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Icon/LiveArea BUNDLE for HENkaku (3.60) + Tutorial (Update)

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ACViper
Posts: 28
Joined: Sat Mar 14, 2015 3:36 am

Icon/LiveArea BUNDLE for HENkaku (3.60) + Tutorial (Update)

Post by ACViper » Mon Aug 01, 2016 12:16 am

I made a bundle of icons and livearea images for HENkaku. Hope you guys enjoy them and tell me if anything should be changed. :) (Make sure to put them in "/ur0:/appmeta/(HOMEBREW NAME)")

(SMS+, Genesis+GX, mGBA, SNES9x, and VHBL)

*UPDATE* Added FTPVita and CPS-1

DOWNLOAD
https://www.dropbox.com/sh/rn1b2ofwjr7l ... gNDba?dl=0

FTPVita -
Image

CPS1 -
Image

mGBA -
Image

SNES9x -
Image

VHBL -
Image

Genesis+GX -
Image

SMS+ -
Image

ICONS -
Image
Image

If you want to add the custom text like for example "Super Nintendo Entertainment emulator for PlayStation®Vita," then follow the below instructions. You will need the file "SNES LIVEAREA SQL.txt". (You can edit the gameid and the text where it says "Snes9xVITA" and "Super Nintendo Entertainment emulator for PlayStation®Vita" if you want to put custom text on other homebrews)

1. Launch MolecularShell on your PS Vita and start FTP with the select button. On your PC use a FTP client like FileZilla and copy app.db from "/ur0:shell/db/app.db".
2. Launch "app.db" using DB Browser for SQLite and go to the "Execute SQL" tab
3. Click on the 2nd icon (should say Open SQL file when you hover your mouse over it)
4. Select the file "SNES LIVEAREA SQL.txt" and then click the icon that looks like a play button
5. Click "Write Changes"
6. Exit and copy the file back to "ur0:shell/db/app.db" using FTP
7. Restart your PS Vita, lauch MolecularShell and click install
8. DONE!
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Last edited by ACViper on Sun Aug 07, 2016 7:17 pm, edited 2 times in total.

satan89
Posts: 84
Joined: Wed Sep 11, 2013 12:01 pm
Location: India

Re: Icon/LiveArea BUNDLE for HENkaku (3.60) + Tutorial

Post by satan89 » Mon Aug 01, 2016 3:01 am

Very nice
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suicidal.banana
Posts: 8
Joined: Sun Mar 17, 2013 11:21 pm

Re: Icon/LiveArea BUNDLE for HENkaku (3.60) + Tutorial

Post by suicidal.banana » Mon Aug 01, 2016 8:34 am

This is great, tyvm

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5ham5h33r
Posts: 82
Joined: Mon Jun 08, 2015 7:10 am

Re: Icon/LiveArea BUNDLE for HENkaku (3.60) + Tutorial

Post by 5ham5h33r » Mon Aug 01, 2016 8:43 am

How do I know what folder has what homebrew in ux0:/appmeta so that I can place the files accordingly on the vita?

ACViper
Posts: 28
Joined: Sat Mar 14, 2015 3:36 am

Re: Icon/LiveArea BUNDLE for HENkaku (3.60) + Tutorial

Post by ACViper » Mon Aug 01, 2016 6:14 pm

5ham5h33r wrote:How do I know what folder has what homebrew in ux0:/appmeta so that I can place the files accordingly on the vita?
Not in ux0. It has to be in ur0:/appmeta/(gameid). You can tell be either looking at the icon.png. Also in the dropbox download folder I put what homebrew goes with what gameid

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andoryuu3
Posts: 27
Joined: Tue Sep 17, 2013 4:08 am

Re: Icon/LiveArea BUNDLE for HENkaku (3.60) + Tutorial

Post by andoryuu3 » Tue Aug 02, 2016 12:01 am

I like it, but I'm not much for the pastel colors. I might replace the icons with something to match my theme.

Thanks for putting this together! I'm a noob at custom bubbles. :cry:

EDIT: Here's the icons I whipped up for my own personal use. These use the same theme style as the Dead Or Alive Hot Summer (paid) themes from PSN.

I included a template file I created from layering the stock DOA icons and erasing logos. I only had to blur two very minor spots, and the result is very natural in appearance. Here's a preview:
Template
Image
VHBL
Image
Genesis
Image
Sega Master System
Image
GBA
Image
SNES
Image

You can view the rest of the icons here:
http://imgur.com/gallery/s4dL3

They're real simple and quickly done, but they're designed similarly to the Molecular Shell's "off center" look

Ronobono
Posts: 9
Joined: Sat Jul 30, 2016 2:57 am

Re: Icon/LiveArea BUNDLE for HENkaku (3.60) + Tutorial

Post by Ronobono » Tue Aug 02, 2016 8:45 am

Just wanted to say nice work. Very clean and look great.

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5ham5h33r
Posts: 82
Joined: Mon Jun 08, 2015 7:10 am

Re: Icon/LiveArea BUNDLE for HENkaku (3.60) + Tutorial

Post by 5ham5h33r » Wed Aug 03, 2016 11:07 am

ACViper wrote:
5ham5h33r wrote:How do I know what folder has what homebrew in ux0:/appmeta so that I can place the files accordingly on the vita?
Not in ux0. It has to be in ur0:/appmeta/(gameid). You can tell be either looking at the icon.png. Also in the dropbox download folder I put what homebrew goes with what gameid
Sorry, I did mean ur0: Icon.png isn't viewable for some reason and the gameid you put for VHBL is not on my Vita at all though I do have VHBL :|

ACViper
Posts: 28
Joined: Sat Mar 14, 2015 3:36 am

Re: Icon/LiveArea BUNDLE for HENkaku (3.60) + Tutorial

Post by ACViper » Wed Aug 03, 2016 4:14 pm

5ham5h33r wrote:
ACViper wrote:
5ham5h33r wrote:How do I know what folder has what homebrew in ux0:/appmeta so that I can place the files accordingly on the vita?
Not in ux0. It has to be in ur0:/appmeta/(gameid). You can tell be either looking at the icon.png. Also in the dropbox download folder I put what homebrew goes with what gameid
Sorry, I did mean ur0: Icon.png isn't viewable for some reason and the gameid you put for VHBL is not on my Vita at all though I do have VHBL :|
You have to replace the gameid with yours and the icon.png should be viewable

TheGuyWith3PSPs
Posts: 8
Joined: Fri Feb 19, 2016 1:36 am

Re: Icon/LiveArea BUNDLE for HENkaku (3.60) + Tutorial

Post by TheGuyWith3PSPs » Wed Aug 03, 2016 4:42 pm

Thank you for the great work, but I got a little problem here. :)
I changed the icon in the folder for Snes9x, but only the icon changed, not the background. And the background for mGBA is not at the right place like in the screenshot.

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