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[RELEASE] vitaQuake - Quake port for PSVITA

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
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chrisssj3
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by chrisssj3 »

mindglitch wrote:yea man. just try it out. you could have been playing this whole time.
Thanks, just making sure, how can i be sure my copy of pak1.pak is working correctly? what level would i need to load or something like that?
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Rinnegatamante
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by Rinnegatamante »

chrisssj3 wrote:
mindglitch wrote:yea man. just try it out. you could have been playing this whole time.
Thanks, just making sure, how can i be sure my copy of pak1.pak is working correctly? what level would i need to load or something like that?
Episode >1 maps.
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If you want, visit my website: http://rinnegatamante.it :D
chrisssj3
Posts: 69
Joined: Fri Apr 29, 2016 5:22 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by chrisssj3 »

THe room with the halls? i have episode 1/4 and they seem to work :)
luck
Posts: 218
Joined: Sun May 22, 2011 5:49 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by luck »

any plans on adding nazi zombies portable support? (pc version)
it s a quake mod afterall

it says unknown command or crash.

thanks
Rinnegatamante
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by Rinnegatamante »

luck wrote:any plans on adding nazi zombies portable support? (pc version)
it s a quake mod afterall

it says unknown command or crash.

thanks
Nazi Zombies Portable uses a modified Quake Engine that's why you can't run it with vitaQuake (like other commercial games that use modified Quake Engine like Hexen II).

Also, i doubt it would run smooth without hardware rendering.

I'm really interested on understanding why people want to play so desperately a mod which is probably the most buggy mod ever made with animations bugs, gameplay bugs (zombies 95% of the times get stuck in walls or in unreachable places breaking the game), effects bugs, sounds bugs, etc... (And devs also stopped working since 2011 imho...)
For what i think, not worth the effort to even port the vitaQuake core to NZP.
There are a lot more qualitative mods like Half-Life or Quake 1 Arena.
If you want, visit my website: http://rinnegatamante.it :D
mindglitch
Posts: 186
Joined: Tue Sep 11, 2012 11:21 pm
Location: chi town

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by mindglitch »

Rinnegatamante wrote:I'm really interested on understanding why people want to play so desperately a mod which is probably the most buggy mod ever made ...
because nazi zombies dude.
personally i dont understand the hype either.
-always use the search function before asking and if you receive help from anyone, say thanks and remember to pay it forward.
[spoiler]#387843 by dgjg0622
Tue May 12, 2015 12:01 pm

Me too,i can't install it, i am not back up, i can't update,I want dead[/spoiler]
luck
Posts: 218
Joined: Sun May 22, 2011 5:49 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by luck »

Ok, thanks for the clarification.

I never had such bugs, or maybe i can t last that long xD

The answer is because i, and probably a lot of people, like black ops 1 nazi zombies and there s no way to play it on the go (the official app is s**y and it has no controller support...but you have to pay for this Lol)

Nzp sucks and the first versions were unplayable but v1.1 and an unofficial 1.0.5+ for vita(vhbl) work pretty well!

I also like how it looks with quake graphics (retro fan)

This is why i would like to see it on vita with analog support and more ram available (maybe less bugs, no lag and more zombies :twisted: )
ldeveraux
Posts: 8
Joined: Sun Oct 28, 2012 11:19 am

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by ldeveraux »

romain337 wrote:
ldeveraux wrote:Weird, I installed everything fine, but on startup, the character just keeps spinning. I can't move or do anything. Bad download? Bad install? Anyone else see this?
Retrotouch activated in the options ?
I guess I needed to shut it off. thanks!
Rinnegatamante
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by Rinnegatamante »

luck wrote:Ok, thanks for the clarification.

I never had such bugs, or maybe i can t last that long xD

The answer is because i, and probably a lot of people, like black ops 1 nazi zombies and there s no way to play it on the go (the official app is s**y and it has no controller support...but you have to pay for this Lol)

Nzp sucks and the first versions were unplayable but v1.1 and an unofficial 1.0.5+ for vita(vhbl) work pretty well!

I also like how it looks with quake graphics (retro fan)

This is why i would like to see it on vita with analog support and more ram available (maybe less bugs, no lag and more zombies :twisted: )
On moddb there are sourcecodes only for v.1.0.
If you want, visit my website: http://rinnegatamante.it :D
luck
Posts: 218
Joined: Sun May 22, 2011 5:49 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by luck »

oh i see
afaik, that source is the lastest (speaking about the psp-engine)
the unofficial versions are using a different resource folder, no big changes, just lighter and less buggy.
this means we should be able to use the unofficial pak.

I m using this on ps vita
https://www.youtube.com/watch?v=ofhIBJJ5QeA
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