This one, however... WOW. On the old SNES classics I like best (Super Mario Kart, Super Mario World, Donkey Kong Country and Street Fighter II Turbo) it's near flawless 60fps, beautiful to play. I notice the cartridge savedata from Snes9xVita-152 is compatible as well, which is a huge bonus.
There are a couple of things that are needed, which have already been mentioned in the thread so far:
- Screen scaling/filtering options. Full screen 2x scaling by default is fine and looks decent on the Vita screen, but it would be nice if we could stretch it to fill the screen in 4:3 and 16:9 ratios too, with maybe some interpolation choices like HQ3x, Super2xSai or whatever, as ZSNES would have. I'd guess the overheads for that on the Vita would be pretty small. For games like SSF2T where it doesn't use the whole screen on the original console (outside of the menus it underscans quite noticeably) if we could manually scale it that would be super useful.
- Savestates. These are sorely needed (and on the Vita version of Genesis Plus GX, too). If your battery is gonna die, if you play a hard game that couldn't save on the original console, if you're worried the emulator may glitch up (it did to me when I was playing through Star World in SMW earlier, lost about an hour and a half of play) you need save states. They work fast and flawlessly on Snes9xVITA-152.
I'm one very happy gamer right now.
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