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Re: [UPDATED 17.11.2015] VitaShell 0.2

Posted: Thu Dec 03, 2015 5:14 pm
by yifanlu
TheFloW wrote:
shura wrote:First of all thank you for this wonderful homebrew, be sure I will vote for VITASHELL :P
Maybe it would be good to add the feature to move files, I mean not only copy/paste and then erase the file...
Another feature could be USB support :D
Thank you again.
There's sadly no API for IO move unless someone finds the command like Total_Noob did for the PSP: viewtopic.php?t=28206.
I've not bothered with USB yet (but I WILL soon). As PSM DOES uses some USB functions, it's surely possible to do something with them, but we first need to reverse and understand them.
And thank you for voting!
What about sceIoRename?

Re: [UPDATED 17.11.2015] VitaShell 0.2

Posted: Thu Dec 03, 2015 5:32 pm
by TheFloW
yifanlu wrote:
TheFloW wrote:
shura wrote:First of all thank you for this wonderful homebrew, be sure I will vote for VITASHELL :P
Maybe it would be good to add the feature to move files, I mean not only copy/paste and then erase the file...
Another feature could be USB support :D
Thank you again.
There's sadly no API for IO move unless someone finds the command like Total_Noob did for the PSP: viewtopic.php?t=28206.
I've not bothered with USB yet (but I WILL soon). As PSM DOES uses some USB functions, it's surely possible to do something with them, but we first need to reverse and understand them.
And thank you for voting!
What about sceIoRename?
@yifanlu
Cool! This works, didn't know that!

Guys, thanks to the mention by yifanlu, you'll see a move feature in the next release! You'll only be able to move things withing same partition of course.

Re: [UPDATED 17.11.2015] VitaShell 0.2

Posted: Fri Dec 04, 2015 3:01 pm
by TheFloW
Sorry for double post, but listen guys! Anyone with Rejuvenate on 3.18/3.20 should contact me for testing. I'm working on a method to unlock 444Mhz for these FW's (although I can't promise that it's going to work, let us see).

EDIT: Nevermind, not possible on 3.18.

Re: [UPDATED 17.11.2015] VitaShell 0.2

Posted: Sat Dec 05, 2015 1:57 am
by tabnksg
My PS VITA still on FW 3.18. Let me know how to test :)

Re: [UPDATED 17.11.2015] VitaShell 0.2

Posted: Sat Dec 05, 2015 7:13 pm
by 30Wditch
TheFloW wrote:Sorry for double post, but listen guys! Anyone with Rejuvenate on 3.18/3.20 should contact me for testing. I'm working on a method to unlock 444Mhz for these FW's (although I can't promise that it's going to work, let us see).

EDIT: Nevermind, not possible on 3.18.
dang you made my heart skip for a moment.
Would have been nice to have 444Mhz on 3.18. What's the reason it doesn't work?

Re: [UPDATED 17.11.2015] VitaShell 0.2

Posted: Sat Dec 05, 2015 7:50 pm
by TheFloW
30Wditch wrote:
TheFloW wrote:Sorry for double post, but listen guys! Anyone with Rejuvenate on 3.18/3.20 should contact me for testing. I'm working on a method to unlock 444Mhz for these FW's (although I can't promise that it's going to work, let us see).

EDIT: Nevermind, not possible on 3.18.
dang you made my heart skip for a moment.
Would have been nice to have 444Mhz on 3.18. What's the reason it doesn't work?
The syscall is not available on this FW :/

Re: [UPDATED 17.11.2015] VitaShell 0.2

Posted: Sat Dec 05, 2015 9:58 pm
by Orion90
TheFloW wrote:
30Wditch wrote:
TheFloW wrote:Sorry for double post, but listen guys! Anyone with Rejuvenate on 3.18/3.20 should contact me for testing. I'm working on a method to unlock 444Mhz for these FW's (although I can't promise that it's going to work, let us see).

EDIT: Nevermind, not possible on 3.18.
dang you made my heart skip for a moment.
Would have been nice to have 444Mhz on 3.18. What's the reason it doesn't work?
The syscall is not available on this FW :/
It is available the source code of VitaShell?
I would like to help with this project :)

Re: [UPDATED 17.11.2015] VitaShell 0.2

Posted: Sun Dec 06, 2015 1:04 pm
by toBsucht
Sign tool in viashell use pspcrypter i guess or any improvement on signing? Whatever nice it´s now possible to create custom bubbles on vita for some homebrews.
...I had less static elf error more relocation fix fails. Btw it´s possible to "sign" brews with static elf errors by replace files in eboot with static elf loader.

Re: [UPDATED 17.11.2015] VitaShell 0.2

Posted: Sun Dec 06, 2015 1:48 pm
by TheFloW
@Orion90
I could need some graphics :)

@toBsucht
I'm using a similar method as prxEncrypter to sign PBOOT.PBP. I'm not going to improve the sign method, because I want to focus on native functions.

Re: [UPDATED 17.11.2015] VitaShell 0.2

Posted: Sun Dec 06, 2015 6:09 pm
by laharl22
Where i can find sce_ebootpbp_file ?nothing or my base game or cloning have this file