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[RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
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Rinnegatamante
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[RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts

Post by Rinnegatamante » Sat Dec 30, 2017 12:27 pm

Description

Faith will be your only weapon in this platformer styled like a ZX Spectrum game. Black backgrounds, 1 color sprites and 1 bit sounds are a proper fit for a raw story. The lack of details turn on the player's imagination, creating a unique experience for each player.
L'Abbaye des Morts has been inspired by the tragic history of the Cathars and platform games for ZX Spectrum computers like Manic Miner, Jet Set Willy or Dynamite Dan.

Screenshots
Image
Image
Image

Controls

- Dpad: Move the character/Jump
- X: Jump
- O: Switch from 32bit to 8bit graphics
- Start: Exit game

Credits

- nop90 for the 3DS port i used as base to port it to Vita.
- All my Patrons for their awesome support:
- All my Patrons for their awesome support on Patreon:
- Styde Pregny
- Billy McLaughlin II
- XandridFire
- Samuel Batista
- Jaden Emrich
- Justin
- Edd
- Setiyagung
- Ramerson Wesley Araújo
- temp_anon
- 2Mourty
- gnmmarechal
- Bryan Hanbury
- Gelson Silva

Urls:

Download: http://vitadb.rinnegatamante.it/#/info/359
Sourcecode: https://github.com/Rinnegatamante/AbbayeDesMorts-Vita
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If you want, visit my website: http://rinnegatamante.it :D

GelsonSilva
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Re: [RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts

Post by GelsonSilva » Sat Dec 30, 2017 11:21 pm

I do not know this game, I'll test soon, thanks for the release.
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asdfzxc920
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Re: [RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts

Post by asdfzxc920 » Mon Jan 01, 2018 1:59 am

I've encountered a crash when changing rooms or respawning, usually preceded by all UI text disappearing. This is frustratingly hard to reproduce consistently, but in one case I noticed that I had clipped into some terrain prior to the crash (specifically, I clipped into the corner of the floor while jumping up into the belltower from the entrance hall).

The room labels are also off by one, it looks like you're missing a comma between "Wine supplies" and ":$".

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Rinnegatamante
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Re: [RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts

Post by Rinnegatamante » Thu Jan 04, 2018 11:26 am

asdfzxc920 wrote:
Mon Jan 01, 2018 1:59 am
I've encountered a crash when changing rooms or respawning, usually preceded by all UI text disappearing. This is frustratingly hard to reproduce consistently, but in one case I noticed that I had clipped into some terrain prior to the crash (specifically, I clipped into the corner of the floor while jumping up into the belltower from the entrance hall).

The room labels are also off by one, it looks like you're missing a comma between "Wine supplies" and ":$".
Can you upload the coredump file related to the crash (ux0:data)?
If you want, visit my website: http://rinnegatamante.it :D

asdfzxc920
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Re: [RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts

Post by asdfzxc920 » Fri Jan 05, 2018 2:19 am

I apparently uncovered a second way to crash the game while collecting a coredump for the first one.

Here's the crash I described in my first post:
https://mega.nz/#!nQ1W3QqS!Ma1rg8Sw2xRE ... 273EHLeWCk
Here's the other crash:
https://mega.nz/#!zBMilZbT!r2VBoS-mJILM ... 4EtQfJ-Vdo
https://mega.nz/#!2IVCmaoI!6QstgmjQrmtS ... C_9c3XyjoU

Elwood89
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Re: [RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts

Post by Elwood89 » Tue Mar 06, 2018 8:03 am

Hello!
I know you are busy working on Vita GL, but whenever you are done with that ;) you might check back with Abbaye, because I usually get a (C2-12828-1) when picking the second or third scroll (it seems that it does not matter which one it is, only the first one about "12 brothers" is safe).

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