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BreakVeetOut [BrakeOut clone] v 0.3

Submit here your entries for the Revitalize Competition. Deadline is September 30th.
Rules can be found here: http://wololo.net/revitalize/
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dal3boy
Posts: 20
Joined: Sun Jan 04, 2015 10:52 am

BreakVeetOut [BrakeOut clone] v 0.3

Post by dal3boy »

Hi guys

I have small project for ReVitalize called - BreakVeetOut
Hope you can test it and report bugs, as I have still time to make it better till 1. Oct
For now there is only 3 levels (but will add it more later, now infinite playing)

- Controls
Left pad, Left analog, L trig - move pad left
Right pad, Right analog and R trig - move pad right
X - start playing
Triangle - start bot (auto bot play)

Here are some screenshoots
Image

Download
v0.1 https://drive.google.com/file/d/0B5eZvC ... sp=sharing

v0.2 https://drive.google.com/file/d/0B5eZvC ... sp=sharing

Source
https://github.com/InvalidExcepti0n/BreakVeetOut
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Last edited by dal3boy on Sat Aug 06, 2016 3:49 pm, edited 4 times in total.
darkschnitzel
Posts: 14
Joined: Fri Aug 09, 2013 12:49 pm

Re: BreakVeetOut [BrakeOut clone] v 0.1

Post by darkschnitzel »

Nice and simple Homebrew! :D
Works great on my 3.18 Vita with rejuvenate running in unity.
Hope you will add more levels soon :)
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dal3boy
Posts: 20
Joined: Sun Jan 04, 2015 10:52 am

Re: BreakVeetOut [BrakeOut clone] v 0.1

Post by dal3boy »

WIll do, also opening content for level creators, format needs to be like this:

{
{3, 3, 3, 0, 0, 0, 0, 3, 3, 3},
{3, 3, 3, 1, 1, 1, 1, 3, 3, 3},
{0, 0, 0, 1, 2, 2, 1, 0, 0, 0},
{4, 4, 4, 1, 1, 1, 1, 4, 4, 4},
{4, 4, 4, 0, 0, 0, 0, 4, 4, 4},
};

Tips for blocks
0 - TRANS
1 - BLUE
2 - RED
3 - GREEN
4 - YELLOW

that is supported for now, maybe will add more colors and hit count levels, who knows
post levels in thread and will put into game

Thanks all
dal3boy
Posts: 20
Joined: Sun Jan 04, 2015 10:52 am

Re: BreakVeetOut [BrakeOut clone] v 0.1

Post by dal3boy »

added few modifications and improvements, doing tests for all new 15 levels
now paddle will change direction depend if hit lef, middle or right side of paddle
added 2 hit blocks for yellow and red (after hit change colour to white so need to hit again)
minor bug/code changes

will post v0.2 velf tonight after all changes
dal3boy
Posts: 20
Joined: Sun Jan 04, 2015 10:52 am

Re: BreakVeetOut [BrakeOut clone] v 0.2

Post by dal3boy »

updated to v 0.2 (download links in 1st thread) with 15 levels total more to come :)
dal3boy
Posts: 20
Joined: Sun Jan 04, 2015 10:52 am

Re: BreakVeetOut [BrakeOut clone] v 0.2

Post by dal3boy »

added source attached in 1st topic
as have no more time for development due to moving abroad
dal3boy
Posts: 20
Joined: Sun Jan 04, 2015 10:52 am

Re: BreakVeetOut [BrakeOut clone] v 0.2

Post by dal3boy »

added new v0.3 version for HENkaku
also put all code on github
https://github.com/InvalidExcepti0n/BreakVeetOut
ErnieBall
Posts: 389
Joined: Tue Mar 04, 2014 12:00 am

Re: BreakVeetOut [BrakeOut clone] v 0.2

Post by ErnieBall »

Thanks for making this, always loved this kind of games. I was going to report a few minor bugs and suggestions, but i will test this new release first.

Cheers!
PSP 1004 6.60 ME
PSV 1000 3.60 HENKAKU
PS3 CECH-2004A FERROX 4.80 Cobra 7.3
dal3boy
Posts: 20
Joined: Sun Jan 04, 2015 10:52 am

Re: BreakVeetOut [BrakeOut clone] v 0.3

Post by dal3boy »

Thanks for support
source is on github so if you change something make PR if you have something to report open issue and will try to resolve it

BR
Ruben_Wolfe
Posts: 158
Joined: Sat Aug 09, 2014 9:33 pm

Re: BreakVeetOut [BrakeOut clone] v 0.3

Post by Ruben_Wolfe »

viewtopic.php?f=116&t=46215

oops. seems we were on the same head. :-P
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