Gamma is not changeable at all in glQuake. It's a common bug. However you can increase/reduce PSVITA brightness on the game by holding PS button for a while.nicojarre wrote: ↑Thu Jan 25, 2018 4:11 pmI also needed to delete hipnotic folder that was in my id1! Now it works like a charm. Impressive work!!!Rinnegatamante wrote: ↑Thu Jan 25, 2018 3:51 pmI think it's a problem only with default expansions (hipnotic and rogue).
I do have tf mod and it works perfectly.
Probably there's a bug in Com_Init call, have to look further into this.
Only improvement left would be the overbright and fullbright and that would make it the most beautiful Quake version ever
One bug report and one question :
- When the ps vita running vitaQuake 2.6 goes in sleep mode or if going to Vita menu screen for a second, turning it back on crashes quake with error C2-12828-1.
- Is there a way to change Gamma and Contrast via the console? Command seem to not be recognized...
[RELEASE] vitaQuake - Quake port for PSVITA
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Re: [RELEASE] vitaQuake - Quake port for PSVITA
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Re: [RELEASE] vitaQuake - Quake port for PSVITA
I suppose that contrast is also not changeable?Rinnegatamante wrote: ↑Fri Jan 26, 2018 1:31 pmGamma is not changeable at all in glQuake. It's a common bug. However you can increase/reduce PSVITA brightness on the game by holding PS button for a while.nicojarre wrote: ↑Thu Jan 25, 2018 4:11 pmI also needed to delete hipnotic folder that was in my id1! Now it works like a charm. Impressive work!!!Rinnegatamante wrote: ↑Thu Jan 25, 2018 3:51 pmI think it's a problem only with default expansions (hipnotic and rogue).
I do have tf mod and it works perfectly.
Probably there's a bug in Com_Init call, have to look further into this.
Only improvement left would be the overbright and fullbright and that would make it the most beautiful Quake version ever
One bug report and one question :
- When the ps vita running vitaQuake 2.6 goes in sleep mode or if going to Vita menu screen for a second, turning it back on crashes quake with error C2-12828-1.
- Is there a way to change Gamma and Contrast via the console? Command seem to not be recognized...
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Re: [RELEASE] vitaQuake - Quake port for PSVITA
I've managed to bugfix gamma so Brightness setting will come back in next release.nicojarre wrote: ↑Fri Jan 26, 2018 5:25 pmI suppose that contrast is also not changeable?Rinnegatamante wrote: ↑Fri Jan 26, 2018 1:31 pmGamma is not changeable at all in glQuake. It's a common bug. However you can increase/reduce PSVITA brightness on the game by holding PS button for a while.nicojarre wrote: ↑Thu Jan 25, 2018 4:11 pm
I also needed to delete hipnotic folder that was in my id1! Now it works like a charm. Impressive work!!!
Only improvement left would be the overbright and fullbright and that would make it the most beautiful Quake version ever
One bug report and one question :
- When the ps vita running vitaQuake 2.6 goes in sleep mode or if going to Vita menu screen for a second, turning it back on crashes quake with error C2-12828-1.
- Is there a way to change Gamma and Contrast via the console? Command seem to not be recognized...
If you want, visit my website: http://rinnegatamante.it 
Re: [RELEASE] vitaQuake - Quake port for PSVITA
That's a great news!! On the way to bring back the old dark Quake atmosphereRinnegatamante wrote: ↑Sat Jan 27, 2018 11:50 amI've managed to bugfix gamma so Brightness setting will come back in next release.nicojarre wrote: ↑Fri Jan 26, 2018 5:25 pmI suppose that contrast is also not changeable?Rinnegatamante wrote: ↑Fri Jan 26, 2018 1:31 pm
Gamma is not changeable at all in glQuake. It's a common bug. However you can increase/reduce PSVITA brightness on the game by holding PS button for a while.
Dunno if anybody tried, but even under-clocking Ps Vita to lowest settings, VitaQuake 2.6 still runs at >40fps. Amazing.
Re: [RELEASE] vitaQuake - Quake port for PSVITA
Hello. Excellent work. Big thanks and bow!! But one thing haunts:
- When the ps vita running vitaQuake 2.6 goes in sleep mode or if going to Vita menu screen for a second, turning it back on crashes quake with error C2-12828-1.
I confirm that I have the same problem...
is there a solution?
Thanks!
- When the ps vita running vitaQuake 2.6 goes in sleep mode or if going to Vita menu screen for a second, turning it back on crashes quake with error C2-12828-1.
I confirm that I have the same problem...
is there a solution?
Thanks!
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Re: [RELEASE] vitaQuake - Quake port for PSVITA
That's a common bug in henkaku, it's not related to vitaQuake directly.Artem6 wrote: ↑Mon Jan 29, 2018 7:44 amHello. Excellent work. Big thanks and bow!! But one thing haunts:
- When the ps vita running vitaQuake 2.6 goes in sleep mode or if going to Vita menu screen for a second, turning it back on crashes quake with error C2-12828-1.
I confirm that I have the same problem...
is there a solution?
Thanks!
However vitaQuake v.2.7 released!
Download: http://vitadb.rinnegatamante.it/#/info/10
Changelog:
- Fixed a bug causing homebrew to crash on startup if official missionpacks where shipped in data files.
- Fixed a bug causing mods and missionpacks to use original Quake soundtrack. Now they use their own soundtrack files.
- Added launchers for official missionpacks on vitaQuake Livearea bubble.
- Fixed particles rendering. Now it works as intended.
- Fix for chase camera rendering. Now it draws the player correctly.
- Fix for mirrors rendering. Now they correctly reflect scene.
- Added Quake 3 boobing effect to pickups.
- Fixxed v_gamma command, now it correctly changes game brightness.
- Increased max texture size from 1024x1024 to 4096x4096 (sceGxm hardware limit).
- Added specular mode for Quake veteran challengers (gl_xflip).
- Re-worked Options menu to have all new vitaQuake features.
Credits:
- MasterFeizz for ctrQuake source which i studied to understand how winQuake works.
- Ch0wW for several improvements and code cleanup.
- frangarcj, xerpi and Davee for helping during the journey that lead to the creation of vitaGL.
- All my Patreon supporters:
- Arkanite
- Styde Pregny
- Billy McLaughlin II
- XandridFire
- AnOtHeROnE
- PSX-Place.com
- John Wanot
- Count Duckula
- polytoad
- Edd
- Defkyle
- Davenor
- Samuel Batista
- Jaden Emrich
- Elwood Blues
- Justin
- Santiago Quiroga
- Timo
- Pirloui
- Setiyagung
- Ramerson Wesley Araújo
- temp_anon
- 2Mourty
- Gelson Silva
- gnmmarechal
- Bryan Hanbury
If you want, visit my website: http://rinnegatamante.it 
Re: [RELEASE] vitaQuake - Quake port for PSVITA
Hi,
Is there any way you could make text in menu larger? It's pretty hard to see it
Is there any way you could make text in menu larger? It's pretty hard to see it
Re: [RELEASE] vitaQuake - Quake port for PSVITA
Thank you, I really hope that in the future it will be better))Rinnegatamante wrote: ↑Tue Jan 30, 2018 4:37 pmThat's a common bug in henkaku, it's not related to vitaQuake directly.Artem6 wrote: ↑Mon Jan 29, 2018 7:44 amHello. Excellent work. Big thanks and bow!! But one thing haunts:
- When the ps vita running vitaQuake 2.6 goes in sleep mode or if going to Vita menu screen for a second, turning it back on crashes quake with error C2-12828-1.
I confirm that I have the same problem...
is there a solution?
Thanks!
And thanks for the new version of the game!!
sorry for my bad English)
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Re: [RELEASE] vitaQuake - Quake port for PSVITA
Hi, I really appreciate you making this . Its a great game to have on the vita. Runs great too.
I've been trying to get some mods running with it, namely the half-life conversions. There is two that I know of, and I cant get either to work.
The first is Quakelife https://github.com/autonomous1/quakelife. I import the maps from hl1 from steam. And when I go to launch new game after loading mod it crashes.
The second is the old psp half-life quake conversion. It has sound files and scripts and stuff. So you get the story. But once I load that mod that also crashes when I start new game.
If anyone has had any better luck than this, please let me know. Thanks!
I've been trying to get some mods running with it, namely the half-life conversions. There is two that I know of, and I cant get either to work.
The first is Quakelife https://github.com/autonomous1/quakelife. I import the maps from hl1 from steam. And when I go to launch new game after loading mod it crashes.
The second is the old psp half-life quake conversion. It has sound files and scripts and stuff. So you get the story. But once I load that mod that also crashes when I start new game.
If anyone has had any better luck than this, please let me know. Thanks!
Re: [RELEASE] vitaQuake - Quake port for PSVITA
Is there a guide from building this from the git.
I keep getting errors when running the makefile. Do you need any specific packages/paths set to build this.
I just built pkgi to make sure my system was building ok and that compiled the vpk & other files with no problems.
EDIT: OK figured it out after realising I needed to build vitaGL then run the "make install" command.
I keep getting errors when running the makefile. Do you need any specific packages/paths set to build this.
I just built pkgi to make sure my system was building ok and that compiled the vpk & other files with no problems.
EDIT: OK figured it out after realising I needed to build vitaGL then run the "make install" command.