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[RELEASE] vitaQuake - Quake port for PSVITA

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
NoOne
Posts: 281
Joined: Wed Dec 19, 2012 3:03 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by NoOne »

In game text is too small
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suicidal.banana
Posts: 8
Joined: Sun Mar 17, 2013 11:21 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by suicidal.banana »

Just wanted to thank you for your efforts, this is great
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ikilledzeus
Posts: 22
Joined: Thu Oct 15, 2015 8:12 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by ikilledzeus »

Thank you sooo much, this is a great port! Can it run the half-life mod for the quake engine?
Rinnegatamante
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by Rinnegatamante »

ikilledzeus wrote:Thank you sooo much, this is a great port! Can it run the half-life mod for the quake engine?
Never tried by myself but there shouldn't be problem i think.
If you want, visit my website: http://rinnegatamante.it :D
UraniumDude
Posts: 48
Joined: Sun Mar 17, 2013 3:29 am

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by UraniumDude »

Well, some of the mods do work. Try it and let us know how it goes.
O-bake
Posts: 30
Joined: Sun Sep 02, 2012 7:58 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by O-bake »

Thanks for the great port :)

Is it somehow possible to play the mission packs rogue and hypnotic?
Rinnegatamante
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by Rinnegatamante »

O-bake wrote:Thanks for the great port :)

Is it somehow possible to play the mission packs rogue and hypnotic?
Quite sure they require a modified quake engine.
If you want, visit my website: http://rinnegatamante.it :D
lupus
Posts: 9
Joined: Sat Oct 26, 2013 8:45 am

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by lupus »

@Rinnegatamante thx for your works.
I have some questions:
1 there is modified controls config is stored?
2 have you any plans to add virtual keybord for console commands?
3 is command "exec ..." supported? My console log shoving me "can't exec default.cfg" but it stored in id1 folder.

Maybe you can use some src parts from win/psp sources of Kurok:
http://www.bladebattles.com/kurok/files.html
?
Rinnegatamante
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by Rinnegatamante »

1 the controls are binded from the source. (hardcoced) I'll probably move it to a config file in next release.
2 i answered this question some posts ago anyway if the keyboard is usable in vitasdk, i'll consider to replace danzeff with it.
3 maybe it's a problem in vitaQuake looking from another main folder for the files. You can try to give it an assolute path (like ux0:/config.cfg)
If you want, visit my website: http://rinnegatamante.it :D
lupus
Posts: 9
Joined: Sat Oct 26, 2013 8:45 am

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by lupus »

So danzeff works? How can i use it?
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