Advertising (This ad goes away for registered users. You can Login or Register)

[RELEASE] vitaQuake - Quake port for PSVITA

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
User avatar
Rinnegatamante
VIP
Posts: 841
Joined: Sat Mar 26, 2011 10:02 am
Contact:

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by Rinnegatamante » Thu Aug 18, 2016 2:43 pm

diablos222 wrote:I didnt set my nickname either and it somehow knew what it should be. How is that possible?
"- Now hostname and playername are set by default to in use PSN account nickname."
Advertising
If you want, visit my website: http://rinnegatamante.it :D

simando
Posts: 9
Joined: Thu Aug 18, 2016 2:49 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by simando » Thu Aug 18, 2016 2:51 pm

Sorry for the stupid question, but how do you 'update' to the newest version, do you just replace the Pak file, or do you have to remove everything including uninstall the bubble?
Advertising

eleriaqueen
Posts: 26
Joined: Wed Nov 05, 2014 3:33 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by eleriaqueen » Thu Aug 18, 2016 3:11 pm

I personally always remove the app using PSVita's Content Manager, then install the new VPK.

User avatar
Rinnegatamante
VIP
Posts: 841
Joined: Sat Mar 26, 2011 10:02 am
Contact:

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by Rinnegatamante » Thu Aug 18, 2016 3:54 pm

simando wrote:Sorry for the stupid question, but how do you 'update' to the newest version, do you just replace the Pak file, or do you have to remove everything including uninstall the bubble?
You must reinstall the updated vpk file.
If you want, visit my website: http://rinnegatamante.it :D

ldeveraux
Posts: 8
Joined: Sun Oct 28, 2012 11:19 am

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by ldeveraux » Fri Aug 19, 2016 11:29 am

Weird, I installed everything fine, but on startup, the character just keeps spinning. I can't move or do anything. Bad download? Bad install? Anyone else see this?

romain337
Posts: 219
Joined: Wed Feb 29, 2012 10:42 am
Location: France
Contact:

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by romain337 » Fri Aug 19, 2016 1:02 pm

ldeveraux wrote:Weird, I installed everything fine, but on startup, the character just keeps spinning. I can't move or do anything. Bad download? Bad install? Anyone else see this?
Retrotouch activated in the options ?

Mithrot
Posts: 25
Joined: Sat Feb 14, 2015 9:12 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by Mithrot » Sat Aug 20, 2016 4:26 am

Hey Rinne, I'm currently enjoying you port of Quake on my Vita. Its a great distraction on business trips. :)

Clearly you are doing this for free, which I appreciate, but I have 3 specific concerns:

1) It doesn't seem like this port has proper "square pixels", atleast what I can tell from: https://www.quaddicted.com/engines/software_vs_glquake

2) Vsync/FPS cap, as PSP Quake did, for a smooth 30fps.

3) "Depth of Field" is misleading, perhaps its better off just calling it something like "Texture Quality" or "Mipmaps"?

Invertfreak
Posts: 8
Joined: Wed Mar 05, 2014 3:39 am

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by Invertfreak » Sat Aug 20, 2016 11:19 am

I know that this the vitaquake thread, but I don't know where else to ask this question. Is there any way to use the back touchpad for the l2 and r2 buttons as well as the l3 and r4 thumbclicks? I know that the ps4 share app does this, but im not sure if anybody has found out how sony did that yet.

chrisssj3
Posts: 69
Joined: Fri Apr 29, 2016 5:22 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by chrisssj3 » Sun Aug 21, 2016 8:31 pm

Hi. Question about the sound files.
In readme it says /sound/cdtracks
in OP it says extract in data/quake/cdtracks
but the zip extracts in a map Quake (id1)...
Soo.. do we need that Quake (id1) map?
What is the exact map the ACTUAL .ogg files need to be in? and the whole path would be nice. thanks

User avatar
mindglitch
Posts: 186
Joined: Tue Sep 11, 2012 11:21 pm
Location: chi town

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by mindglitch » Sun Aug 21, 2016 10:09 pm

chrisssj3 wrote:Hi. Question about the sound files.
In readme it says /sound/cdtracks
in OP it says extract in data/quake/cdtracks
but the zip extracts in a map Quake (id1)...
Soo.. do we need that Quake (id1) map?
What is the exact map the ACTUAL .ogg files need to be in? and the whole path would be nice. thanks
i have:
data/quake/cdtracks
-track002.ogg
-track003.ogg
~

data/quake/id1
-pak0.pak
-pak1.pak
-always use the search function before asking and if you receive help from anyone, say thanks and remember to pay it forward.
[spoiler]#387843 by dgjg0622
Tue May 12, 2015 12:01 pm

Me too,i can't install it, i am not back up, i can't update,I want dead[/spoiler]

Post Reply

Return to “HENkaku”