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Tactic Miner

Submit here your entries for the Revitalize Competition. Deadline is September 30th.
Rules can be found here: http://wololo.net/revitalize/
wonre
Posts: 32
Joined: Sat Mar 03, 2012 8:22 am

Tactic Miner

Post by wonre » Fri Oct 16, 2015 1:41 pm

Hi all!

I tried to make a small action game using Xerpi's vita2dlib for maximum gpu acceleration effect (Thanks Xerpi!)
Gameplay heavily relies on simultaneous usage of left and right stick. Very basic because I lack free time atm.

Description: Tactic miner fell in an unknown cavern. Help him escape. 'Little' 2d action game for ps vita and ps tv.
Controls : Select=pause, Left stick=moves, Right stick=redirects helmet lamp, Triggers=Lamp on/off
Author: myself (+xerpi's vita2dlib)

Green mushrooms : cures poison
Red mushrooms : cures poison and adds extra life

Hint : beyond 40 screens away from starting screen, it's suggested to return to first screen and try another direction... (unless you want to collect many red mushrooms)

Snapshot :
Image

Download :
http://minilgos.com/psv/tactic_miner_bin_v1.0.zip
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SMOKE
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Re: Tactic Miner

Post by SMOKE » Mon Oct 19, 2015 1:30 am

For me, half the time it doesn't reach the splash screen and even when it does, it crashes before getting past that.

I highly suggest using the VitaSDK since the PSP2SDK is broken and nobody is supporting it anymore.
Here's the latest build of it for Windows I uploaded the other day: https://mega.nz/#!l9ogzQIC!HFGKzZaR1oi7 ... B_DzOSYVg0

It has some differences from the PSP2SDK, if you need help setting it up & fixing the code, let me know and I can help.
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wonre
Posts: 32
Joined: Sat Mar 03, 2012 8:22 am

Re: Tactic Miner

Post by wonre » Mon Oct 19, 2015 7:20 am

oh ok. I will try that asap. many thx

wonre
Posts: 32
Joined: Sat Mar 03, 2012 8:22 am

Re: Tactic Miner

Post by wonre » Mon Oct 19, 2015 10:03 am

ok i've added in the zip archive a new elf made with the vitasdk you supplied

I just had to add make.exe, msys-1.0.dll, msys-iconv-2.dll, msys-intl-8.dll in devkitARM/bin, and also replace some constants prefixes PSP2_ with prefix SCE_, replace -none- with -vita- in makefile, remove the psp2.specs reference in makefile, replace -lc_Stub with -lc -lm in makefile for linking

can't really test it atm because wololo.net/psmplus is out of order (404) and hackinformer.com/psmplus never worked for me, so can't get valid daily files today...

edit: it's wololo.net/talk/psmplus and not wololo.net/psmplus... I could test this build made with vitasdk
and it makes rejuvenate 0.3.4 crash on vita (fw 3.18 dev assist for unity 1.05 ) side (error c2-12828-1) when it comes to the 'Getting module info' phase
I suppose the line
PSP2_MODULE_INFO(0, 0, "tactic_miner");
is no longer valid with vitasdk?

edit2:
for now, only the _fixup.elf is confirmed to work on vita fw 3.18 dev assist for unity 1.05
I guess I have to find a psp2-fixup.exe file that will accept to work with an elf made with vitasdk
(the older one i have says '.rel.sce_libgen_mark is not found')

Here is my current makefile (-lc_stub couldn't work so i put -lc lm instead and commented the -specs option) :

TARGET = tactic_miner
MADEOBJS = main.o draw.o font.o utils.o \
splash.o sprites.o forest.o \
vita2d.o vita2d_texture.o
OBJS = $(MADEOBJS) \
shader/compiled/clear_v_gxp.o shader/compiled/clear_f_gxp.o \
shader/compiled/color_v_gxp.o shader/compiled/color_f_gxp.o \
shader/compiled/texture_v_gxp.o shader/compiled/texture_f_gxp.o \
shader/compiled/texture_tint_f_gxp.o
LIBS = -lc -lm -lSceKernel_stub -lSceDisplay_stub -lSceGxm_stub \
-lSceCtrl_stub -lSceTouch_stub

PREFIX = $(DEVKITARM)/bin/arm-vita-eabi
CC = $(PREFIX)-gcc
READELF = $(PREFIX)-readelf
OBJDUMP = $(PREFIX)-objdump
CFLAGS = -Wall
# -specs=psp2.specs
ASFLAGS = $(CFLAGS)

all: $(TARGET)_fixup.elf

%_fixup.elf: %.elf
psp2-fixup -q -S $< $@

$(TARGET).elf: $(OBJS)
$(CC) $(CFLAGS) $^ $(LIBS) -o $@

clean:
@rm -rf $(TARGET)_fixup.elf $(TARGET).elf $(MADEOBJS)

edit3: I guess I will take your source vitatester 1.1.1 and start from there to rebuild my game upon it. that way i'm sure makefile will be good



TARGET = tactic_miner
MADEOBJS = main.o draw.o font.o utils.o \
splash.o sprites.o forest.o
OBJS = $(MADEOBJS) \
shader/compiled/clear_v_gxp.o shader/compiled/clear_f_gxp.o \
shader/compiled/color_v_gxp.o shader/compiled/color_f_gxp.o \
shader/compiled/texture_v_gxp.o shader/compiled/texture_f_gxp.o \
shader/compiled/texture_tint_f_gxp.o
LIBS = -lvita2d -lm -lSceKernel_stub -lSceDisplay_stub -lSceGxm_stub \
-lSceCtrl_stub -lSceTouch_stub -lSceCommonDialog_stub

PREFIX = $(DEVKITARM)/bin/arm-vita-eabi
CC = $(PREFIX)-gcc
READELF = $(PREFIX)-readelf
OBJDUMP = $(PREFIX)-objdump
CFLAGS = -Wl,-q -Wall -O3
# -specs=psp2.specs
ASFLAGS = $(CFLAGS)

all: $(TARGET).velf

%.velf: %.elf
$(PREFIX)-strip -g $<
vita-elf-create $< $@

$(TARGET).elf: $(OBJS)
$(CC) $(CFLAGS) $^ $(LIBS) -o $@

clean:
@rm -rf $(TARGET).velf $(TARGET).elf $(MADEOBJS)



edit4: ok with the makefile above (i copied parts of your vitatester makefile),
i finally obtained a .velf that should run probably better on all vita and tv (i added .velf to zip archive) :

Camxpspx123
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Posts: 265
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Re: Tactic Miner

Post by Camxpspx123 » Wed Oct 21, 2015 7:46 pm

SMOKE wrote:For me, half the time it doesn't reach the splash screen and even when it does, it crashes before getting past that.

I highly suggest using the VitaSDK since the PSP2SDK is broken and nobody is supporting it anymore.
Here's the latest build of it for Windows I uploaded the other day: https://mega.nz/#!l9ogzQIC!HFGKzZaR1oi7 ... B_DzOSYVg0

It has some differences from the PSP2SDK, if you need help setting it up & fixing the code, let me know and I can help.
I have successfully compiled a homebrew using vita2dlib but I am interesting compiling vita2dlib by Xerpi but I have an error :

Code: Select all

'c:\vitasdk\arm-vita-eabi\include\freetype2\ft2build.h:37:38: fatal error: freetype/config/ftheader.h: No such file or directory
 #include <freetype/config/ftheader.h>'
Could you help me please :(

cheeyee09
Posts: 132
Joined: Sat Feb 28, 2015 7:31 am

Re: Tactic Miner

Post by cheeyee09 » Wed Oct 21, 2015 9:23 pm

You need build vita_portlibs first

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SMOKE
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Re: Tactic Miner

Post by SMOKE » Wed Oct 28, 2015 1:16 am

There should be vita_portlibs included in that sdk link I uploaded.
If you would like to send me the source code (or open source it, whichever works for you) I can fix it for VitaSDK.

Honestly, there's several differences between PSP2SDK and VitaSDK and I don't remember them all.

As for the module info, it's completely unnecessary and does nothing, so remove it and the moduleinfo include

wonre
Posts: 32
Joined: Sat Mar 03, 2012 8:22 am

Re: Tactic Miner

Post by wonre » Wed Oct 28, 2015 6:55 am

Does the .velf works better for anyone?
(on my vita 3.18 rejuv 0.3.4b both .velf and ._fixup.elf work, just hit anything when revitalize splash appears to start)

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SMOKE
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Re: Tactic Miner

Post by SMOKE » Thu Oct 29, 2015 5:40 pm

I fixed the makefile and another small thing in the code you sent me. It now works fine. I sent it all via PM :)

wonre
Posts: 32
Joined: Sat Mar 03, 2012 8:22 am

Re: Tactic Miner

Post by wonre » Thu Oct 29, 2015 6:48 pm

Many thanks Smoke!

The archive has been updated. Smoke's fixed version should work on all vita's / tv's now.

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