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Re: [UPDATED 17.11.2015] VitaShell 0.2
Posted: Wed Nov 18, 2015 2:49 am
by RepeatingDigits
Yess. Well, wagic worked. ¿I wonder if this works for creating PSP game bubbles?
Re: [UPDATED 17.11.2015] VitaShell 0.2
Posted: Wed Nov 18, 2015 6:44 am
by SteelWolf89
Serious question.
Is there any way of force installing this on 3.52?
I have PSM DEV, Pool Hall Pro and the Ark-2 bubble installed, and have a previous install of TN-V11 on my memory card.
Re: [UPDATED 17.11.2015] VitaShell 0.2
Posted: Wed Nov 18, 2015 8:23 am
by OperationNT
No, you use VitaShell on FW 3.52 because it starts through Rejuvenate hack.
Rejuvenate hack needs that "PSM Dev Assistant" application can start and it is not the case on FW 3.52 (people reports that it is locked because it asks an update).
Re: [UPDATED 17.11.2015] VitaShell 0.2
Posted: Wed Nov 18, 2015 10:07 am
by lalabuy
i don't have a base game.can i use other guys EBOOT.PBP and __sce_ebootpbp to create a bubble?
Re: VitaShell 0.1
Posted: Wed Nov 18, 2015 2:59 pm
by Typhoon_Neon
Santaros wrote:TheFloW wrote:
There are 3 steps to create a PSP homebrew bubble:
1) Go to your desired homebrew folder at /PSP/GAME/ where there's the EBOOT.PBP. Press X on this file. If it isn't signable, you'll get the 'Cannot sign this file' or 'Error 0xFFFFFFFE' error. If you have successfully signed the file, a PBOOT.PBP should have been created and EBOOT.PBP renamed to EBOOT_ORI.PBP.
2) Copy any EBOOT.PBP and __sce_ebootpbp file to the current folder.
3) Rebuild database and enjoy.
As I understand it step 3 isn't entirely true, you can copy it across to your PC, delete the original and then copy it back. I would prefer to avoid rebuilding the database wherever possible

.
I gave this a shot via the Japanese Patapon 3 Demo which doesn't contain DRM and can be installed through the Package Installer [
viewtopic.php?t=38342]. Unfortunately while installing this way does create the sce_ebootpbp file, it doesn't create the necessary rif file [It appears this comes from Sony] and doesn't work.
Care to elaborate? I can't copy anything over from PC since QCMA only shows Corrupted Data. I would prefer not to rebuild either but, you know.
Re: [UPDATED 17.11.2015] VitaShell 0.2
Posted: Wed Nov 18, 2015 9:28 pm
by Santaros
lalabuy wrote:i don't have a base game.can i use other guys EBOOT.PBP and __sce_ebootpbp to create a bubble?
I don't believe you can no, the sce_ebootpbp is tied to the specific console it was created on
Sorry Typhoon my bad on that one, I looked into it further and didn't realise that with bubbles they would come up corrupt.
http://hackinformer.com/PlayStationGuid ... tgame.html
Is where I got that idea from. I don't know whether that would necessarily be tied to QCMA. You could try FTP'ing the directory across to your PC, deleting the bubble folder. Resetting the Vita and then copying it back across. Reset it again and see whether it works. I would test it myself but my PSP games ended up getting deleted and I don't have access to a PS3 to reinstall

.
Re: VitaShell 0.1
Posted: Sat Nov 28, 2015 12:05 pm
by Towshend
TheFloW, many thanks for your hark work!
I have a question: can you build the eboot.pbp vitashell app? It wil be easier to use your Homebrew without PC everytime. Thanks!
Re: [UPDATED 17.11.2015] VitaShell 0.2
Posted: Tue Dec 01, 2015 9:50 pm
by TheFloW
Hi guys,
Soon you all will be able to vote for the best homebrew of the Revitalize Competition. I hope that VitaShell will get many votes...it's all up to you guys

I'd be so happy to see some supporters. Actually I'm not the type of person who asks for likes and votes, but in this competition here, having a good result for my homebrew will make me even more motivated to work on it
In further releases you'll expect:
* Media player: Surely MP3, WAV, OGG...maybe more formats. Also I am probably going to add MP4 and AVC playback.
* Shortcuts: Button combinations to copy, paste, etc. files and folders.
* Export function to photo0, music0 and video0 directories.
* Improved HEX and text editor with editing ability.
* 444Mhz for the FW's which support it.
You can certainly post your own ideas here. Be free and write down what you wish for this homebrew.
See you guys,
TheFloW
Re: [UPDATED 17.11.2015] VitaShell 0.2
Posted: Tue Dec 01, 2015 11:32 pm
by shura
First of all thank you for this wonderful homebrew, be sure I will vote for VITASHELL
Maybe it would be good to add the feature to move files, I mean not only copy/paste and then erase the file...
Another feature could be USB support
Thank you again.
Re: [UPDATED 17.11.2015] VitaShell 0.2
Posted: Thu Dec 03, 2015 4:38 pm
by TheFloW
shura wrote:First of all thank you for this wonderful homebrew, be sure I will vote for VITASHELL
Maybe it would be good to add the feature to move files, I mean not only copy/paste and then erase the file...
Another feature could be USB support
Thank you again.
There's sadly no API for IO move unless someone finds the command like Total_Noob did for the PSP:
viewtopic.php?t=28206.
I've not bothered with USB yet (but I WILL soon). As PSM DOES uses some USB functions, it's surely possible to do something with them, but we first need to reverse and understand them.
And thank you for voting!