Advertising (This ad goes away for registered users. You can Login or Register)

[UPDATED 6.12.2015] VitaShell 0.3

Submit here your entries for the Revitalize Competition. Deadline is September 30th.
Rules can be found here: http://wololo.net/revitalize/
yifanlu
Guru
Posts: 760
Joined: Sun Mar 11, 2012 6:42 am
Contact:

Re: [UPDATED 17.11.2015] VitaShell 0.2

Post by yifanlu »

TheFloW wrote:
shura wrote:First of all thank you for this wonderful homebrew, be sure I will vote for VITASHELL :P
Maybe it would be good to add the feature to move files, I mean not only copy/paste and then erase the file...
Another feature could be USB support :D
Thank you again.
There's sadly no API for IO move unless someone finds the command like Total_Noob did for the PSP: viewtopic.php?t=28206.
I've not bothered with USB yet (but I WILL soon). As PSM DOES uses some USB functions, it's surely possible to do something with them, but we first need to reverse and understand them.
And thank you for voting!
What about sceIoRename?
Advertising
TheFloW
Guru
Posts: 57
Joined: Sun Jun 28, 2015 11:13 am

Re: [UPDATED 17.11.2015] VitaShell 0.2

Post by TheFloW »

yifanlu wrote:
TheFloW wrote:
shura wrote:First of all thank you for this wonderful homebrew, be sure I will vote for VITASHELL :P
Maybe it would be good to add the feature to move files, I mean not only copy/paste and then erase the file...
Another feature could be USB support :D
Thank you again.
There's sadly no API for IO move unless someone finds the command like Total_Noob did for the PSP: viewtopic.php?t=28206.
I've not bothered with USB yet (but I WILL soon). As PSM DOES uses some USB functions, it's surely possible to do something with them, but we first need to reverse and understand them.
And thank you for voting!
What about sceIoRename?
@yifanlu
Cool! This works, didn't know that!

Guys, thanks to the mention by yifanlu, you'll see a move feature in the next release! You'll only be able to move things withing same partition of course.
Advertising
TheFloW
Guru
Posts: 57
Joined: Sun Jun 28, 2015 11:13 am

Re: [UPDATED 17.11.2015] VitaShell 0.2

Post by TheFloW »

Sorry for double post, but listen guys! Anyone with Rejuvenate on 3.18/3.20 should contact me for testing. I'm working on a method to unlock 444Mhz for these FW's (although I can't promise that it's going to work, let us see).

EDIT: Nevermind, not possible on 3.18.
Last edited by TheFloW on Sat Dec 05, 2015 10:02 am, edited 1 time in total.
tabnksg
Posts: 5
Joined: Sat Jul 11, 2015 6:06 am

Re: [UPDATED 17.11.2015] VitaShell 0.2

Post by tabnksg »

My PS VITA still on FW 3.18. Let me know how to test :)
30Wditch
Posts: 69
Joined: Fri Feb 03, 2012 2:57 pm

Re: [UPDATED 17.11.2015] VitaShell 0.2

Post by 30Wditch »

TheFloW wrote:Sorry for double post, but listen guys! Anyone with Rejuvenate on 3.18/3.20 should contact me for testing. I'm working on a method to unlock 444Mhz for these FW's (although I can't promise that it's going to work, let us see).

EDIT: Nevermind, not possible on 3.18.
dang you made my heart skip for a moment.
Would have been nice to have 444Mhz on 3.18. What's the reason it doesn't work?
TheFloW
Guru
Posts: 57
Joined: Sun Jun 28, 2015 11:13 am

Re: [UPDATED 17.11.2015] VitaShell 0.2

Post by TheFloW »

30Wditch wrote:
TheFloW wrote:Sorry for double post, but listen guys! Anyone with Rejuvenate on 3.18/3.20 should contact me for testing. I'm working on a method to unlock 444Mhz for these FW's (although I can't promise that it's going to work, let us see).

EDIT: Nevermind, not possible on 3.18.
dang you made my heart skip for a moment.
Would have been nice to have 444Mhz on 3.18. What's the reason it doesn't work?
The syscall is not available on this FW :/
Orion90
Posts: 35
Joined: Wed May 14, 2014 10:53 am

Re: [UPDATED 17.11.2015] VitaShell 0.2

Post by Orion90 »

TheFloW wrote:
30Wditch wrote:
TheFloW wrote:Sorry for double post, but listen guys! Anyone with Rejuvenate on 3.18/3.20 should contact me for testing. I'm working on a method to unlock 444Mhz for these FW's (although I can't promise that it's going to work, let us see).

EDIT: Nevermind, not possible on 3.18.
dang you made my heart skip for a moment.
Would have been nice to have 444Mhz on 3.18. What's the reason it doesn't work?
The syscall is not available on this FW :/
It is available the source code of VitaShell?
I would like to help with this project :)
PSVITA 1000 Wifi-3.36 ARK-3/VHBL
PSP 2004 SLIM-Pandora kit+6.61 ME 2.3
PS3 SLIM-CFW 4.65.2 REX COBRA/REBUG
XBOX 360 SLIM-RGH
NINTENDO WII-SOFTWARE MOD
NDS/DSI XL-R4
toBsucht
VIP
Posts: 1937
Joined: Wed Dec 29, 2010 8:15 am
Contact:

Re: [UPDATED 17.11.2015] VitaShell 0.2

Post by toBsucht »

Sign tool in viashell use pspcrypter i guess or any improvement on signing? Whatever nice it´s now possible to create custom bubbles on vita for some homebrews.
...I had less static elf error more relocation fix fails. Btw it´s possible to "sign" brews with static elf errors by replace files in eboot with static elf loader.
HomeBrews working with Psp 6.xx fw viewtopic.php?f=2&t=2624
ofw (shrunk) HomeBrews viewtopic.php?f=2&t=1879

All Psp homebrews at mfi.re/toBsucht
http://pspinstaller.co.uk
TheFloW
Guru
Posts: 57
Joined: Sun Jun 28, 2015 11:13 am

Re: [UPDATED 17.11.2015] VitaShell 0.2

Post by TheFloW »

@Orion90
I could need some graphics :)

@toBsucht
I'm using a similar method as prxEncrypter to sign PBOOT.PBP. I'm not going to improve the sign method, because I want to focus on native functions.
laharl22
Posts: 54
Joined: Tue Mar 10, 2015 7:21 pm

Re: [UPDATED 17.11.2015] VitaShell 0.2

Post by laharl22 »

Where i can find sce_ebootpbp_file ?nothing or my base game or cloning have this file
Locked

Return to “Revitalize Competition”