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[WIP] Snes9x 1.43 port - CATSFC-libretro-vita

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zekepliskin
Posts: 71
Joined: Fri Oct 09, 2015 5:00 pm

Re: [WIP] Snes9x 1.43 port - CATSFC-libretro-vita

Post by zekepliskin » Sat Nov 21, 2015 12:13 pm

One of my whole reasons for getting a Vita was native SNES emulation. PSP mode version without Media Engine is actually less good than the original PSP. The other native emulator is very good but does suffer some lag, you must always have frameskip = 1 to keep it playable.

This one, however... WOW. On the old SNES classics I like best (Super Mario Kart, Super Mario World, Donkey Kong Country and Street Fighter II Turbo) it's near flawless 60fps, beautiful to play. I notice the cartridge savedata from Snes9xVita-152 is compatible as well, which is a huge bonus.

There are a couple of things that are needed, which have already been mentioned in the thread so far:
  • Screen scaling/filtering options. Full screen 2x scaling by default is fine and looks decent on the Vita screen, but it would be nice if we could stretch it to fill the screen in 4:3 and 16:9 ratios too, with maybe some interpolation choices like HQ3x, Super2xSai or whatever, as ZSNES would have. I'd guess the overheads for that on the Vita would be pretty small. For games like SSF2T where it doesn't use the whole screen on the original console (outside of the menus it underscans quite noticeably) if we could manually scale it that would be super useful.
  • Savestates. These are sorely needed (and on the Vita version of Genesis Plus GX, too). If your battery is gonna die, if you play a hard game that couldn't save on the original console, if you're worried the emulator may glitch up (it did to me when I was playing through Star World in SMW earlier, lost about an hour and a half of play) you need save states. They work fast and flawlessly on Snes9xVITA-152.
That's literally everything I can think of at the moment, just those two main ones. The emulator performance itself is jaw-dropping - on my PCH-1000 Phat with the OLED screen the scrolling on SMK is just incredible, it's buttery smooth performance with zero perceptible lag. Considering how new this emulator port is, it's almost like an extended proof of concept that the Vita either can or will emulate the SNES at full speed for the whole games library.

I'm one very happy gamer right now. :mrgreen:
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fugelmir
Posts: 52
Joined: Mon Nov 19, 2012 9:32 pm

Re: [WIP] Snes9x 1.43 port - CATSFC-libretro-vita

Post by fugelmir » Wed Nov 25, 2015 2:28 am

So sometimes while saving or using the menu, the emulator crashes. Aside from that, this is phenomenal.

The crashes wouldnt be such a big deal but having to restart with android or pc is a real pain in the ***.

Still fantastic work though. I finally got to play Actraiser and Ogre Battle. Thanks so much Skogaby!
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TheGrandPubaa
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Re: [WIP] Snes9x 1.43 port - CATSFC-libretro-vita

Post by TheGrandPubaa » Wed Nov 25, 2015 5:50 am

The Retroarch version of this emulator seems to have caught up in terms of performance and, as a bonus, can actually play Super Mario RPG(albeit slowly). However, i've noticed it still has an odd bug in Super Mario All Stars where you can't actually play any of the games.

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zekepliskin
Posts: 71
Joined: Fri Oct 09, 2015 5:00 pm

Re: [WIP] Snes9x 1.43 port - CATSFC-libretro-vita

Post by zekepliskin » Wed Nov 25, 2015 10:55 am

TheGrandPubaa wrote:The Retroarch version of this emulator seems to have caught up in terms of performance and, as a bonus, can actually play Super Mario RPG(albeit slowly). However, i've noticed it still has an odd bug in Super Mario All Stars where you can't actually play any of the games.
Yeah Star Fox is kinda playable but a bit slow. RetroArch has a weird bug with the menus I find though, where if you go into the core updater bit to download the zips the X button stops working as a go back function so you can't return to the main menu.
[TUTORIAL] Install TN-V11/TN-X On Vita FW 3.18

PS Vita 16GB (FW 3.51) - TN-V11 [Quikrazor87], Rejuvenate [Unity 1.06], PS1 Loader [TheFloW]
Nintendo O3DS XL 16GB (SysNAND 11.0) - A9LH, GBA VC, FBI, HBL, SuperCard DSTWO 2GB
Wii U, Wii, Xbox 360, PS2, PS3, PS4

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