maybe the eboot.bin from a cartridge is signed to run from multiple locations like gro0:app/ & ux0:app/
..
but i am talking about an actual decrypted eboot.bin
Only if UVL supports it.mr.gas wrote:actually the eboot.bin and other selfs is signed to run from a specific location. .
maybe the eboot.bin from a cartridge is signed to run from multiple locations like gro0:app/ & ux0:app/
..
but i am talking about an actual decrypted eboot.bin
Ok not surprising, could maybe be some other specific use one day but nothing much mainstream I guess, especially now that pspemu bubbles can be made from various ways.TheFloW wrote:Hey guys,
I have to admit, that having the possibility to launch pspemu eboot.pbp is pointless. I have successfully made the launcher, but there are few problems: 1) If you launch a psp game, you won't be able to return back to VitaShell. 2) If you pause the psp game, you won't be able to resume. Because of these two problems, I don't think it makes much sense to add it into the next release.
TheFloW
I think with this we can easly duplicate existing custom bubbles (to use same base game for other ePSP stuff)RepeatingDigits wrote:Wait, so now that we have an easy way to write to PSP/GAME, could this mean that a Vita Bubble Blower V2 is possible through Rejuvenate?
Also thank you, I finally was able to import my Taiko DX DLCs to my Vita!