Thanks for your hard work on this and the infrastructure behind it that keeps the Vita alive (Vitadb, VitaGL etc)
[RELEASE] vitaQuake - Quake port for PSVITA
Re: [RELEASE] vitaQuake - Quake port for PSVITA
Thanks for your hard work on this and the infrastructure behind it that keeps the Vita alive (Vitadb, VitaGL etc)
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Re: [RELEASE] vitaQuake - Quake port for PSVITA
Best Quake port ever
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Re: [RELEASE] vitaQuake - Quake port for PSVITA
Hello everyone, thank you very much Rinnegatamante for the big port!! In version 2.9 there is one problem! The game is constantly freezing after about 5 minutes of play
, earlier in version 2.8 it was not!! In advance thank you for decision issue...I'm really looking forward to. can this be corrected?
- Rinnegatamante
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Re: [RELEASE] vitaQuake - Quake port for PSVITA
vitaQuake v.3.0 released!
Changelog:
- Optimized vitaGL code, now vitaQuake renderer is faster and requires less memory.
- Added support for lower resolutions in Options Menu (720x408, 640x368, 480x272) [REQUIRES HOMEBREW RESTART]
- Better Livearea assets (thanks to Ch3lin)
- Separated gyroscope sensitivity options per axis in Options menu.
- Enabled extra memory mode: now vitaQuake has ~100 MB more memory for usage.
Credits:
- MasterFeizz for ctrQuake source which i studied to understand how winQuake works.
- Ch0wW for several improvements and code cleanup.
- frangarcj, xerpi and Davee for helping during the journey that lead to the creation of vitaGL.
- All my patroners for their awesome support:
Changelog:
- Optimized vitaGL code, now vitaQuake renderer is faster and requires less memory.
- Added support for lower resolutions in Options Menu (720x408, 640x368, 480x272) [REQUIRES HOMEBREW RESTART]
- Better Livearea assets (thanks to Ch3lin)
- Separated gyroscope sensitivity options per axis in Options menu.
- Enabled extra memory mode: now vitaQuake has ~100 MB more memory for usage.
Credits:
- MasterFeizz for ctrQuake source which i studied to understand how winQuake works.
- Ch0wW for several improvements and code cleanup.
- frangarcj, xerpi and Davee for helping during the journey that lead to the creation of vitaGL.
- All my patroners for their awesome support:
- Billy McLaughlin II
- Styde Pregny
- XandridFire
- AnOtHeROnE
- Count Duckula
- Jorge Laurencena
- Jaden Emrich
- polytoad
- Defkyle
- John Wanot
- Ramerson Wesley Araújo
- PSX-Place.com
- rsn8887
- Samuel Batista
- Andyways
- gnuffy
- Colan Wiser
- Elwood Blues
- Justin
- Angel Villagómez
- gnmmarechal
- Pirloui
- Santiago Quiroga
- Lars Zondervan
- Daniel Crane
- Yakara Network
- Gelson Silva
- Bryan Hanbury
- 2Mourty
If you want, visit my website: http://rinnegatamante.it 
Re: [RELEASE] vitaQuake - Quake port for PSVITA
Excellent work mate love your game ports.
1. PS Vita Wifi 2.01 fw - Pro-V/Ark
1. PS Vita Wifi 3.18 fw - ?
1. PS Vita 3G 3.60 fw - HENkaku
1. PS Vita Wifi 3.18 fw - ?
1. PS Vita 3G 3.60 fw - HENkaku
Re: [RELEASE] vitaQuake - Quake port for PSVITA
Thank you! One thing I noted - the console is still showing 2.9 even after uninstalling and reinstalling clean.
- Rinnegatamante
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Re: [RELEASE] vitaQuake - Quake port for PSVITA
Do you have the Resolution setting in Options menu? if so, it's just a glitch caused by not fully recompiling the release vpk, all features are implemented.
If you want, visit my website: http://rinnegatamante.it 
Re: [RELEASE] vitaQuake - Quake port for PSVITA
Hi, thanks for great Quake ports! I have my vita for about 2 weeks and I'm playing my favorite childhood games more than the vita ones.
I noticed a problem with vertical camera movement on right stick and gyroscope.
- with the thumbstick there is a dead zone when moving up or down, preventing precise camera movement.
- as for the gyroscope, after moving up or down the camera immediately goes back to the center position by itself.
All of this happens only on vertical movement, horizontal is fine. I'm also playing Quake 2 with gyro aiming and everything is perfectly fine there. Anybody noticed the similar behavior? Any fix for this?
I noticed a problem with vertical camera movement on right stick and gyroscope.
- with the thumbstick there is a dead zone when moving up or down, preventing precise camera movement.
- as for the gyroscope, after moving up or down the camera immediately goes back to the center position by itself.
All of this happens only on vertical movement, horizontal is fine. I'm also playing Quake 2 with gyro aiming and everything is perfectly fine there. Anybody noticed the similar behavior? Any fix for this?
Re: [RELEASE] vitaQuake - Quake port for PSVITA
Yes I to have this problem.malditof wrote: ↑Thu May 24, 2018 7:13 pmHi, thanks for great Quake ports! I have my vita for about 2 weeks and I'm playing my favorite childhood games more than the vita ones.
I noticed a problem with vertical camera movement on right stick and gyroscope.
- with the thumbstick there is a dead zone when moving up or down, preventing precise camera movement.
- as for the gyroscope, after moving up or down the camera immediately goes back to the center position by itself.
All of this happens only on vertical movement, horizontal is fine. I'm also playing Quake 2 with gyro aiming and everything is perfectly fine there. Anybody noticed the similar behavior? Any fix for this?
1. PS Vita Wifi 2.01 fw - Pro-V/Ark
1. PS Vita Wifi 3.18 fw - ?
1. PS Vita 3G 3.60 fw - HENkaku
1. PS Vita Wifi 3.18 fw - ?
1. PS Vita 3G 3.60 fw - HENkaku
- Rinnegatamante
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- Joined: Sat Mar 26, 2011 10:02 am
- Contact:
Re: [RELEASE] vitaQuake - Quake port for PSVITA
This may be caused by forced lookspring set since old software rendered version of the homebrew. I'll take a look again and try to fix it.Dutt wrote: ↑Fri May 25, 2018 1:03 amYes I to have this problem.malditof wrote: ↑Thu May 24, 2018 7:13 pmHi, thanks for great Quake ports! I have my vita for about 2 weeks and I'm playing my favorite childhood games more than the vita ones.
I noticed a problem with vertical camera movement on right stick and gyroscope.
- with the thumbstick there is a dead zone when moving up or down, preventing precise camera movement.
- as for the gyroscope, after moving up or down the camera immediately goes back to the center position by itself.
All of this happens only on vertical movement, horizontal is fine. I'm also playing Quake 2 with gyro aiming and everything is perfectly fine there. Anybody noticed the similar behavior? Any fix for this?
If you want, visit my website: http://rinnegatamante.it 