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BreakVeetOut [BrakeOut clone] v 0.3

Submit here your entries for the Revitalize Competition. Deadline is September 30th.
Rules can be found here: http://wololo.net/revitalize/
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dal3boy
Posts: 20
Joined: Sun Jan 04, 2015 10:52 am

BreakVeetOut [BrakeOut clone] v 0.3

Post by dal3boy » Sun Sep 20, 2015 8:56 pm

Hi guys

I have small project for ReVitalize called - BreakVeetOut
Hope you can test it and report bugs, as I have still time to make it better till 1. Oct
For now there is only 3 levels (but will add it more later, now infinite playing)

- Controls
Left pad, Left analog, L trig - move pad left
Right pad, Right analog and R trig - move pad right
X - start playing
Triangle - start bot (auto bot play)

Here are some screenshoots
Image

Download
v0.1 https://drive.google.com/file/d/0B5eZvC ... sp=sharing

v0.2 https://drive.google.com/file/d/0B5eZvC ... sp=sharing

Source
https://github.com/InvalidExcepti0n/BreakVeetOut
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Last edited by dal3boy on Sat Aug 06, 2016 3:49 pm, edited 4 times in total.

darkschnitzel
Posts: 14
Joined: Fri Aug 09, 2013 12:49 pm

Re: BreakVeetOut [BrakeOut clone] v 0.1

Post by darkschnitzel » Sun Sep 20, 2015 10:10 pm

Nice and simple Homebrew! :D
Works great on my 3.18 Vita with rejuvenate running in unity.
Hope you will add more levels soon :)
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dal3boy
Posts: 20
Joined: Sun Jan 04, 2015 10:52 am

Re: BreakVeetOut [BrakeOut clone] v 0.1

Post by dal3boy » Sun Sep 20, 2015 10:33 pm

WIll do, also opening content for level creators, format needs to be like this:

{
{3, 3, 3, 0, 0, 0, 0, 3, 3, 3},
{3, 3, 3, 1, 1, 1, 1, 3, 3, 3},
{0, 0, 0, 1, 2, 2, 1, 0, 0, 0},
{4, 4, 4, 1, 1, 1, 1, 4, 4, 4},
{4, 4, 4, 0, 0, 0, 0, 4, 4, 4},
};

Tips for blocks
0 - TRANS
1 - BLUE
2 - RED
3 - GREEN
4 - YELLOW

that is supported for now, maybe will add more colors and hit count levels, who knows
post levels in thread and will put into game

Thanks all

dal3boy
Posts: 20
Joined: Sun Jan 04, 2015 10:52 am

Re: BreakVeetOut [BrakeOut clone] v 0.1

Post by dal3boy » Tue Sep 22, 2015 7:09 pm

added few modifications and improvements, doing tests for all new 15 levels
now paddle will change direction depend if hit lef, middle or right side of paddle
added 2 hit blocks for yellow and red (after hit change colour to white so need to hit again)
minor bug/code changes

will post v0.2 velf tonight after all changes

dal3boy
Posts: 20
Joined: Sun Jan 04, 2015 10:52 am

Re: BreakVeetOut [BrakeOut clone] v 0.2

Post by dal3boy » Wed Sep 23, 2015 1:00 am

updated to v 0.2 (download links in 1st thread) with 15 levels total more to come :)

dal3boy
Posts: 20
Joined: Sun Jan 04, 2015 10:52 am

Re: BreakVeetOut [BrakeOut clone] v 0.2

Post by dal3boy » Sun Nov 22, 2015 1:50 am

added source attached in 1st topic
as have no more time for development due to moving abroad

dal3boy
Posts: 20
Joined: Sun Jan 04, 2015 10:52 am

Re: BreakVeetOut [BrakeOut clone] v 0.2

Post by dal3boy » Mon Aug 01, 2016 12:20 pm

added new v0.3 version for HENkaku
also put all code on github
https://github.com/InvalidExcepti0n/BreakVeetOut

User avatar
ErnieBall
Posts: 389
Joined: Tue Mar 04, 2014 12:00 am

Re: BreakVeetOut [BrakeOut clone] v 0.2

Post by ErnieBall » Mon Aug 01, 2016 1:05 pm

Thanks for making this, always loved this kind of games. I was going to report a few minor bugs and suggestions, but i will test this new release first.

Cheers!
PSP 1004 6.60 ME
PSV 1000 3.60 HENKAKU
PS3 CECH-2004A FERROX 4.80 Cobra 7.3

dal3boy
Posts: 20
Joined: Sun Jan 04, 2015 10:52 am

Re: BreakVeetOut [BrakeOut clone] v 0.3

Post by dal3boy » Sat Aug 06, 2016 3:50 pm

Thanks for support
source is on github so if you change something make PR if you have something to report open issue and will try to resolve it

BR

User avatar
Ruben_Wolfe
Posts: 158
Joined: Sat Aug 09, 2014 9:33 pm

Re: BreakVeetOut [BrakeOut clone] v 0.3

Post by Ruben_Wolfe » Wed Aug 10, 2016 8:56 pm

viewtopic.php?f=116&t=46215

oops. seems we were on the same head. :-P

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