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Re: [RELEASE] vitaQuake - Quake port for PSVITA

PostPosted: Sun Mar 19, 2017 10:35 pm
by szczuru
Any chances for Quake 2 on Vita? :D

Re: [RELEASE] vitaQuake - Quake port for PSVITA

PostPosted: Sun Mar 19, 2017 10:41 pm
by Rinnegatamante
szczuru wrote:Any chances for Quake 2 on Vita? :D


Whitout an openGL-like wrapper, not from me (and probably not from anyone).

Re: [RELEASE] vitaQuake - Quake port for PSVITA

PostPosted: Mon Mar 20, 2017 5:15 pm
by reprep
thanks i will try campaign.

for opengl like wrapper does SDL count?

Re: [RELEASE] vitaQuake - Quake port for PSVITA

PostPosted: Mon Mar 20, 2017 8:07 pm
by Rinnegatamante
reprep wrote:thanks i will try campaign.

for opengl like wrapper does SDL count?


Nope, current SDL port doesn't have support for SDL_OPENGL mode.

Re: [RELEASE] vitaQuake - Quake port for PSVITA

PostPosted: Fri Jun 23, 2017 9:16 pm
by Rameron
Hello!

Asked for help: when I'm launching game, it closed and after this in Quake folder appearing file "log.txt" with line "ux0:/data/Quake/id1/pak0.pak is not packfile". These files (pak0.pak and pak1.pak) I got from Quake 1 game folder.

Thanks for help.