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Henkaku hombrews on rejevunate?

Rejuvenate is a native homebrew platform for PS Vita. Read more about Rejuvenate here.
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CoolMan1999x
Posts: 123
Joined: Mon Jan 21, 2013 7:21 am

Henkaku hombrews on rejevunate?

Post by CoolMan1999x » Tue Aug 16, 2016 3:28 pm

I am on ps vita 3.18 (haven't installed rejevunate yet) and I have a few questions:

Since I have TN-V on 3.18 I wouldn't want to update to 3.60 for Henkaku,
However this article made me interested on updating : http://wololo.net/2016/08/16/moonlight- ... t-release/
So I looked around and found this:
HENkaku needs vpk files, while Rejuvenate used velf files (technically a vpk file is a zip file containing the velf file + some metadata, but Yifanlu gave the precision that most velf homebrews from Rejuvenate will not work out of the box without some recompilation
here:http://wololo.net/2016/07/31/ps-vita-3- ... nkaku-far/

So can't I (sorry if it is a noob question) convert vpk to velf and avoid updating? :?:


Thanks :D
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reprep
Posts: 1074
Joined: Tue Dec 17, 2013 4:38 pm

Re: Henkaku hombrews on rejevunate?

Post by reprep » Sun Aug 21, 2016 8:06 am

compiling a henkaku compatible vita homebrew also gives you .elf/.velf files which should be compatible with rejuvenate. As my toolchain refuses to work, i couldn't try it yet though.

EDIT: rename .vpk file to .zip, extract the eboot.bin within .zip, cut the first .elf header (eboot.bin has 2 .elf headers), in my case i had to delete until 0x1000 in hex editor, it should be rejuvenate compatible. Another thing to keep in mind is that henkaku has full filesystem access where rejuvenate can only reach folders within PSM. I had to change the paths with ux0 to cache0 within the homebrew to overcome this .
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CoolMan1999x
Posts: 123
Joined: Mon Jan 21, 2013 7:21 am

Re: Henkaku hombrews on rejevunate?

Post by CoolMan1999x » Tue Aug 23, 2016 2:48 am

reprep wrote:compiling a henkaku compatible vita homebrew also gives you .elf/.velf files which should be compatible with rejuvenate. As my toolchain refuses to work, i couldn't try it yet though.

EDIT: rename .vpk file to .zip, extract the eboot.bin within .zip, cut the first .elf header (eboot.bin has 2 .elf headers), in my case i had to delete until 0x1000 in hex editor, it should be rejuvenate compatible. Another thing to keep in mind is that henkaku has full filesystem access where rejuvenate can only reach folders within PSM. I had to change the paths with ux0 to cache0 within the homebrew to overcome this .
Thx will try it out :D

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