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Re: [RELEASE] vitaQuake - Quake port for PSVITA

Posted: Fri Aug 31, 2018 9:05 pm
by 01y
Thanks for this port, it's probably my favorite homebrew at the moment to use.

I'd like to request the ability to change the size of interface text. It's a feature that's already implemented in other Quake ports, such as Quakespasm. I can't quite figure out how to merge in the proper bits, or implement it myself, or else, I'd have done it and made a PR, but can't imagine that it would be too complex. As it is, the text size is just below the threshold of being comfortable to read.

Would also like to request "analog" movement controls for the left stick if this is possible.

Settings do not appear to get saved on the latest version as well. For instance, turn off bilinear filtering -> quit -> start the app again, and the filtering is back.

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Posted: Sat Sep 01, 2018 4:16 pm
by Rinnegatamante
01y wrote:
Fri Aug 31, 2018 9:05 pm
Thanks for this port, it's probably my favorite homebrew at the moment to use.

I'd like to request the ability to change the size of interface text. It's a feature that's already implemented in other Quake ports, such as Quakespasm. I can't quite figure out how to merge in the proper bits, or implement it myself, or else, I'd have done it and made a PR, but can't imagine that it would be too complex. As it is, the text size is just below the threshold of being comfortable to read.

Would also like to request "analog" movement controls for the left stick if this is possible.

Settings do not appear to get saved on the latest version as well. For instance, turn off bilinear filtering -> quit -> start the app again, and the filtering is back.
Left analog is already used for movement.
As for settings, you have to close the game from main menu options and not by pressing the PS button.

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Posted: Sun Sep 02, 2018 1:18 am
by 01y
Rinnegatamante wrote:
Sat Sep 01, 2018 4:16 pm
As for settings, you have to close the game from main menu options and not by pressing the PS button.
By "quit", I meant selecting "quit" from the menu. Happens then too. Doesn't save the bilinear filtering option at least.

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Posted: Sun Sep 02, 2018 2:18 am
by Spaofun
Hi there!

I've just recently purchased a Vita and stumbled across this incredible port of Quake!

I've been messing around in the config file and trying out an autoexec.cfg to try and remove vertical aiming, but I can't seem to get it to disable.

Is there a way to make the right joystick just turn left and right rather than having full freelook enabled?

Thanks in advance!

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Posted: Sun Sep 02, 2018 8:38 pm
by Rinnegatamante
No, it's not possible to disable freelook for how right analog has been implemented.

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Posted: Fri Feb 08, 2019 7:03 pm
by kingcrimson1920
Is possible to play mission packs? In menu start i see two logos of mission packs just like in New Quake 2?

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Posted: Sat Feb 09, 2019 9:23 pm
by Rinnegatamante
Yes, it's possible. vitaQuake supports mods too other than official mission packs

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Posted: Wed Mar 06, 2019 6:47 pm
by Rinnegatamante
vitaQuake v.3.1 available for download!

Full changelog:
- Fixed GIT versioning not being displayed.
- Implemented MSAA 2x and MSAA 4x support (Required homebrew reboot for changes to apply).
- Added uma0:/ partition support for Data Files.
- Fixed a bug causing some sliders in Options menu to be incorrectly set at boot.
- Fixed a bug causing graphical glitches if viewsize was < 100.
- Fixed several issues related to some CVAR values.
- Fixed a bug causing fog not being rendered at boot if gl_fog (Fog option) was enabled.

Credits:
- MasterFeizz for ctrQuake source which i studied to understand how winQuake works.
- Ch0wW for several improvements and code cleanup.
- frangarcj, xerpi and Davee for helping during the journey that lead to the creation of vitaGL.
- All my patroners for their awesome support:
  • Tain Sueiras
  • nobodywasishere
  • RaveHeart
  • XandridFire
  • Count Duckula
  • rsn8887
  • T33Hud
  • Andyways
  • Elwood Blues
  • Oleg Des
  • CLAUDIO ADRIANO KIEUTEKA
  • Artūrs Lubāns
  • suLac4ever
  • Samuel Batista
  • BOBdotEXE
  • Florian Gaul
  • Troy Murray
  • Jared Breland
  • Daniel
  • Lars Zondervan
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  • Yakara Network
  • Pirloui
  • PSX-Place.com
  • 2Mourty
  • Gelson Silva
Download: http://vitadb.rinnegatamante.it/#/info/10