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[UPDATED 6.12.2015] VitaShell 0.3

Submit here your entries for the Revitalize Competition. Deadline is September 30th.
Rules can be found here: http://wololo.net/revitalize/
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The Z
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Re: VitaShell 0.1

Post by The Z » Sun Nov 08, 2015 8:18 pm

Well done!
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wth
HBL Developer
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Re: VitaShell 0.1

Post by wth » Sun Nov 08, 2015 8:18 pm

Typhoon_Neon wrote:Finally, wouldn't you say? :P
I shouldn't but indeed xD
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tomtomdu80
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Location: France

Re: VitaShell 0.1

Post by tomtomdu80 » Sun Nov 08, 2015 8:21 pm

Eh very well done with the pspemu mounting syscall !

Netrix
Posts: 82
Joined: Thu Jun 27, 2013 3:45 am

Re: VitaShell 0.1

Post by Netrix » Sun Nov 08, 2015 8:23 pm

Are you going to be making the source code available? The pspemu access is very interesting and it would be cool to have the code necessary to use it.

Also, I made vitasdk free the heap memblock for homebrews that you mentioned it wasn't doing. The fix is in the latest pre-built packages on my VPS that can be accessed here: http://158.69.194.187/builds/releases/

Homebrews need to return from main() or call exit() in order to quit back to your shell. If they aren't doing that, it's not vitasdk's fault.

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szczuru
Posts: 169
Joined: Tue Oct 06, 2015 9:18 pm

Re: VitaShell 0.1

Post by szczuru » Sun Nov 08, 2015 8:27 pm

So now we need to find a way to run Rejuvenate on 3.51+ or to downgrade >3.51 :D

TheFloW
Guru
Posts: 57
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Re: VitaShell 0.1

Post by TheFloW » Sun Nov 08, 2015 8:32 pm

Netrix wrote:Are you going to be making the source code available? The pspemu access is very interesting and it would be cool to have the code necessary to use it.

Also, I made vitasdk free the heap memblock for homebrews that you mentioned it wasn't doing. The fix is in the latest pre-built packages on my VPS that can be accessed here: http://158.69.194.187/builds/releases/

Homebrews need to return from main() or call exit() in order to quit back to your shell. If they aren't doing that, it's not vitasdk's fault.
This is nice! Hopefully future devs will use this built...

Here you are my friend:
The code

Hopefully we will find more syscalls that mount more directories :)

TheFloW

yifanlu
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Re: VitaShell 0.1

Post by yifanlu » Sun Nov 08, 2015 8:38 pm

Nice finding that psp mount call. Mix this with the ability to call PSP emu with the special URI, I wonder if it's possible to list and launch PSP homebrew from within psm.

boughtavita
Posts: 31
Joined: Thu Sep 12, 2013 5:18 am

Re: VitaShell 0.1

Post by boughtavita » Sun Nov 08, 2015 9:29 pm

Holy F*ck!

This is brilliant! Exactly what I've been waiting for, progress! When homebrew start taking advantage of this, Rejuvenate will be so much more usable! :D

Thanks TheFloW!

wth
HBL Developer
Posts: 834
Joined: Wed Aug 31, 2011 4:44 pm
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Re: VitaShell 0.1

Post by wth » Sun Nov 08, 2015 9:52 pm

TheFloW wrote:
Netrix wrote:Are you going to be making the source code available? The pspemu access is very interesting and it would be cool to have the code necessary to use it.

Also, I made vitasdk free the heap memblock for homebrews that you mentioned it wasn't doing. The fix is in the latest pre-built packages on my VPS that can be accessed here: http://158.69.194.187/builds/releases/

Homebrews need to return from main() or call exit() in order to quit back to your shell. If they aren't doing that, it's not vitasdk's fault.
This is nice! Hopefully future devs will use this built...

Here you are my friend:
The code

Hopefully we will find more syscalls that mount more directories :)

TheFloW
Nice & simple syscall ! Thanks
Expected some complex sony-like stuff xD

Orion90
Posts: 35
Joined: Wed May 14, 2014 10:53 am

Re: VitaShell 0.1

Post by Orion90 » Sun Nov 08, 2015 10:11 pm

This is very very beatifull
There are possibility to launch PSP ISO/EBOOT trough vitashell?
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XBOX 360 SLIM-RGH
NINTENDO WII-SOFTWARE MOD
NDS/DSI XL-R4

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