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[Demo] JellyPhysic for Vita

Rejuvenate is a native homebrew platform for PS Vita. Read more about Rejuvenate here.
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Drakon
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[Demo] JellyPhysic for Vita

Post by Drakon » Tue Dec 01, 2015 7:42 pm

Hope this is right category.

This is my start with native homebrews for Vita :)

Here is fast and dirty demo of using JellyPhysic lib made by Walaber.
https://github.com/DrakonPL/VitaJelly

Image

Maybe someone will find it useful.
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Last edited by Drakon on Wed Dec 02, 2015 1:08 pm, edited 1 time in total.

TheFloW
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Re: [Demo] JellyPhysic for Vita

Post by TheFloW » Tue Dec 01, 2015 7:45 pm

Wow! The coolest contribution to the vita scene! Are we going to see native JellyCar game soon?
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Drakon
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Re: [Demo] JellyPhysic for Vita

Post by Drakon » Tue Dec 01, 2015 8:21 pm

Probably yes ;) But first i need to find source code on my drive....

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zekepliskin
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Re: [Demo] JellyPhysic for Vita

Post by zekepliskin » Wed Dec 02, 2015 9:09 am

TheFloW wrote:Wow! The coolest contribution to the vita scene! Are we going to see native JellyCar game soon?
What's this JellyCar I'm suddenly hearing about?
[TUTORIAL] Install TN-V11/TN-X On Vita FW 3.18

PS Vita 16GB (FW 3.51) - TN-V11 [Quikrazor87], Rejuvenate [Unity 1.06], PS1 Loader [TheFloW]
Nintendo O3DS XL 16GB (SysNAND 11.0) - A9LH, GBA VC, FBI, HBL, SuperCard DSTWO 2GB
Wii U, Wii, Xbox 360, PS2, PS3, PS4

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szczuru
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Re: [Demo] JellyPhysic for Vita

Post by szczuru » Wed Dec 02, 2015 10:39 am

zekepliskin wrote:
TheFloW wrote:Wow! The coolest contribution to the vita scene! Are we going to see native JellyCar game soon?
What's this JellyCar I'm suddenly hearing about?
Check PSP Homebrew "JellyCar".

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Drakon
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Re: [Demo] JellyPhysic for Vita

Post by Drakon » Wed Dec 02, 2015 10:44 am

zekepliskin wrote:What's this JellyCar I'm suddenly hearing about?
It's my old homebrew for PSP based on game made by a Walaber.
I've made it before Disney made official psp version.
I've reuploaded it here https://www.dropbox.com/s/0faxedvsnp25u ... ar.7z?dl=0

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zekepliskin
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Re: [Demo] JellyPhysic for Vita

Post by zekepliskin » Wed Dec 02, 2015 10:54 am

That... looks kinda brilliant. Might have a go at getting that running under TN-V11 later. Ty for the link ;-)
[TUTORIAL] Install TN-V11/TN-X On Vita FW 3.18

PS Vita 16GB (FW 3.51) - TN-V11 [Quikrazor87], Rejuvenate [Unity 1.06], PS1 Loader [TheFloW]
Nintendo O3DS XL 16GB (SysNAND 11.0) - A9LH, GBA VC, FBI, HBL, SuperCard DSTWO 2GB
Wii U, Wii, Xbox 360, PS2, PS3, PS4

Camxpspx123
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Re: [Demo] JellyPhysic for Vita

Post by Camxpspx123 » Wed Dec 02, 2015 11:03 pm

It is so sad to see how rejuvenate is an incomplete sdk for vita... --'

Comparing your jelly bean for psp -> complete, colors, images, etc... and for vita -> only black background and white lines...

Vita programming is not for today :/

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Re: [Demo] JellyPhysic for Vita

Post by wololo » Tue Jan 05, 2016 6:28 pm

Hey Drakon, long time no see :)
Lamecraft is still a favorite around here for many homebrew fans :)
If you need US PSN Codes, this technique is what I recommend.

Looking for guest bloggers and news hunters here at wololo.net, PM me!

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