skogaby wrote:Hmm. The core hasn't changed, I've always used the same version of CATSFC. I'll have to look into that once I get some more free time. Thanks for the heads up.
No worries. I thought maybe it was the performance overhead of having it blown up to 4:3 screen fit with smoothing and vsync on but it still does it if I set it to approximate the 20150823 CATSFC simple GUI config, i.e. 2x 4:3 scaling no smoothing/no vsync - still drops to 52-55 FPS on the more complex
SMK tracks.
The only other games I've tested - this is on 1.1.0 but I guess would apply to 1.1.1 - are
SSF2T and
DKC - both run full 60FPS. I think
Star Fox would run a solid 30FPS with frameskip to 1... I don't know, if I have more time to test this weekend I'll post some brief notes.
skogaby wrote:Also, don't worry about donating. I didn't write the emulator, just ported it. If I win any Revitalize prizes for Snes9xVITA, that'll be nice, but I'm not accepting unsolicited donations.
I don't donate/offer to donate very often but if someone takes the time to create/port something useful in a small scene like this...
skogaby wrote:Also, I'd suggest just biting the bullet and updating to 3.51 if possible. You get the best of both worlds (PSM Unity with 444MHz support, plus TN-V support and custom bubbles). It's the setup I use, I highly recommend it.
Yeah I am tempted to pick up a third Vita for full speed Rejuvenate. I'd do it now on my current phat 3.18 but then I'd lose TN-X so no more perfect
THPS2/MGS/FF7 - 3.18 is still the best of all worlds for me for now.
For now, when I get a NTSC game that runs a little below a solid 60FPS it can often be solved with the PAL version now you've added a 50FPS limiter. Same trick worked with Snes9xTYLmecm on PSP back when PAL roms with a frameskip of 1 @ 25FPS were the best you could get!