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[RELEASE] vitaQuake - Quake port for PSVITA

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
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d@rk51d3
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Location: South Australia

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by d@rk51d3 » Sun Jul 31, 2016 10:48 am

Loving it. Thanks for the upload.
Things are only going to get better. 8-)
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aymeric000
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by aymeric000 » Sun Jul 31, 2016 11:48 am

Very good port ! And without GPU support !!! I can't imagine all the thing we can do with GPU support !

I hope for a dosbox emulator for vita too ! :D
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PS Vita 1001 - 3.60 OFW - HENkaku + VHBL + Adrenaline
PSP 1004 - 6.60 PRO-B10 CFW

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NoOne
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by NoOne » Sun Jul 31, 2016 12:19 pm

In game text is too small

suicidal.banana
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by suicidal.banana » Mon Aug 01, 2016 8:45 am

Just wanted to thank you for your efforts, this is great

ikilledzeus
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by ikilledzeus » Mon Aug 01, 2016 3:49 pm

Thank you sooo much, this is a great port! Can it run the half-life mod for the quake engine?

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Rinnegatamante
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by Rinnegatamante » Mon Aug 01, 2016 3:58 pm

ikilledzeus wrote:Thank you sooo much, this is a great port! Can it run the half-life mod for the quake engine?
Never tried by myself but there shouldn't be problem i think.
If you want, visit my website: http://rinnegatamante.it :D

UraniumDude
Posts: 48
Joined: Sun Mar 17, 2013 3:29 am

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by UraniumDude » Mon Aug 01, 2016 4:04 pm

Well, some of the mods do work. Try it and let us know how it goes.

O-bake
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by O-bake » Mon Aug 01, 2016 10:47 pm

Thanks for the great port :)

Is it somehow possible to play the mission packs rogue and hypnotic?

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Rinnegatamante
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by Rinnegatamante » Mon Aug 01, 2016 10:57 pm

O-bake wrote:Thanks for the great port :)

Is it somehow possible to play the mission packs rogue and hypnotic?
Quite sure they require a modified quake engine.
If you want, visit my website: http://rinnegatamante.it :D

lupus
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by lupus » Tue Aug 02, 2016 4:48 am

@Rinnegatamante thx for your works.
I have some questions:
1 there is modified controls config is stored?
2 have you any plans to add virtual keybord for console commands?
3 is command "exec ..." supported? My console log shoving me "can't exec default.cfg" but it stored in id1 folder.

Maybe you can use some src parts from win/psp sources of Kurok:
http://www.bladebattles.com/kurok/files.html
?

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