Re: [UPDATED v.1.2] vitaQuake - Quake port for PSVITA
Posted: Mon Nov 09, 2015 6:52 pm
How do I get a mod to work on this? I've tried as a pak0 and pak1 file but that doesn't work.
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A lot of mod uses also a modified Quake Engine. A mod which should work for sure is Team Fortress.Typhoon_Neon wrote:How do I get a mod to work on this? I've tried as a pak0 and pak1 file but that doesn't work.
Rinnegatamante wrote:Sounds pretty strange.
To solve you can start PSP2SHELL and then use it to launch vitaQuake.
I had to do both of those things for it to work, but it does run now! Thanks!zxc2 wrote: You need to update you rejuvenate version. Use the last. I think is 3.4. That will fix you problem.

As said in OP, shareware version is included, to use the full version you need a purchased version of Quake and you have to add the pak1.pak file in id1 folder.Virus wrote:Have I finished the game?
Actually, i'm working on vitaHexenII which is an adaptation of Hexen 2 for PSVITA. Like vitaQuake, it uses a modified version of winQuake which requires hardware GPU rendering (cause using software GPU rendering cause huge framedrops during some scenes like Palette exchanges for Main menu and transparent water rendering).bobrocks95 wrote:Nice to see Quake on the Vita! Hope hardware GPU rendering implementation is going well, it runs so smooth when the screen size is set smaller haha. Great work though!