of the stuff on your 3DS port hehe
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Re: [Release] DeSmuME - DS Emulator
So you are going to merge your talents?xerpi wrote:Oh darn I did the same thing: https://github.com/xerpi/desmume-vita
EDIT: I actually based some of the stuff on your 3DS port hehe
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Last edited by Davenor on Thu Aug 04, 2016 11:51 am, edited 1 time in total.
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kevinkeler23
- Posts: 3
- Joined: Fri Jul 10, 2015 1:38 pm
Re: [Release] DeSmuME - DS Emulator
Its not working for me, its crashing!!!
Re: [Release] DeSmuME - DS Emulator
I tried the xerpi's version yesterday, and yes it is slow but this is expected. But what a surprise when I checked out the repo
- gnmmarechal
- Posts: 74
- Joined: Mon Apr 11, 2016 8:47 am
Re: [Release] DeSmuME - DS Emulator
lolololMasterFeizz wrote:This is a port of DeSmuME for the Vita.
Currently this is a port of the 3DS port, so it's kind of messy.
There is no rom selector so you have to place a rom called game.nds into ux0:/data/DeSmuME/
Download: https://github.com/masterfeizz/DeSmuME-Vita/releases
Source: https://github.com/masterfeizz/DeSmuME-Vita/
the 3DS port of DeSmuME is actually a port of the PSP port of DeSmuME
this is a port of a 3ds port of a psp port of a pc emulator.
Thanks!
Creator of:
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Nintendo 3DS
Corbenik CFW Updater: RE
EasyRPG Updater: RE
Quick Payload Switcher
Microsoft Windows
EZGoomba Frontend
TriaAl Beatmap Studio
Re: [Release] DeSmuME - DS Emulator
Heart Gold actually ran no problem.
Well, at about 1 frame per second.
The thing I found amazing was it actually rendered Ho-Oh on the title screen properly. Color me impressed.
Well, at about 1 frame per second.
The thing I found amazing was it actually rendered Ho-Oh on the title screen properly. Color me impressed.
Vita 1k 6.60 - HENkaku
PSP 3k 6.60 - PRO-C
PSP 3k 6.60 - PRO-C
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MasterFeizz
- Posts: 10
- Joined: Sat Oct 24, 2015 3:02 pm
Re: [Release] DeSmuME - DS Emulator
The 3DS port is not a port of the PSP, shutterbug ported DSonPSP which was really outdated and didn't have a rasterizer so I ported an up to date version of DeSmuME to the 3DS. This is actually SVN DeSmuME with some of the changes I used on the 3DS.gnmmarechal wrote: lololol
the 3DS port of DeSmuME is actually a port of the PSP port of DeSmuME
this is a port of a 3ds port of a psp port of a pc emulator.
Thanks!
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MasterFeizz
- Posts: 10
- Joined: Sat Oct 24, 2015 3:02 pm
Re: [Release] DeSmuME - DS Emulator
Lol, If only had I known... I blame github for not showing it on the overview page.xerpi wrote:Oh darn I did the same thing: https://github.com/xerpi/desmume-vita
EDIT: I actually based some of the stuff on your 3DS port hehe
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shadowbrony33
- Posts: 29
- Joined: Mon Apr 13, 2015 4:28 am
Re: [Release] DeSmuME - DS Emulator
Ok thanks. The ARM JIT recompiler should be much better than an interpreter afaik.MasterFeizz wrote:It uses an interpreter, I can port the arm to arm jit but the CPU can't be virtualized.shadowbrony33 wrote:Does this use virtualization or is it using an interpreter? Since the Vita is ARM based like the DS I suppose you could visualize the NDS CPU instead of interpreting it.
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AlexxLopaztico02
- Posts: 48
- Joined: Thu Jul 21, 2016 9:30 pm
Re: [Release] DeSmuME - DS Emulator
I runned SoulSilver, at 5fps xdxd
It rendered Lugia in the home screen
but dmn the screen emulator cant be bigger? ;<
It rendered Lugia in the home screen
but dmn the screen emulator cant be bigger? ;<
